-0.25 c/s gen regression it too slow
With how fast the gens are, the gen regression rate needs to be increased. Disagreeing is you admitting not playing both survivor and killer.
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Disagreeing is you admitting not playing both survivor and killer.
That was oddly specific, and generalizing.
On another note, the base regression could have been increased to let's say 0.33 charges/sec, but by doing so, all other regression based perks would need adjustments.5 -
You'd need to change basically every other regression perk.
Base regression feels alright for what it is, and I think gen regression is in a decent spot right now.
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"My take is right and yours is wrong, and I don't want to have a discussion on the forums"
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So you're saying gen regression is fine as is? I guess you really enjoy watching survivors stroll through a whole match like they’re on a leisurely walk in the park. Meanwhile, killers are left trying to stop a lumbering turtle from finishing 3 gens while the clock’s ticking. Maybe decent spot means "totally fine with the survivor speedrun meta" now?
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All other regression perks have already been readjusted multiple times including gen blocking perks and there is a 8 regression events that permanently stop killers from regressing the generator.
What more do you want?
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Im sorry but this is an awful take when gen progression has leaped into another multiverse by comparison, maybe if you're against baby survivors who don't know what a generator is. Gen regression perks are generally pretty awful and yet still very commonly taken and that should tell you everything really, that killers are generally short on the one thing they actually need, time. Which they dont have because gens are flying because gen progresion outstrips it.
I would actually like to not feel like i need to bring regression to actually have a somewhat enjoyable game and therefore have more perk variety, however it happens. 90% of perks just might as well not exist for killer tbh.
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"I shove words into people's mouth and I feel good doing it. I love teddy bears"
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Yeah, I think it's okay. I think toolboxes could stand to be toned down a little, but I think regression itself is in a good spot. It isn't as overbearing as it used to be, which is good.
I haven't noticed any particular speedrun meta. Maybe I've been lucky, but I doubt it. More likely it's just the same as it's always been. People hyperfixate on their losses and not on their wins.
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I have zero clue what you are even on about.
Even when regression was absurdly broken, people just stacked more of it. The idea that Killers, as a whole, will somehow nobly give up gen regression if only it was stronger is laughable.
It'd be like saying if we only brought back OG DS, DH, and MoM, Survivors would only take one of them and nobly not use any of the other three. Of course they would.
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I do agree but at the same time I also feel like just the sheer little amount of time it can take to pop 1 gen needs to be addressed vs the regression itself.
I rarely ever kick gens because kicking them just gives the survivor distance and time its not worth the little amount of regression you get. Your better off chasing them off the gen and downing them, then kicking it if you can down them fast enough.
Most of the time SWFs will just call those gens out in the chase and they'll come and finish it.
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both toolboxes and certain perks need changing. I think its also high time for BHVR to add a base/generic gen regression perk (like a killer variant of deja vu)
but besides toolboxes bhvr rlly should look at hyperfocus+stakeout0 -
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25% gen regression per kick with no restriction would be psychotic to implement.
Same with a permanent repair rebuffed.
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Not a great way to nerf those perks without making them totally useless, honestly. Stake Out is already pitiful outside of Hyperfocus builds.
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killers are generally short on the one thing they actually need, time
Absolutely, though the reason for that, interestingly, always seems to be external.
People don't examine their own gameplay to find out where they are wasting time, or where they might be able to improve. Slapping on 4 slowdown perks, taking 2 minutes to start your first chase, kicking gens at 10%, then getting your first hook 4 minutes into the game and screaming "gen rush" because the other 3 survivors have touched a generator instead of standing around admiring the scenery.
And we know for certain that killers waste time like crazy because camping and tunneling is aggressively defended. Standing near, or lurking near a hook, where the hooked survivor physically cannot do gens, and just allowing the other 3 to do whatever they like for up to 70 seconds at a time (hint: they're doing gens).
All of that time is invested on the one and only person who can't do gens in the match, and yet it's a massive amount of "doing nothing" for the killer.
Tunneling at 5 gens is literally just deciding to leaving 2-3 survivors alone and forcing the match to be a race to see if you can get 3 hooks on the first person you see before about 4 gens are done.
If and when that works, then the killer wins and gets to declare themselves a "Max MMR genius master of strategy".
If that doesn't work, then survivors are likely to escape and we get posts like this screaming about gen speeds.
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0.25 is fine and you should be happy to have it.
It used to be the case where regression would stop once it hits a quarter segment. ie kick a gen at 80% it will stop at 75% requiring another kick to continue to 50%.
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That's what rich people say to the poor too.
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id settle for a tiny Call of Brian buff, or at the very least allow us to kick gens for 0% regression
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Survivors have been goaded to get better at the game for years now and it seems like they have. Now it's your turn.
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i know thats why im specificly for the combo to get nerfed
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I'm always up for the possibility of minor changes to things, but it seems fine. The killer is not meant to match the survivors in slow down to gen speed, just as the survivors are not meant to match the killer in chase speeds. Both have the advantage at their objective, otherwise the game would grind to a halt.
The killer also doesn't have to invest time into the gen after it is kicked. From a practical design point, passive gains have to be weaker than active gains.
I took support buffing calling out the Brians.
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