PLEASE revert the new survivor voices

24

Comments

  • tjt85
    tjt85 Member Posts: 1,737
    edited January 28

    I'm not a fan of the Walking Dead but I can definitely see why lots of people were so disappointed the original actors didn't do the screams. It does give off the vibes that they're only doing it for the pay cheque (In their shoes, I'd probably do the same if given the option to do less work for the same amount of money). Nic Cage and Bruce Cambell are such real ones for sreaming for real though. It makes you appreciate their efforts even more.

    Post edited by Balrog on
  • Zakon05
    Zakon05 Member Posts: 437
    edited January 28

    Try Lisa Garland, Sheva, or Rose Marigold. I always thought they were funnier than Steve anyway.

    Sad to see steagull go though.

    Post edited by Balrog on
  • Unknown
    edited January 28
    This content has been removed.
  • SpookyBoiGaming
    SpookyBoiGaming Member Posts: 13

    We need to bring back Stevegull. It's pain to hear his screams gone.

    If BHVR REALLY wants a new voice, but it in a skin instead of replacing the default Steve voice in general.

    Please BHVR, if you actually care about the community, bring back Stevegull!

  • Unknown
    edited January 28
    This content has been removed.
  • tjt85
    tjt85 Member Posts: 1,737
    edited January 28

    I dunno, the explody notification noises are easily 100 times worse to listen to with headphones than any of the screams. Maybe they should fix that first.

    I feel like there's also a bit of a generational divide going on in gaming, between the super serious younger gamers who grew up with the rise of e-sports playing with their headsets and old timers like me who usually play sat on a couch with all the sound coming out of the TV set. None of this stuff matters if you play the game like that.

    Post edited by Balrog on
  • Unknown
    edited January 28
    This content has been removed.
  • tjt85
    tjt85 Member Posts: 1,737
    edited January 28

    Elodie is good for Scene Partner as well if you don't want to spend big money.

    Post edited by Balrog on
  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited January 28

    Of course. I think people might be mistaking my intent to only have it only apply to survivor voices for some reason (was just pointing out what they have actively addressed about the issue, and promised to take action on,) but the point was that the entire game needs a normalization pass and that people are more than happy to take advantage of how poor it is currently addressed. Its also not something that requires some kind of 5 month initiative, the tools and ability required are not barriers to achieving it, which makes the promise of action years ago much more telling.

    Should also mention that headphones are unfortunately the objectively correct decision for the amount of audio queues and how badly they are balanced in the game, though I completely understand your point about the loudness being less of an issue when you can just turn the speakers down. Unfortunately multiple aspects of tracking and tells come from audio queues, and many of them are easily obfuscated by other, louder noises. Having to have the volume up on headphones in order to hear someone's footsteps while they're running behind a wall on a map full of sand makes the stuff like explosion sounds or constant screams much more of an issue than they should be, before even getting into how it can impact people with hearing disorders. Maybe someone at BHVR likes the absurd audio balancing turning everything into a constant string of jumpscares, but it's an extremely unnecessary accessibility issue that goes beyond just relevant disabilities. Things like the loud noise notification being spammed like you mentioned are completely related to the concept of normalization of game audio, its about attacking the extreme highs and lows of volume in a way that reduces peaking and unnecessary fluctuations in the loudest and quietest sounds you hear in the game.

    Even in stuff like the old doom engine it could be done by simply assigning float values to each file in a text document, and giving the player the ability to choose between presets. A free program like Audacity can be used to compare the dB values of extreme sounds and find said float value options without any audio engineering background. I obviously don't know how that type of work would translate to their environment internally, but it can't be something that takes years to even approach for survivor voices, let alone the rest of the sounds in the game. And the best part:

    it can be entirely optional, like the visual heartbeat.

    Depending on how it would be have to be accomplished, it might not even require duplicate adjusted files. These types of things can potentially be incorporated as simply as tying a single statement to a option. Its not the level of trying to rework smerch for the 90th time, or wasting tons of time on doomed reworks like the infamous Twins one, the difficulties with the concept are entirely dependent on how easy or difficult it is to incorporate a simple system into the game.

    Post edited by Balrog on
  • natiiiaisiai
    natiiiaisiai Member Posts: 30

    Her voicelines sound amazing, however the scream and grunts of pain make her sound nothing like nancy. Infact the old ones were so good i have no idea why they changed them, this is actually disappointing, since her face also looks bad as it is. Please revert this

  • cammoking123
    cammoking123 Member Posts: 46
    edited January 28

    His new voice is so lifeless and generic. Is Elodie the only person left with a good scene partner voice?

    Post edited by Balrog on
  • tjt85
    tjt85 Member Posts: 1,737
    edited January 28

    It's absolutely something they should fix. But I get the impression it's so low down on their priority list that it keeps getting pushed back by other issues. It's ridiculous that Survivors like Ace get to take a 5th perk to trial for being so quiet, meanwhile my main Meg can't even breathe without the Killer hearing her from across the map.

    This reminds me of one of the funniest things I've ever seen someone do in this game. A Xeno was able to figure out which locker my Dwight was hiding in by walking really close to each locker so that they could hear his breathing sounds. I felt like I was playing against the Xenomorph for real since that is exactly what one would do!

    Post edited by Balrog on
  • Jajarchicken
    Jajarchicken Member Posts: 2

    I know so much of the dbd community are mad about this update. Even if you didn’t like the joke you can’t tell me you never chuckled when you heard the scream in your game. They can even keep all the other new voice lines just BRING BACK THE OLD SCREAM!

  • darthsolo21
    darthsolo21 Member Posts: 36
    edited January 28

    YESSS

    Post edited by Balrog on
  • Skyrgobbler69
    Skyrgobbler69 Unconfirmed, Member Posts: 2

    I am actually so disappointed. This game has taken a lot away from us but Steve’s scream is a whole different thing. I’ve been playing this game since before I was even in highschool and when Steve came out he instantly became my main. Part of it was because of his scream, I always thought it was funny and it made me laugh and I think a lot of people feel the same way. And you’re just taking it away because SOME people use it to be annoying? That’s totally unfair and unjust. I hope you guys change it back.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,195
    edited January 28

    I have an actual condition that makes me violently angry around noises; I can't play Houndmaster because of the stress (sorry pup it ain't your fault) however the survivor screams are such a nothing burger. those vault sounds do get me going though

    Post edited by Balrog on
  • darthsolo21
    darthsolo21 Member Posts: 36

    Eddie absolutely sounds nothing like Joseph Quinn. Don't you guys want us to buy your content? He doesn't even look like Eddie either.

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited January 28

    It is unfortunately low on their priority list, which is why its so frustrating to see them waste so much time and effort on things that don't even pass a whiff test before PTBs, then get scrapped and amount to an unknown amount of time and resources wasted. Its very much an ounce of prevention kind of consideration, and since every new piece of content added makes the work involved just a bit more time consuming, its also an issue that gets less approachable the more it gets ignored.

    Also very fitting scene with the Xero 😀

    Post edited by Balrog on
  • UnicornMedal
    UnicornMedal Member Posts: 1,801
    edited January 28

    It makes me think of when they got rid of Maurice just because. They might add the screams back in, but since he's licensed who knows. They did claim that things will be reverted if the outcry is loud enough.

    Post edited by Balrog on
  • UnicornMedal
    UnicornMedal Member Posts: 1,801
    edited January 28

    I think that's a big reason why things take so long. They do preach about their work practices whenever given the opportunity and I do think it's a good thing, but with bad time management in addition to that nothing ever seems to get done.

    Post edited by Balrog on
  • runningguy
    runningguy Member Posts: 1,410
    edited January 28

    no, just hoping people actually play the game instead of lobby dodging because they cant stand the noise steve made lol.

    Post edited by Balrog on
  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited January 28

    It unfortunately feels more and more like things get addressed based on how much the issue is actually on fire. That's one of the most frustrating aspects of seeing issues related to accessibility get so thoroughly ignored, and why things like the color options for scratch marks felt like a refreshing surprise. In the end it feels like its just about what saves the most face and/or quells bad PR the most, more than actually improving the experience for the consumer. Its one of those things I'm always looking forward to being wrong about, but the lack of consistency or follow through makes it hard to give the benefit of the doubt after such a long time. The visual heartbeat was a great addition to the options, but it feels like only half of the solution to a larger issue that isn't role specific. Even barring accessibility, having a wide variation of extreme volumes is not exactly great for your ears in general, especially with prolonged exposure, and especially when wearing headphones is designed to be more desirable than something like speakers.

    Post edited by Balrog on
  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited January 28

    They paid all that money for those voicelines, especially when they're licensed, so unfortunately giving us the option to opt out seems conceptually like a nono. I really miss the "silence" of older DBD.

    Post edited by Balrog on
  • Nazzzak
    Nazzzak Member Posts: 7,578
    edited January 28

    This.. actually makes me angry

    Post edited by Balrog on
  • Smoe
    Smoe Member Posts: 3,338
    edited January 28

    Good.

    I absolutely hated the old scream, was genuinely annoying to listen to and the meme itself got old just as fast as the meme of Pinhead saying ''I came''.

    Post edited by Balrog on
  • runningguy
    runningguy Member Posts: 1,410
    edited January 28

    lol not sure how thats relevant to the topic of the thread, Its about steve and the sound he makes which some people hate so much they dodge lobbies with any steve in it….Nothing to do with rats or playstyle, keep on topic please 😂

    Post edited by Balrog on
  • Smoe
    Smoe Member Posts: 3,338

    Good riddance to Stevegull.

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,039
    edited January 28

    Good riddance to that annoying nonsense 🙄

    I always dodged Steve once that became popular while playing both Killer and Survivor

    It was annoying and not funny. Steve is one of my P100 Survivors and I'm glad it is gone.

    Post edited by Balrog on
  • UnicornMedal
    UnicornMedal Member Posts: 1,801
    edited January 28

    Exactly. I don't know if they realize how consistent they are with these things and how low the community's morale is with just about any change. But I don't think you can go a decade of acting like this and not be aware of it.

    Post edited by Balrog on
  • Pulsar
    Pulsar Member Posts: 23,147
    edited January 28

    Oh my bad you mentioned bad teammates and how you could just tell in the lobby

    Post edited by Balrog on
  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 260
    edited January 28

    Great news tbh, Scene Partner Steve was beyond cringey and unfunny, so glad that it's officially dead now.

    Too bad they didn't nerf Scene Partner since I already know all the "funny guys" are just gonna move on to using it on the next survivor with an annoying scream.

    Post edited by Balrog on
  • runningguy
    runningguy Member Posts: 1,410
    edited January 28

    Where did i mention bad team mates? i said people dodge lobbies because of the sound steve makes (which has been confirmed in this very thread).

    Post edited by Balrog on
  • darthsolo21
    darthsolo21 Member Posts: 36
    edited January 28

    Her voice lines do sound just like her, it's crazy

    Post edited by Balrog on
  • indieeden7
    indieeden7 Member Posts: 3,642
    edited January 28

    I am now telling you that I never once chuckled when I heard Steve's old scream, not even a smirk

    Post edited by Balrog on
  • Smoe
    Smoe Member Posts: 3,338
    edited January 28

    No.

    Post edited by Balrog on
  • CountOfTheFog
    CountOfTheFog Member Posts: 3,039
    edited January 28
  • Unknown
    edited January 28
    This content has been removed.
  • Pulsar
    Pulsar Member Posts: 23,147
    edited January 28

    "hoping people actually play the game"

    Anyways, I thought it was rich that you care so much about something so silly.

    Post edited by Balrog on
  • Sp00kyb0b
    Sp00kyb0b Member Posts: 77
    edited January 28

    +1

    Post edited by Balrog on
  • cogsturning
    cogsturning Member Posts: 2,626
    edited January 28

    You mentioned lobby dodging and anyone would dodge you based on how you play if they knew. You also expressed gladness at a change that reduces dodging yet you think it's funny people dodge you for playing Sable. If you really cared about dodging wouldn't you play someone else?

    Post edited by Balrog on
  • runningguy
    runningguy Member Posts: 1,410
    edited January 28

    1. i do play someone else, i play lara now.
    2. reasons for dodging me for my playstyle is irrelevant

    once again, this thread is regarding steve and the sound he makes….the lobby dodging i referred to was directly relating to steve and the sound he makes. Your comments have nothing to do with steve or the sound he makes. Your comments are only about lobby dodging and have no connection to the topic of this thread…. if your trying to go down the lobby dodging route for playstyle then i could say playstyle is due to several factors such as gen or tunneling or soloq and we soon find ourselves off topic (all of which have nothing to do with this thread). Please stay on topic 😁

    Post edited by Balrog on
  • cogsturning
    cogsturning Member Posts: 2,626
    edited January 28

    No one mentioned lobby dodging until you did and now you don't want the topic to be lobby dodging.

    Post edited by Balrog on
  • runningguy
    runningguy Member Posts: 1,410
    edited January 28

    Like i said the lobby dodging i refered to was directly relating to this thread. You are picking out something that was said and changing the topic from dodging due to steve and the sounds he makes to dodging due to playstyle and specifically mentioned my playstyle suggesting anyone would dodge me. You are not keeping to the topic of this thread and it appears more like you are trying to start an argument regarding playstyle in a thread about steves scream. Sorry but im not biting, stay on topic as per rules of the forum.

    Post edited by Balrog on
  • Lokantor
    Lokantor Member Posts: 20
    edited January 28

    I've read complaints in general about the new voice actors but at the very least please bring back Steve's old scream! It was fun! I loved hearing it as killer, made the matches more enjoyable and silly!

  • BongoBoys
    BongoBoys Member Posts: 789
    edited January 28

    I'm just glad it's gone I was so sick of stevegulls

    Post edited by Balrog on
  • cogsturning
    cogsturning Member Posts: 2,626
    edited January 28

    Because why people lobby dodge seems to matter more than the lobby dodging itself, since you've said you play Sable because people hate her and dodge. Just be consistent. You either care about an issue or you don't. If you don't like Steve just say so but don't make up reasons why it's a good thing that he's been changed by assuming people dodge him because of Scene Partner.

    Post edited by Balrog on