Anyone else feel like Survivor is too easy to play nowadays?
It's something I've noticed, but my escape rates lately in matches have been a lot higher as long as I'm paired with 3 other competent Survivor players in Solo Q. Chases feel so easy to run even as basekit Survivor since a lot of loops with a pallet feel so easy to gamesense around as Survivor. So it feels like it's much easier to waste Killer's time in a Chase especially as long as you start running when they're within 16m of you. And with how easy it is to heal off hook or recover after being injured... it makes Survivor either painfully boring to play because you just recover so easily and wallop Killer with no effort or you just blame your Survivor teammates for making awful decisions that cost the game (feeding).
Is it just me that feels this way?
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Quite the contrary here. Survivor has been a miserable experience lately. Pretty much every game has been "tunnel, tunnel, tunnel" for me.
But with this disparity, I would say that the matchmaking is really to blame here, considering how some seems to get super easy matches, and good teammates, while others get the potatoes, and the game expects them to hard-carry their team against a sweaty comp Blight, who has zero chill.
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Low MMR things
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You have it backwards.
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Gotta ragebait dat
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yh ngl I do feel that way the only thing that goes wrong as surv for me these days are bad teammates and cheaters.
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I agree that survivor is enjoyable when you have good teammates and that most of the negative survivor experience comes from bad teammates, but honestly this just seems like bait. Do you have stats that you can post from your recent matches to at least provide some evidence that you are being genuine here?
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No he is right survivor is hardest at lower levels of experience and mmr and the higher the survivors skill goes the easier they have it unless they face very good blights or high tier killers (s-tiers, high a-tiers like top 7 killers) but survivors like these can still win or draw (2 kills to 2 escapes).
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I wouldn't say "easier to play," but certainly "easier to succeed" which will probably get a lot of downvotes without reading the rest of the post. But what I mean by that is its easier to have any other aspect of your personal skill have less bearing on the outcome of the match: As long as you know how to be efficient in your actions, that is far more valuable than any measure of personal skill (especially mechanically.) The same goes for killer: Pick a top tier, bring a meta build, use LCD strats, and your chances are considerably higher than going for cross map Huntress shots or threading needles with Slinger. Skill expression is essentially superfluous.
Since efficiency is a much more solvable and less abstract/dynamic metric, it being more crucial to success than concepts like skill expression or emergent design means that the game is, essentially, easier. And since survivors have their efficiency rated 4 times across the team, the possibility of compensation is much higher than people often give credit (usually due to a lack of tangible feedback whether others are successfully carrying in other concepts, like wasting killer resources or preserving survivor ones.) The average skill of players also improves over time regardless of plateau, and since recognizing and applying strategy is technically a facet of skill, efficiency goes up with it as long as people understand their objective enough. Teammates can be more dependable (even if they're not always) basically due to how common knowledge of the game's "solution" is.
In fighting games fundamentals are much more important than crazy long touch of death combos. The latter will surely lead to victories when performed correctly, but fundamentals are what allow them to even be a possibility. You need to know how to open your opponent's guard up to be able to start them, know how to convert stray hits into your combo structure, just generally being able to adapt and apply before even thinking about high skill execution. DBD has a similar dynamic in how things like gen efficiency for survivor or limiting survivor potential as killer are like fundamentals, but the crazy payoffs that would normally come from that type of incorporation of both aspects has been basically removed from the game. Very few things are both difficult and rewarding outside of personal satisfaction, while the minimum effort for success seems to get lower and lower while only being policed by how the same concept applies to the other side.
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as long as I'm paired with 3 other competent Survivor players in Solo QI find it much easier to win a basketball game when everyone else on my team is good as well.
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well yea solo is only bad when there is bad matchmaking if every match people were looping gods and slamming gens solo would be above killer in the totem pole
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The most important part of the matchmaking issue is its necessity for self reflection and motivation to improve: How many of those bad teammates know they're bad teammates? How many know what they need to do to improve? How many are even willing to? I don't like lamenting matchmaking for two reasons: Compensation for the failures of your teammates is a skill that can be fostered, and "The only thing I know is that I know nothing." For all I know I'm someone's bad teammate, regardless of where I rate my abilities, even pros make mistakes. Everyone's self improvement (or lack thereof) is a personal journey, so its better to work on reducing their impact on your own than to lament their failings. Its probably the best way to survive solo queue burnout.
Matchmaking is bad, and should absolutely be improved (I still say the way MMR is handled is a major factor) but until they do something wild like completely restructure its rating criteria or bring back a fixed version of the emblem system, its gonna be a matter of working with what we're given. You don't have to be good at the game to do well, and being good at the game doesn't necessarily equate to doing well.
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With friends even with mediocre looping we can garantee 2 to 3 escapes.
SoloQ people have been throwing matches for almost no reason (commiting to gen in front of a instadown killer, trying a flash save and falling instant after).
At least for me Survivor feels quite strong right now, the problem is the teammates.
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