Please survivors STOP Disconnecting
Been playing Vecna and day 1 was fine, no DCs but today its nothing but DC.
Survivor going down to fast = DC
Survivor can't get flashy save because of lightborn = DC
Survivor makes 1 mistake in chase = DC
Like if you can't handle a loss please just take a break from the game for your own health.
Just finished a game and within 2 a half minutes all 4 survivors DCed. I had a single hook and lost 1 gen so it wasn't like it was a wash. Robin DCed first because they got caught with my power, then the cheryl got caught hiding near by for a flashy save and went down and that triggered 4 disconnects.
I know it will never stop and i know i can't do anything about it but just wanted to rant a bit as i just wanna play this game as a killer but sometimes its just impossible to play because of disconnects.
Comments
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Goes to show just how weak the survivor mind set is when they refuse to play the moment the game doesn't go there way. No balancing changes can fix the players behavior.
-21 -
This community is filled with people who play a pvp game but really should just play a pve game against bots. Got outplayed once? Dc. The killer isnt in my confort zone? Dodge it, hopefully next match. Opponent used his brain? Call it, it's not winnable anymore.
It's usually the first disconnecter who is really to blame. Once they disconnect especially early on, the rest of the survivors and killer should get an option to abandon. Match is usually ruined at that point.
-4 -
100%. like i don't play tunnel or camp (unless survivor hands it to me by insisting on body blocking off hook) and i try to 3 hook everyone but no matter what it seems like a lot of the people I'm going against just want either a free easy win or they rage quit. I just thank the devs that after 4 disconnects im able to abandon so im not stuck playing with bots
-3 -
PPL that I play with only DC when the killer is tunneling, proxi camping, all for that precious mori. When a new killer is released that is all we get because that is all they want to do. Not worth playing it isnt even a match. For us we do not DC because things do not go our way it is because they do and the killer cant handle it so they slug and or tunnel. Which we can take chase but when you are the only one not being slugged it doesnt last forever. No one wants to lay on the ground forever while three ppl are on hook, not being able to take their chances to get off hook , because ya know why would we be able to, going next. There will never be a game balance they change things way too much and do not include all the changes in the patch notes. Like why do surv only get a slight decrease hook offering now, why did they just nerf anti-tunnel perks for an anti slug move that they tabled again. But did they reverse the perks they nerfed for it nope. The game is the game. One person mentioned play with bots. We as surv (not all I am sure) would love to be able to just play with a bot killer with different levels of skill, as I am sure killers do not care either if they have bots or not. I am not saying anyone is right or wrong I am just saying it is the game, it is a toxic game in nature. It has become my not so played game, easier to just walk away than get pelted down with nasty comments or lame game play (by either side).
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- Perhaps we should understand the reasons that lead DC to some survivors... for years I've heard (and experienced) the same story. If I were Devs, I'd try to understand why, instead of simply punishing with a ban. If this problem is really as serious as we all claim, it's time to ask ourselves some questions.
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This is fine for you but in my experience no matter how the killer plays survivors are DCing. I think you missunderstand my issue. You say multiple slugs and 4 abandons isn't the issue here. the issue is first down instant DC. outplayed at a loop instant DC. Majority of the time a DC comes after a survivor gives me the bags, gets rolled then cries and DCs.
I get that killers play in an unfun way (nicest way i can say it) with slugging and tunnelling but at the end of the day you que for a match play the match. If you can't handle a bad game every now and then maybe its best you don't play this game because no matter if you play killer or survivor your gonna have games that are bad be it either thru getting destroyed as the other team out skills you or just toxic behaviour from either side.I think the reason a lot of the time is the player is just unhappy playing the game but plays it anyway. So much burn out leads to rage, toxicicity and eventually DCing if its not a free/easy win.
-7 -
I have come across many reasons people say they DC, I have read many forums and posts, talked to people in game via chat and the reasons they come up with can be very petty, such as:
- they simply dont like the map
- they simply dont like the killer
- they wanted to show looping skills but went down in 10sec
- team mates go next
- they have a challenge to blind and the killer has lightborn
- they have a totem challenge and others are cleansing the totems
- they dont like a particular perk
- they loop for 3min straight and not 1 person is doing gens
- and my personal favourite that i have heared……"because i can"
My point is, if your looking at reasons why people DC, you cant address them. Which is why punishments for DCing is needed to prevent it. Do we ask "why do people steal?" they want things for free so do we address this by giving people things for free so they dont steal? of course not. We punish people for stealing.
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It’s clear that DC penalties are still not harsh enough
-21 -
Lets be honest, as soon as you play an early 3vs1 with a bot, the game is over. You cannot blame them DCing after the first one did early.
Still, the devs refuse to take a look at why survivors are DCing (and i dont mean those who just DC for everything) and refuse to take proper steps against those reasons.
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I don't think Vecna is super bad by any stretch, but he does have problems that make it very easy for him to cheese the trial. The game itself is built very casually, but these P2W tactics get old. Those that benefit from it always have this stance that those who don't need to be punished. It's totally ass-backwards, in my opinion.
At this point, you have to accept that you're playing a role that is more often in your favor than it's not against players who don't have a whole lot of incentive to stick around and that the moment they lose that, they forfeit. If you want less of that, you have to advocate for the game to be less of what it is currently. Otherwise if you push really hard to boot all of them out, then you're left with those who advocate the most for punishments and also admit to playing in the most miserable ways possible.
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Not true at all, the hatch exists and when closed, the gates are still an option. Just had a match where my team did pretty bad (a bot would have been better). 2 gens remain with 1 dead bot, 2 survivors about to die on hook…. When they died, it was hatch hunting time. killer found the hatch, closed it….gates were powered. i stealthed my way to a gate, took my time, opened the gate and escaped. i actually saved the end of the match to show how stealth can be used to escape when things are looking bad with hatch closed.
Point is, its never game over and not an excuse for DCing. Its an option many take because they can.
-19 -
The downvotes simply prove why there’s such a problem. So many think you should be allowed to DC for any reason.
-9 -
Why is DCing in a game with no high stakes (MMR, rankings, tourneys, etc.) and so many bugs that there's hundreds that have yet to be fixed and more piling on every day so harmful? I'm thinking it's purely down to ego. That's why players would rather value their time and throw when things turn sour to reroll for another trial than to stick around and be miserable purely for the benefit of other people who are not extending the same toward them.
Besides, what do you think the Abandon feature is? It's been expanded since it was first implemented and there's calls to expand it even further. DCing/giving up is an integral part of the game, whether anyone likes that or not. And while BHVR gets very stern about it as well, their actions prove that they ultimately agree on that front.
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- Read again
- Ask yourself why you answered something entirely different.
- Your example was still a game over. Hatch is not a chance for the remaining survivors (plural!!!). Also in 9/10 games the exit spawn is so bad that even a stealth attempt is futile. Stop pretending something thats obviously untrue!
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i read it perfectly, you said its game over when its 3 v 1 with a bot is over….its not as i have just pointed out. at no point in the match is the game over untill ALL survivors have died or escaped.
my example clearly wasnt a game over because i escaped. This is another example of how people misunderstand the game entirely. Everyone has equal chance to be last player standing to get the hatch, someone else could have had it if they played better. The gate escape i am talking about in my example was v ghoul on The Game map…you know how well ghouls map coverage is? pretty bad situation to be in but i still did it.
You are looking at the game wrong saying survivors (plural). A common mistake is people believing the survivors are a team but they are not. Everything points to the fact they are not a team so it makes sense for 1 survivor to escape.
-14 -
Not like you can avoid them regardless how harsh they punish dcing.
If anything, it would've been better if they let people replace themselves with a bot rather than be forced to throw the match just to avoid the penalty.
Bhvr will never fix the issues that survivors dislike.
But that doesnt mean you cant reduce frustrations.
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You clearly read not perfectly. Or why are you purposely ignoring the word "early"?
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because its irrelevant. if someone DC in the first 5sec of the match, makes no difference. The hatch is still an option for the remaining survivors, the reamining survivors and bot can still do gens, if your the last one standing then you still have the gates as an option if the killer closes the hatch. When they DC makes no difference, there is still a way to escape.
-11 -
Nothing more to discuss here. Youre just taking everything out of context and are still pretending against common sense. Pls, just dont ever quote me again. Youve done this now several times. Discussion with you is wasted time.
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i wont quote you but it shows you have no valid argument… the context from what im seeing is when its early 3 v 1 with a bot its game over according to you. i have just proven it is not game over and explained why its not. You have failed to explain how it is game over. When some DC is the first 5sec of the match does the gens block so people cant do them? does the hatch never spawn and gates can never be opened? Instead of explaining your argument you just throw out nonsense and appear to tantrum like a child….your right to do so lol
-12 -
So killers get everything handed to them on a silver platter, and the changes survivors get promised not once, not twice, but three times (slugging and anti tunnel changes) get rug pulled and survivors are just supposed to take it and say thank you?
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Your example is anecdotal evidence and is not enough to automatically prove your argument.
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Survivors know these "issues" are in the game. If they are not happy with it then maybe dont play? By qing up for the match knowing these tactics have not been addressed to their liking says they accept the terms. No one is forcing people to play a game they dont like.
-15 -
of course the anecdotal evidence thing again lol. well someone saying the match is over when someone DC is anecdotal in that case. There is no evidence to back up these claims after all other then personal experience
almost every single argument here could be thrown out with "anecdotal evidence" and i have seen it used many times to basically dodge an argument they cant argue against.
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So you admit there is a genuine imbalance in power to constitute it as an "issue" that makes survivor unfun to the point to prevent people from playing. Glad we have that in agreement. So that being said, would you rather have survivors who DC at a genuine inconvenience in balance or no survivors at all? If you have no survivors playing because the game is as bad as you say, then the game is going to be PvE with survivor bots. Nobody wants that.
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Look at Nightlight statistics. Matches that have a DC and matches that have a survivor gone before 1 gen is complete are almost always losses for the survivors. You can't claim "anecdotal evidence" when there are genuine statistics to prove you wrong. Any guesses as to why BHVR won't release data on matches that include a DC?
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not at all, i didnt say them not having fun has anything to do with balance. i quoted "issues" because others see them that way but i see them as part of the game and not an issue. tbh i would rather no survivors at all, they often perform better than the players…atleast a bot does gens unlike many survivors.
-11 -
So even when the developers of the game call tunneling and slugging "issues that need to be addressed," those are suddenly not correct and your version of balance is?
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pretty much, i mean lots dont agree with the devs decisions on a lot of things from balance to escape rates to them choosing not to add comms to the devs decision to scrap the PTB changes altogether. if we are going on the devs decisions and what the devs want then 40% escape rate is all good, survivors are hitting that target on average so its all good.
-7 -
you say about anecdotal evidence yet you reference a non official site where people cherry pick matches to upload. if personal experience isnt valid then cherry picking matches is not evidence either. With the amount of people that go next it wouldnt surprise me if many matches are lost for them but what NL stats dont show is how many of them people actually tried to play out the match and how many went next which makes the whole source invalid to this argument where im saying it is not match over IF people actually played it out instead of giving up.
-6 -
This is a very selfish attitude. You value your time and game experience but nobody else’s time or game experience. If you had your way, anyone would be able to DC for the slightest thing going wrong in a match, which means that 100% of matches would have at least one DC. When killers do this, the match is immediately ended and ruined for everyone. When survivors do this, they are replaced by a useless bot that often runs straight into the corner or the map when chased and gives the rest of the survivor team zero chance to win.
It’s this kind of attitude that is exactly the cause of the problem. The game is far better off when these kind of players are locked out of matches.-9 -
Nightlight is not a valid data source
-2 -
I see alot of delusion here. I have a question for everyone, when you play killer, how many times have a survivor sat at the exit gates to teabag you after escaping weather it was 1, 2, 3 or a 4 man escape?
I seriously cannot remember a game iv had where a survivor got to the exit gates and didn't tea bag, and i ask because does that not better give an answer on why survivors DC? You dont think those same survivors tea bagging at the exit gates wont DC as soon as they feel like they are gonna lose?
How many times has a survivor taunted you at a window if you wiffed at them after a vault. Iv played thousands of games and all these things happen most of the time. The truth is survivors have fun out playing and sh*tting on the killer. They wanna embarrass the killer because its fun and hes literally trying to kill them. I like to do it to, out playing the power role feels good and survivors like rubbing it in the killers face because its fun. People say one thing but game after game says different. Its time we be honest and stop the bullsh*t
Its just this game, the dynamic of the game just promotes for the survivor to have some form of dislike for the killer naturally, hes literally trying to kill them and sacrifice them to the entity so in their head thats the "bad guy".
Now….how many times have you been in a game where a survivor DC'd in a game where you were behind on gens+hooks? How many have DC'd after looping you for 3 gens?
how many times have they DC'd when they went down as soon as the game started? How many times do they DC when there on there 2nd hook state and only 1 gen is done? or none?
If you ever slugged or tunneled. If the chases were long and gens got done did they DC? If you slugged and they were winning or still had a chance did they DC? Or did all of them DC after all of them were slugged?
the truth is survivors want to win. Simple as that they dont like losing to the person going out to kill and sacrifice them. Killers dont like losing either but because killers always have a chance to get at least 1 kill they dont DC most of the time.
-10 -
Alright, so it's fine when Killers do it but not Survivors. What about camping/tunneling/slugging? Is pushing one or more Survivors out of the trial before significant progress is made selfish? Or is that also OK when Killer does it?
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Nightlight is the closest thing we have to official data. If you don't like that, then maybe official data should be released on the relevant topics for discussion.
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You don't think BHVR can also cherry pick data to their liking? Like removing all data with DCs?
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This pretty much adds up with me and my matches….the ones that try to make a mockery of the killer end up DCing when they find out the killer is better than them. I dont try to make a mockery out of the killer, i dont tbag after a pallet stun, i dont tbag at the gates and yet i dont DC. So that makes sense as far as my matches and my personal experience goes.
While the killer doesnt DC as much because there is always a chance at getting a kill, i think another big reason they dont DC as much is because killers dont have as many ways to bypass the penalty as survivors do. Survivors go next, DC and abandon which increases their potential opportunities to get out of the match without penalty. The killer on the other hand cant go next and doesnt have the option to abandon when they are losing like survivors do so their only form of ending it is to DC which after 2 DC's you start getting a 5min pen and have to play out another 20 matches before they can DC again for free.
-5 -
Not everyone feels that the game is as unfair for survivors as you do. I have plenty of fun playing survivor. For the times I don’t have fun, its almost always because of my teammates, not because killer has “everything handed to them on a silver platter.”
-4 -
u cant force people to stay, if people dc don't laugh, its a concerning issue, people dc cause they not enjoy the game or feel miserable from the experience.
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i didnt say they didnt, im just saying the evidence you provided is just as invalid as personal experience because
- cherry picked matches
- not everyones matches are on there (mine for example) that would actually counter your argument if they were uploaded along with other people like me.
- Does not show how many matches people gave up and didnt try. This point being a major flaw in your argument because while my experience is anecdotal it shows that i actually tried and didnt go next or give up and i escape whereas NL stats doesnt show if people tried and failed or simply gave up.
-5 -
Where did I say it was OK for killer to DC?
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The people who dont enjoy this game should stop playing completely. Not even launch the game. Why would anyone play a game that makes them feel miserable other than addiction? Maybe this is why the matchmaking and balance is as it is. You get free win matches then guaranteed losses to keep the addiction.
-3 -
I mean Devs tried when we said Camping, Tunneling and slugging and when they tried to push changes for those it all got scrapped.
Can't really fault the devs on this one when the killer side and content creators all threaten to quit whenever survivor receives help
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Everyone just start using Overcome, He lands the first hit then spends the next minute trying to catch up to you on the other end of the map and if you can run him half decently when he finally catches up the gens are pretty much done
-2 -
You seem to want to double down on everyone having their own "anecdotal" experience. That's fine and dandy, but you do realize that when a lot of individual data points come together, you get data and statistics right? You saying "well that's not how it is for ME" means nothing when the aggregate data does not agree with you. If you think your matches are enough to sway the aggregate, then maybe you should be uploading your data so arguments like mine with actual data can't hold water.
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not at all, i think anecdotal evidence is useful and valid based on the fact that in this particular argument it shows if you try and you dont give up then the match is not over because some one DC early. If people can come together to share their own experience saying they dont DC, they try and fail then they might have a valid point and the statistics showing they are trying and not giving up would be valid. But this particular argument is about people DCing which is people giving up and my original point to a post that said the match was over when someone DC's early so its no surprise that other DC after 1 has shows that people are not trying. of course the match is over when you give up, thats the point to giving up but as long you dont give up then the match is not over and you can in fact still escape. Your NL stats do not provide any argument against this. My anecdotal evidence does. So which is more valid here? NL or personal experience?
-5 -
You are arguing a completely different point. This is about your philosophy about how "it's not over until it's over," but in reality there are certain situations where the killer would have to actually throw the match by getting up for 3 minutes to get their pop tart from the toaster for the survivors to win. You may not like it, but that's the truth. A blight that has 2 people on the ground, one person on death hook, and 5 gens are left is an unwinnable match. Hatch is technically not a win to the dbd systems, since it does not give MMR.
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You can absolutely fault them, or at least the company. It's their choice in the end. They need to stop bowing.
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Had a similar experience. First day no problems everyone wants to see the new killer, next day you get people who can loop him well and hold w to counter his lack of chase speed, but theres always 1 that just dcs or starts throwing themselves at you to "go next" like they are trying to force nerfs or something
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