http://dbd.game/killswitch
Exit blocking ability extension
So I can't speak to the other killers because I havent been in that exact sotuation before with them. However as the ghoul if you leap on someone, injuring or not, then hit them to down them they still get out scott free if they emote so they dont get flung from being hit. Simply because the attack cooldown takes ever so slightly longer than the exit gate blocking. So my proposal is to just extend theexit gate block from getting grabbed by 1 or 1.5 seconds to keep them from doing that. (preferably also remove the emote exploit to make sure you get downed where you want (in a pallet, at the exit threshold, in front of a locker, etc) but the extension would be a quicker and easier fix.
Comments
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I don't understand why Ghoul has exit blocking in first place. But giving him guaranteed kill on his guaranteed hit wouldn't be a good change. It would be same as versing Springtrap with loot box. Someone will just die, no matter what.
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It's so that you still have a last card to play at the exit gates. I actually think its strange that springtrap doesn't have base kit blocking considering houndmaster, twins, ghoul, etc. do. I personally think there should be a mechanic for every killer to block exit gates temporarily somehow (its easy for some killers to just add blocking after using their ability on a survivor but that wouldn't really be applicable to like trapper). To make it a dangerous game to teabag at the exit gates instead of just leaving. However I also acknowledge that many people who play this game would ceaselessly complain that they can no longer inflate their egos risk free at the exits. So I must accept that this will not come to pass and be content asking for slightly more time blocking on those that already do.
And I have to disagree on the "guaranteed kill on guaranteed hit" due to the fact that you do need to aim (albeit with some aim assist) but more importantly that due to the slowdown (and speed bosst from being hit) from hitting a survivor adding that 1/1.5 secs will only let you get the kill if the survivor is right at the exit threshold, doesn't try to move or juke after being hit, and doesnt have any suvivirs around to assist. For the first qualifier you would require impressive timing (or impressive luck) to catch a survivor there or someone who is teabagging at the threshold at which point I think guaranteed death is deserving. Since almost all exit gated have pillars on the side (I think hawkins doesnt? if I remember correctly) you can simply use them to not get grabbed and leave after the ghoul enters the lockout after using the ability. The second and thrid qualifiers require them to just sit at the threshold instead of trying to 360/running around to have friends take the hit. For both gameplay and lore I don't think just because youve made it to the exit gate means you should be guaranteed an escape. Similar to that just because youve downed someone doesnt guarantee you can hook them. While there should always be hope for things to go well this should be counterbalanced by dread that things could go awry.
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I'm a little confused, what is causing the exit gate to be blocked? If the door is open and you don't have blood warden, the survivors can exit whenever as far as I'm aware. Any claws seen blocking the gate from the killer's POV are not actually there to block the survivor, they are just showing that you can't leave with them.
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I'm a little confused, what is causing the exit gate to be blocked? If the door is open and you don't have blood warden, the survivors can exit whenever as far as I'm aware. Any claws seen blocking the gate from the killer's POV are not actually there to block the survivor, they are just showing that you can't leave with them.
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^ sorry this was delayed in review lol, I see your comment above and I get what you are talking about now. (also idk why that posted twice)
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