The FIRST might be BHVRs best designed killer

I know it’s a little early but holy ######### I can’t believe I’m saying this but Vecna is the BOMB

He’s fun to play as and against, he’s strong but not OP, He has fair counterplay, he’s not braindead easy he actually has a learning curve, his counterplay doesn’t feel like it cripples him

It just feels like BHVR put all there efforts into him which shows cause by god he is incredible

Please BHVR more killers like Vecna please!!?!

Comments

  • rysm
    rysm Member Posts: 356

    I actually really agree. This is the first time in months i've really enjoyed playing killer (and survivor but to a lesser degree). The killer feels smooth and fun to use on console/controller which has honestly surprised me. The power is very satisfying with not too much of a punishment for missing. Going against him there feels like a decent counter and room to breathe. Very much enjoying the chapter so far and i'm glad you are too!

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,195

    he seems vecna tier in terms of fun. I'm feeling the hype

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,796

    My fingers are tightly crossed that this sentiment continues! And thanks for your feedback!

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,195

    he seems like "Potential Man" in the sense that if you never miss, you'll end games in seconds. I almost 4k wiped off a good scan of Weave Attunement on RPD. but thankfully the opposite seems true where if a survivor is in the zone, you'll struggle to generate much pressure. being 110% really helps keep him in check and encourages him to be a heavy m2 spammer like old Trickster.

    sounded like a really fine and delicate line, especially with the games varying skill levels but it seems you've hit a good sweet spot.

  • ChaosWam
    ChaosWam Member Posts: 2,103

    I've seen some complaints about his power, but the way I see it, this is a fair version of Nurse to me. At least, until I find out he has some insane tech or something.

    Breaks the rules, requires accuracy and predictive shots, needs to hit more to actually do damage, traversal is good with a fair cooldown, plenty of warning for the survivor when against him, and a fair counterplay.

    I'm content.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,188

    Only change I would like to see is to make clock more relevant. Right now it kinda seems as waste of time to be honest.

    Otherwise I really enjoyed playing against him today.

    btw if you have problem playing against him, try Overcome. I have tried it and played against it, he can as well drop the chase after the injury unless he has underworld power.

  • Nicholas
    Nicholas Member Posts: 2,153

    I haven't played enough yet, but he feels a little annoying going against. I LOVE the visual look when it gets darker, looks really well done, and exactly what these maps (especially Coldwind) need for the base version.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,195

    might be a case of being in the right place at the right time; I see a lot of people using the clocks and eating up my time. it's not a world breaker, but any amount of help to force this killer to waste time applying his stacks I'm sure is appreciated by whoever is being chased. but I wouldn't run around the map like it's a pinhead box

  • Rogue11
    Rogue11 Member Posts: 2,074

    what does he see while gophering? does he just see everything like a cloaked Wraith? i'm not sure what to do to avoid being tunneled

  • Zenislev
    Zenislev Member Posts: 181

    He's really not. Well, actually, I'm sure survivors love him since they can get free escapes, but from a killer PoV his power really isn't great. It's insanely easy to avoid his M2 and his undergate attack is so slow it may as well not exist since you're never going to land a hit with it. It exists only for map traversal and even then, it's on a really long cooldown so you can't use it often.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,195

    everything, if you mean while he is underground. if you're in his range, you can't do anything. I suspect he'll be a great "return to hook" killer.

  • Rogue11
    Rogue11 Member Posts: 2,074
    edited January 28

    Yea im really struggling with the back to hook play so far. Pallets and windows are useless. Thought about stealth but I guess he still sees auras, scratch marks, and survivors while...underground. slap on all the nerfed anti-tunnel perks?

    Ive been trying to use reassurance on hooked teammates to wait out the red mode timer before saving to at least give them a fighting chance. Mixed results so far

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 77

    I agree, hes just so good, so well designed. I havent played much as him, but i love the sound design and interactions as survivor.

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 77

    Back to hook is a general issue for all killers tbh. Huntress can just snipe you, and Nurse can just blink in, Billy just stand from a distance and chansaw the unhooker.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,615

    This killer was well designed for sure! <3

    He's a lot of fun to play as and go against!

  • cogsturning
    cogsturning Member Posts: 2,627

    I've escaped 4 out of the 13 matches I've played against him so far and it's just day one. Such a breeze.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,763
  • Valuetown
    Valuetown Member Posts: 869

    The killers saying his M2 is hard to hit have got to be playing blindfolded. It's got to be one of the easier to hit abilities that I've seen out of this game.

  • cogsturning
    cogsturning Member Posts: 2,627

    Yeah it's crazy spammable and the radius is pretty big. I'm getting hit even when I feel I'm well out of the circle. His zoning ability for anyone who isn't a stellar looper is a bit much.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 260

    Just another killer that's ridiculously strong while simultaneously taking 0 skill to play. This would be the what..3rd killer in a row designed like that? Yeah, I think I'm already done and am gonna go back to not playing this game. So glad I didn't waste my money on this chapter.

  • MrRetsej
    MrRetsej Member Posts: 176

    I am just not having fun playing as him. His visual design, voice acting, alternate cosmetics, all S+ tier. But playing as him? It's just been miserable. In six matches I've managed to get a hit with Undergate exactly once because the player was clearly tuned out and not paying attention while on a gen. After that, he's hard countered by prerunning, even while running Mindbreaker to prevent Sprint Burst.

    If I dedicate my entire perk and addon list to aura reading, his vine attacks can feel decent sometimes, but it seems like the vines must have some sort of cue that is giving away I'm going to use them. How is it that survivors are able to perfectly dodge a vine attack behind two walls on Lerry's Memorial while I watch their aura with Lethal and I'm All Ears?

    I want to like this killer, but having pre-running be his hard counter is just not an enjoyable experience. It feels like I've gotten stuck in a walking simulator. 😔

  • Kius
    Kius Member Posts: 145
    edited January 28

    The concept is cool sure. A more free pyramid head power but his borrow power is laughable at best I think. We will see how the first few days pass but this killer so far is going to be a massive filter and probably people wont play him much at all. He might need some tunning and not in the "broken" way.

    The power miss punishes you so bad that it might be difficult to catch up vs decent/good survivors reminds me of the cenobite chains it punishes you for missing it that's why the cenobite never really got any interest in general.

    When bhvr designs a killer I wonder if they do take in account what type of player will play their killers. Because the first while visually great and voices the gameplay is very punishing and not for the majority of the playerbase. That said nobody is expecting the killer to be absolute broken levels but again I'm waiting to see how the playerbase reacts in general but the way I see it I expect this killer to be another chucky aka forgotten.

  • Highly agreed. This is one of the best designed killers indeed. Better than wesker TBH. Because wesker falls short against playing safe by predropping and holding W. technically with this killer you can counter literally every survivor gameplay including that, if you have perfect aim, but the same goes for survivor too. Survivors can make this killer look D tier if they dodge all the shots, because he literally has nothing else that he can do. It's not like blight or nurse where you can safe blink or just eat pallets forever and catch them in a dead zone. If you miss your shots too much or play too safe with this killer, you are better off playing a lower tier simpler killer, but if you hit them and especially the long range shots consistently, he is very very rewarding and one of the strongest killers.

  • [Deleted User]
    [Deleted User] Posts: 0
    edited January 28

    Breaking line of sight is the first thing you should do. The second thing is making as much distance as possible without going in a bad path which will lead to easier hits for vecna. The third thing is prerunning, similar to how you would deal with deathslinger. As a last resort, if he has zoned you in a bad corner of the map, it is better to take the hit and hold W away from that deadzone as much as possible, because if he traps in you a corner, it becomes far easier for him to get M2 or M1 hits. Generic filler loops are complete 50/50's against him so do not resort to these until you have to.

  • SaltyNooty
    SaltyNooty Member Posts: 344


    I completely agree on this take. This killer is LEAGUES better in terms of playing against and playing as. I genuinely enjoy the counterplay he has and it doesn't feel too unfair to face. There are some times where I get hit with an attack I barely skimmed, but overall; this is an incredibly good release.

    This chapter is significantly better then whatever nonsense the Ghoul, Animatronic & Krasue were. (Less on Springtrap tbh, he's decent play against IMO.) I think Vecna has incredibly good potential and good counter play, I just fear the moment that Killers figure out ways to make him meta and start sweating; or never use him because people seem to hard focus high-power, easy to use killers. (Like again, Ghoul or Krasue.)

    again, agreed. you summed it up pretty well imo.

  • Fenril
    Fenril Member Posts: 64

    I don't even know what to say. I'm completely baffled. His worldbreaker mode stays on FOREVER, even if you interact with the clocks… In this mode, he can hit everyone, no matter if that person was previously "infected" or not. He has map pressure, he has a spammable aoe ability, that ability can be cast through walls, pallets, in the middle of a window, on edges, on different floors, etc.

    How is that even fair? Chases do not last more than 10s with a minimum-skilled player. Seriously, been playing against him for hours now, it's completely overwhelming in so many aspects… In a few days, when killers realize how strong he is, survivors will probably give up once the match starts and they realize they're up against One, just when Kaneki was released. When Kaneki was released, he was UNBEARABLE to say the least. Seriously… was this really necessary? Why is it that every new Killer needs to be super fast, super strong, have amazing map pressure… again, if the problem is the size of some maps, why not chop a few parts of the gigantic ones? You guys need to attain balance ASAP. I dropped the game one week after Kaneki was released. Basically 9 out of 10 matches were against Kaneki, and it was unbearable. Why should I kept playing? To massage some kid's ego? I wasn't having any fun cause I knew the chances of escaping were around 2, 3%. The same is happening again.

  • Fenril
    Fenril Member Posts: 64

    I keep reading the comments and… omg.

    The ammount of people downvoting precise, TRUTHFUL comments, is frightening. It's really scary how some people firmly believes he still needs BUFFS, or that his AoE tentacles does not have a huge radius... Seriously, I wish you all CLARITY. Might be the second time in my life I go to bed so disappointed, but so disappointed, that I feel anesthetized. Such an awful feeling.

  • Rogue11
    Rogue11 Member Posts: 2,074

    yea i don't think people realize how strong this killer is. i have a feeling people are going to get real tired of getting AOE spam downed through walls while hearing "BWONG BWONG BWONG" on repeat after a week or two. i've tried all kinds of builds and nothing works. just 4k after 4k, usually at 3-4 gens.

  • killer_hugs
    killer_hugs Member Posts: 255

    my favorite killer to play against will probably always be huntress but i think he's not far behind. i do worry about what it will be like playing against players that have mastered him however. he might be really unfun to play against if a player can land the majority of his attacks successfully.

  • Fenril
    Fenril Member Posts: 64

    And as I predicted, people are starting to downvote your comment. See what I mean?

    Btw, yeah… when there are usually 3 gens up, the match is basically over against him.

  • Rogue11
    Rogue11 Member Posts: 2,074

    Well either tonight is an epic indictment of matchmaking or this killer will need some adjustments. I'll give it another go but this feels like old Spirit where you just run around like a headless chicken until you die. Well, except old spirit still had cooldowns, had to use her entire power to map traverse, was blind while using her power, and didn't have side quests and a built-in mori mechanic.

  • BongoBoys
    BongoBoys Member Posts: 789

    Ok I'll say it he's incredibly fun to play his mobility, his attacks are so satisfying I've gotten blind snipes to fuel my dopamine he's great to use on controller.

    However I know he's going to be miserable to play against as a survivor since the only thing you can do against him is juke the vine attacks and not getting caught off guard from his undergate attack using pallets and vaults is a death sentence.

  • SoGo
    SoGo Member Posts: 4,477

    I think that you hit the nail on the head.

    Sure, his vines can feel spammy, but they are only as good as the player.

    The logic behind how fast Worldbreaker triggers makes sense since a lot of skill is involved.

    What does not make sense is how long it lasts. Plus the clocks don't even affect the full timer.

  • ImWinston
    ImWinston Member Posts: 801
    • The only thing I don't like about this killer is how spammable his power is. Yes, you can dodge it, but by simple provability, sooner or later you'll get hit (unless the killer is a total idiot). All killers have some sort of cold dawn (even Nurse)... Vecna ​​can spam without any consequences. But overall, he's a lot of fun.
  • HoodedWildKard
    HoodedWildKard Member Posts: 2,163

    He is fun to play. The upside down traversal does make him a bit tunnely though. If you're having a bad game it's pretty easy to rotate back to hooks and just hound whoever got unhooked. I think his traversal needs to maybe be a bit more spirit esque, maybe hide scratch marks and hide survivor noise, since you can see survivors perfectly. Combo it with nurses calling and unhooked survivors really don't have a good chance to recover. So probably best to disable aura reading during traversal too.

    The vines power however is a lot of fun to use and pretty balanced imo. It's satisfying on both sides to win the mind game and either dodge or land a big brain hit.

  • vol4r
    vol4r Member Posts: 962

    From the survivior point of view, I don't enjoy him that much.
    He definitely gets a lot of easy hits and is amazing at zoning.

    He can bodyblock while holding the m2 button - this is strong.

    From the killer point, it's really easy to win games. I did 4k3 adept my first try.
    It is truly killing machine.

    I think that when people get good at him he will be nurse-tier.

  • Drawnyell
    Drawnyell Member Posts: 26

    Not fun at all to face. He is yet another killer with what i call "single player gameplay design" problems. It is a killer who was made to make everything fun, satisfying and easy for the killer player, while the survivors feel like an afterthought, if thought of at all, like an NPC that's only there to be hunted down and killed in the way that's most fun for the killer player.
    With killers like this the gameplay is often a blast to the killer player but on the survivor end it feels like there's complete lack of options and counterplay, and anything that could be considered one, is extremely limited, meanwhile the killer has plenty of win/win situations. And, of course, the killer has a thousand different abilities yet again, meanwhile survivors continue to be skins of the only two actual survivors in the game, the male and the female, and then you put perks on them, that's it.

    This is an honest opinion after facing him many times, it feels like nothing i try can make it feel OK to play against him, it just feels like everything is made so he'll have the game in his favor while i don't get to have any fun.
    There's no reward to predicting him, you only get to do it again and again until the killer downs you, which does not take long with a power like that. If they get tired of using the power they can just M1 you because the fact that you were trying to be unpredictable put you in bad spots with no safety, because, guess what, going to safe spots is predictable and will get you killed, and doing otherwise… will ALSO get you killed! Now… is that fun? Only for the killer.

    ("Oh but i like facing him" well, some people like to eat excrement, but that does not make it good.)

  • Obscura
    Obscura Member Posts: 44

    The killer is weak, you can escape easy every chase. His so called underground attack is useless. Just press w and shift away, he never hits you with that.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,561

    He needs a bigger cooldown on the vine attack. Right now he's just a zoning monster who can spam his power with no drawback to missing them.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,069

    Yeah I really like the mindgames against him but, even as an unknown player I look at his toolkit and I'm like this is overkill lol