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Survivors are Abusing the "Abandon After Downed Twice" Feature to Go Next Against Disliked Killers

NotJared
NotJared Member Posts: 772
edited January 20 in Feedback and Suggestions

It's almost impossible to play a full match of Killer in Dead by Daylight anymore since Survivors have been granted the ability to disconnect if they've been downed twice.

It is genuinely awful and kills my desire to want to keep playing, because Survivors are taking advantage of it to use it like a free disconnect button.

No matter what I do, Survivors will quit over the slightest inconvenience. Anytime I play a Killer they don't like or something doesn't go the way they want it to, they run up to me and force me to down them until they're out of the game.

If I ignore them, they'll either do gens unless I kill them (and they won't put up a chase, griefing the game for their teammates) or just body block me in chases against players who actually want to play the game until I am forced to down the player who's body blocking me (griefing me).

If they do this twice, they get to disconnect for free!

I try not to reward this behavior by not hooking them when this happens, but since the new Abandon scenario was introduced, downing Survivors that are intentionally griefing the game allows them to force me to either get them out of the game as fast as possible, or if I try to ignore them then they are rewarded by being allowed to disconnect with no penalty.

The Downed-Twice-Abandon-Scenario either needs to be modified in some way to prevent intentional abuse, or this kind of behavior needs to be reportable and temp-bannable. It is genuinely so difficult to play a regular match anymore.

Comments

  • runningguy
    runningguy Member Posts: 1,410

    i been saying this since the abandon was first introduced, it can, will and has been abused beyond its original purpose. Survivors have 2 free DC's before they start getting a penalty and they can reset it by playing 20 matches…easily done when you spend a few hours at a time playing the game. Then they have the classic go next which is no where near sensitive enough, they intentionally get hooked, go next and repeat the next match if things dont go their way. And now with the abandon there is yet another way for survivors to skip the match. Not only that but apparently abandoning doesnt effect MMR lol. Crazy world of dbd for you.

  • Emeal
    Emeal Member Posts: 6,852

    Yeah, its an rarity that Survivors actually stick around until the end games anymore.

    I dont want to chase an AI Survivor who cheats by looking through walls cause the Server favors it.

    3 out of 5 games 100% have a disconnect these days.

  • random1543
    random1543 Member Posts: 579

    Survivors cant abuse it unless you are just slugging them and allow them to get picked up to try to force them to stay in the match.

    If they are genuinely trying to go next you should just kill them asap and if they do it often they will be hit with deranking then matchmaking penalties because of the go next prevention. When you slug them to force them into the match it avoids that penalty system and gives them a free out because you wont hook them.

  • runningguy
    runningguy Member Posts: 1,410

    thats the issue, they dont get hit with the deranking or get penalties. i 100% know this. killer has 3 options, kill them so they go next, slug them to not encourage the go next mentality or ignore them and dont chase them which means they end up trolling the rest of the players or gens get done for free. its a no win situation for the killer.

  • random1543
    random1543 Member Posts: 579

    [[ I DO NOT CONDONE GOING NEXT, DO NOT REPLICATE, only did for testing purposes months ago when I saw people saying its still disabled. ]]

    But they do get hit with it because I've tested it as survivor and when you slug them or don't let them go next it lets them circumvent the penalties stacking.

    First or Second time - you get a warning that stays in your mailbox for like a month
    Second or Third time- you get a derank that pops up and go down grades (for me it was for iri 1 too iri 4)
    Third or Fourth time - 5 min matchmaking penalty (assuming it goes up after this but stop testing once I saw penalty was not disabled)

    I am unsure how long it remembers the matches if its time based or matched based or tied with dc penalties as I only was testing to see if there was a penalty.

    If you slug them you are just allowing them to circumvent the system vs killing them fast if they are trying to go next so the penalties start to stack,

    [[ I DO NOT CONDONE GOING NEXT, DO NOT REPLICATE, only did for testing purposes months ago when I saw people saying its still disabled.]]

  • runningguy
    runningguy Member Posts: 1,410

    you might have tested it but trust me people have found ways around it so it doesnt flag, therefore people are going next penalty free. i wont say how they are doing it but they are.

  • Crowman
    Crowman Member Posts: 10,179

    The abandon system is fundamentally flawed. The idea of giving players the options to freely quit out of a game that is being extended by the opposing team sounds good in theory, but the implementation is so unfairly balanced.

    Like why does the system even activate immediately upon the last survivor remaining going down. Frankly it wouldn't even be needed if BHVR didn't backtrack of having the finisher mori auto activate.

    Then killers have to wait 10 full minutes of no gens being done to abandon even though bleeding out is a 4 minute timer.

    Then they added the whole "if you get slugged 3 times you can leave" which negatively affects killers who have to slug as part of their power like Twins.

  • runningguy
    runningguy Member Posts: 1,410

    indeed, and not only that but i have seen players holding back while others are on hook and someone else is being chased…they wait and run out to the killer when 3 people are downed or hooked instead of unhooking knowing full well the second they are downed everyone can abandon and go next. Its using the abandon feature that was designed to help against toxic slugging for 4min and turning it into another method of going next. And again using this same abandon system, the last one remaining can abandon the second they are downed to void the match entirely so it doesnt show as a loss on the personal stats page.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,226

    It's not really abuse if you aren't hooking them though is it? Just hook them, and move on OP, slugging them just because they won't play is just as unhealthy for the game so you can't blame them for using the option.

    I understand where you are coming from for the record, but fighting fire with fire is hardly a solution at all. People just really dislike some killers and that's on behaviour to fix and make a game everyone enjoys.

    Players punishing each other is never the solution.

  • Radithor
    Radithor Member Posts: 4
    edited January 21

    Yeah, I find it funny how the use of a "reward" and "punishment" system through slugging ect. is considered by most killers in an attempt to condition survivors to play to their preference which doesn't really work unless you're exposing the survivors to the same conditions consistently to sucessfully change that behavior which isn’t possible.

    I also have to point out the irony in expecting survivors to willingly remain in the trial when a large sentiment from killers is that they do not have to care about the "fun" or experience of survivors as their defense is that killers are meant to hunt and not be "positive experience managers." Which is fair, but then survivors shouldn't need to stick around for your fun if they see zero chance of having fun either, especially after being slugged more than once. Why stick around to suffer willingly? For your fun?

    Y'all forget that these survivors often just came from a match where they got tunneled and slugged to death by a sweaty wraith at 5 gens and now must sit through the same animation sequence for the nth time or get punished for disconnecting. Often they slip into a match where the killer is harboring a hate boner from the trolling swf in their previous match and taking it out on the newbie solo queue.Thank god I left this unbalanced garbage.

    I am fine to admit I am guilty of disconnecting from frustration more than once, the penalties were the nail in the coffin and you can't "get good" your way out of it either as a new player because you cant last long enough to learn anything and the community is too toxic.

  • Zanecc
    Zanecc Member Posts: 22

    this game is so killer sided, it’s almost unplayable as a survivor. Now you’re complaining about the abandon feature? You literally need a stellar team game after game just to have any chance of escaping, but the matchmaking is so trash, that’s impossible. Then you got killers like ghoul, knight, and demo that literally take 0 skill to use with ridiculous perk sets to go with it. Killer mains play the easiest side of the game yet act like it’s so difficult to tunnel and hook camp your way to a win. Not even to mention the completely broken for the killer 2v1 system. “I’m so bad I gotta leave a survivor slugged until I can finally find and down the final survivor.” So many spoon fed wins for the killer.

  • Yoshirama
    Yoshirama Member Posts: 528

    Don't play Ghoul 🗿

    Not, but seriously, if a survivor can dc because you down them two times without picking up, is your fault.

  • NotJared
    NotJared Member Posts: 772
    edited January 28

    My point is not to come on here and vent, my point is not to come on the forums and say "Survivor mains stinky boohoo" - that is not what I'm getting at at all, and I think many are completely missing the point of what I'm saying.

    My point is to point that there is a major exploitation nestled within the DC, Abandon, and Anti-Go-Next system that allows the Survivor role to grief the game with no consequences.

    I am trying to say that what random1543 said should happen, is what should be happening - DC penalties should be applied to scenarios like this - but it's not.

    random said they've tested the system, but so have I, and it simply does not work. It is so incredibly EASY to circumvent the entire go-next system by pretending to chase poorly, vaulting poorly, or throwing bad pallets, and still letting yourself get downed.

    It simply does not work. I don't know if it's even turned on, to be honest. I've tried to trigger it out of curiosity and it literally does nothing. I get to kill myself on purpose and the game does not care.

    The new DC penalties only take into account your last 20 games. Most players will eat just one DC penalty and keep that into their 20-game rotation to keep it at a 1-minute minimum because it's so easy to erase these penalties if you only do it once a day. But, in the Killer role, if you're playing even 5 matches a day, you are likely to see at least one DC within all of these matches, because that's 20 chances for your 4 opponents to have a "Free DC" stocked up within their 20-day limit.

    The chances that within any individual match, the Survivors still have the "free 1 minute DC" in stock is still pretty high, too. A one-minute, often even 5-minute DC is not a deterrent for players who are determined to grief and DC, because that's almost no time at all. That's a chance for a bathroom break.

    I don't want to play like this, I'm not trying to "punish" anyone as people have accused. I'm attempting to ignore the griefers to deny rewarding this behavior.

    I attempt to ignore griefers because getting them out of the game rewards the griefing - I'm just trying to play with the other players who are actually trying to play the game. The griefers will insert themselves into my chases, though, and force me to down them. So if I kill them, they get to go next (since the anti go-next system does not work), and they skip the griefing matchmaking penalty. If I try to ignore them, they will force me to slug them, and they get to leave thanks to the abandon scenario, and they get to skip the DC matchmaking penalty.

    No matter what happens, the end result is the Survivor role is allowed to grief the game and then leave with no consequences at an insanely high and forgiving rate. In any scenario they are able to completely grief the game for everyone AND skip the DC penalty in the process, then go off and do it again in their very next match, and this needs addressing.

    The Anti-Go-Next feature needs to be more robust than what was originally put out, as the on-release version system was definitely way too sensitive. But no/weak Anti-Go-Next is making the game impossible to play as Killer.

    I also find myself being affected by this abandon scenario in instances where gameplay is simply normal. Especially by aggressive teams who are intentionally downing themselves for aggressive rescue plays, or when I am playing a Killer where it can be difficult to get a quick pickup like Knight or Twins.

    Again, I'm not attempting to "punish" players, I'm trying to ignore them.

    The solution isn't on the designers to create a Killer that everyone enjoys and anyone that doesn't fit the category is allowed to disconnect for free because that task is literally impossible with a character roster this large. (And if you try to replicate the lightning in a bottle success, you end up in the so-dubbed "Dashslop" era where everyone plays the same)

    I often like to say that DBD killers are like Pokemon - every single Killer, and literally every, is both someone's favorite, and also someone's least favorite.

    Even the Killer that one might say everyone loves or hates - yes even that one - someone out there has the opposite opinion. And nobody is right or wrong for their own opinion!

    No matter what the Killer is, someone will love them, and someone else will hate them. Everyone has different preferences for gameplay and playstyles, and every Killer fits a different niche in that. Every Killer is hated by any person, which is all the more reason to put a curb to the DC/Go-Next/Abandon system exploitations that allows the Survivor role to completely grief against any Killer that they personally dislike, with no consequences, over and over again.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,226

    Okay I'm gonna stop you there though and say you posted this in suggestions and feedback. So it gives an entirely different context to what you're stating here so at least be aware of that, also I ain't reading all of that.