Damn playing a low tier killer is Horrible right now.

Zordiark_Darkeater
Zordiark_Darkeater Member Posts: 2
edited January 29 in General Discussions


Since the latest season started if you play anything else then a very mobile killer with some anti loop your Genrushed to oblivion....
Hell you get gen rushed even if you play one of them on most matches lol

Gens poping like a madman... ♥♥♥♥♥♥♥♥♥ it feels horrible right now...

I Don't really enjoy playing most of the very mobile killers sadly sooo im just ♥♥♥♥♥♥ sideways...

The hell happened with the gen speeds ?

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Comments

  • diablo916
    diablo916 Member Posts: 38

    My Idea is to have survivors be required to build/unboard god pallets and windows. If they choose to rush gens their chases will be weaker and vice versa. Simple core gameplay mechanic that gives them something other to do than jump on gens with the best gen perks. Right now they get everything for free with the most brainrotted perks that give instant value. Zero incentive to learn the game when you can just slap on windows and run to yellow

  • ONSAN
    ONSAN Member Posts: 185

    What may be old to me may be new to someone else.

    What may be low level to someone else may be high level to me.

    Some people are attracted to strength, while others are attracted to weakness.

    I don't like tier lists that don't make much sense.

    High frequency of change may leave some people behind.

  • This content has been removed.
  • diablo916
    diablo916 Member Posts: 38

    There are 4 survivors bro. They need to stop catering to babies and actually focus on their veteran players who know how to play the game. Everyone agrees that gen speeds need to be looked at and my idea is a core mechanic that punishes gen rush. They punish camping and tunneling yet leave gen rush untouched. Survivors can afford to spend a little time in order to set up strong pallets and windows

  • top500spiderman
    top500spiderman Member Posts: 119

    There not doing gens to counter it there doing gens because that's the objective, they dont know what killer there gonna face, there builds and toolboxes are in their hands before they know anything. Dont matter who you play your gonna get gen rushed. If they wanna win there gonna do gens fast.

    You can play high mobility killers all you want. If there gen rushing, you better get consistent 25 second downs. If your spreading hooks you better get consistent 10 second downs, and that's with really good killers. If your playing killers with bad mobility you might as well go grab you a toolbox and help them.

    Gen potential is the real issue, lower it. Nobody should be popping a gen by themselves in 30 sum seconds.

  • top500spiderman
    top500spiderman Member Posts: 119
    edited January 30

    Camping and tunneling doesn't = to a single survivor popping a gen in 30 sum seconds.

    If a survivor is popping gens like that you better do what ever tf you can or that's your as*, and most of the time its still your as*

  • Xray
    Xray Member Posts: 356

    M1 killers arent making money so why should they bother buffing them? Look what happened to Myers, reworked him the second they found out his license was going away and made sure to coax a couple more bucks outta people. Money talks and thats why Ghoul is still the way he is right now.

  • ONSAN
    ONSAN Member Posts: 185

    Normal level survivors will not repair the same generator at the start of the match.It's the foundation of survival.The first time a survivor falls to the groundThree generators may be repaired. This may be the fault of the murderer who is unaware of it. The killer I play against can be slow. The generator isn't fastSometimes the killer I'm fighting is slow.

  • top500spiderman
    top500spiderman Member Posts: 119
    edited January 30

    You fail to realize just how broken gen rushing is right now

    If you run

    • Full circuit
    • Hyperfocus
    • Built To Last
    • Deja Vu
    • Toolbox

    And your team mate runs prove thyself with a toolbox aswell

    the game can start and they can hop on a gen and pop it in 20 seconds lmao And dont forget what built to last does…

    Like its literally a joke what SWFs are capable of. Alot of you survivors who only solo Q and dont really play killer like that have no idea wth really goes on.

    Btw i never said what you quoted.

  • top500spiderman
    top500spiderman Member Posts: 119

    It doesnt matter how fast you personally get gens done if someone is running

    • Full circuit
    • Hyperfocus
    • Built To Last
    • Deja Vu
    • Toolbox

    with prove thyself + toolbox…The generator gets done approximately 24-26 seconds realistically. That's INSANE.

    I'm talking about SWFs here im not talking about a global escape rate from a unofficial site. Unless you can go find me some official data on that.

  • ONSAN
    ONSAN Member Posts: 185
    edited January 30

    In the view that I can see The four solo survivors show teamwork that rivals that of SWF.

  • top500spiderman
    top500spiderman Member Posts: 119

    Its funny how your response to 2 survivors popping a gen in 20 seconds. is a sheet that further proves whos doing it.

    The devs themselves have said that they aim for a 60/40 for balance on both sides. This is what they said. Theyve aimed for 60/40 for YEARS these are the people who have alllllll the data, and they've been sticking to their guns for YEARS. Im pretty sure theirs a GOOD reason why they are saying 60/40 is balanced after reviewing ALLLLLL their data for YEARS.

    What in the F*** are survivors doing to pull almost 10% past the intended escape %??? the swfs in high lobbies are popping gens like popcorn. No way in the world should you be able to pop a gen in 24-26 seconds with 2 people AND have coms.

    Skull merchant has the highest kill rate record EVER which was like 70% when she was BROKEN ASF and they nerfed her to the ground. Anytime a killers target % rises as high as SWFs are right now they get nerfed to the ground, because behavior has said countless times 60/40 is balanced.

    Well SWFs are 8% above the targeted balance. According to the devs, 60/40 is balanced so 60/50 is not balanced.

    Popping a gen as fast as 4 mans can shouldn't be possible it just shouldn't.

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 69

    the reason SoloQ have a higher ER is that swfs are going for the save, and causing a snowball for the killer

  • top500spiderman
    top500spiderman Member Posts: 119

    Those killer stats are bloated because in high mmr theirs solo,duo and trios. All of them have 40% ER. Swfs in high mmr are literally the ONLY group that out performs everyone.

    If a good blight is one of the best killers to play against a Coordinated swf to have a chance. Wth do you think that blight is most likely gonna do to solo Qers in high mmr? Hes gonna stomp, and if blights go around stomping solo Qers but from time to time gets humbled by a swf hes gonna have bloated stats.

    Now if a killer is trash at high mmr, there gonna have issues with everybody. Swfs makes this game unbalanced and their sheer existence warrants the keeping of bloated killers.

  • NAERUUU
    NAERUUU Member Posts: 558

    It is what it is

  • ONSAN
    ONSAN Member Posts: 185

    Covering allies is possible even when playing solo. There are bad players in both solo and swf. There are good players in both solo and swf. Just because it's SWF doesn't mean you'll have a good experience. Just because it's solo doesn't mean you'll have a miserable experience. If it's the right opponent.

  • top500spiderman
    top500spiderman Member Posts: 119
    edited January 30

    this is a quote straight for a developer

    "We try to keep Killers near a 60% kill rate on average to keep matches relatively even and support the horror theme of the game, where the Killer is a force to be reckoned with and the survival is not guaranteed."

    "Looking at the bigger picture, there was an average kill rate of 60% across all MMR... This largely falls in line with our intended Killer balance."

    https://forums.bhvr.com/dead-by-daylight/kb/articles/433-developer-update-stats

    They out right said its for balance.

     

    I actually want the opposite, i want gen multipliers capped. And bloated killers NERFED. That literally does the opposite of affecting solo Q because solo Q players arent gen rushing abusing multipliers with coms. That actually helps solo Q,.

    Outrageously smaller is a heavy exaggeration, is it less swfs then solos and duos in high mmr yes most likely.

    If your solo Qing in high mmr your a good player, it makes no sense to call someone solo Qing in high mmr a bad player (i know u didnt say that). Swfs arent OP because the players in them are just, SOOO much better then solo Qers.

    Their better because its 4 good players that have prepped, are coordinated and on coms. That changes everything. That's a unmatched level of gen rushing and a new a unmatched level of awareness. Which is why there a fat 8% above solo Qers.

    48% is almost 10% above there targeted %, you cant really compare it to the Top killers when there stats are bloating off stomping non Swfs.

    And four great players should beat most people. That's just logical. I'd never expect to stand a chance against a comp team. Theyshouldwin.

    So a killer playing in high mmr should just feel helpless against a swf and just accept the fact hes gonna lose and theirs nothing he can do about it? Does that not go against the entire point of this game? Lmao, so nerf the bloated killers that are the only ones that stand a chance against a Swf in high mmr because there over performing against Solo Qers, but dont touch swf because 4 good players in a group are suppose to win? lmao

  • Chrarcq
    Chrarcq Member Posts: 122

    You issue. No offense. It's the same it's been for years now.

  • ONSAN
    ONSAN Member Posts: 185

    When did the MMR ceiling disappear in this game?

  • Surströmming
    Surströmming Member Posts: 17

    Facts. No mobility killers is basically you handicapping. In the old strategy games like Age of Empire or Starcraft where you can change a handicap setting, you're doing this to yourself if you don't pick mobility killers.

  • Abbzy
    Abbzy Member Posts: 2,812

    Even so mobility killers arent that good and sit at the bottom of the tier list (by power strenght) like sadako, demogorgan they have mobility but they suck even with it.

    Mobility is one of key things that is strong but it depends what kind of mobility like wraith isnt that strong sithout good addons but his mobility with stealth keeps him in the middle ground and sadako has great map wide mobility but her stealth sucks and she has no chase power so she is very bad unless you have super good sence for macro gameplay like onepumpwille that you can get some condem value with her.

    Demo has solid antiloop like shread is just straight dash that can be easily baited and crouch teched but its still only good part of his power on him while his portals are bad and its way better to place them less and use him more as m1 speed killer with shread.

    Best form of mobility is the one that you can control and use to catch up to survivors or even attack from it like blight,kaneki,billy,dracula,vecna these are good mobility powers or wraiths (lets you get close and catch up or get even hits).

    So one thing is mobility (demogorgon) and another is Mobility (blight,billy).

  • Surströmming
    Surströmming Member Posts: 17
    edited January 30

    I mean yeah if the mobility doesn't have lethality then it's basically useless. That's why Blight is so good. I will never stop training and playing as Blight because we all know these survivors only want easy games and overly nerfed new killers. Vecna will get nerfed by all the cry babies.

  • Surströmming
    Surströmming Member Posts: 17
  • ONSAN
    ONSAN Member Posts: 185

    There are crybabies among survivors and killers alike. Let's shine a flashlight on THE FIRST. The crybaby killer might cry more. It might get in the way of an attack.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,508
    edited January 30

    I just played one as wraith and one as ghost face. Both times i got 3k and let the other person have hatch (probably helped that i had indoor maps) Havent had too mich trouble with low tier killers so far. But i suppose after looping something like henry for several rounds in a row theyd see an m1 killer and be like oh thankfully its just _____

  • DBD78
    DBD78 Member Posts: 3,610

    Buff the likes of Trapper, Ghostface for example and nerf Nurse, Blight. Both sides would be fine with that I think. The difference between weak and strong killers are too big they should aim at closing that gap better then they have before. Look at Myers fun or not (pretty boring if you ask me) he's not awful anymore so why must Trapper always be in bottom tier? Even Pig got a well deserved buff when she was already stronger than Trapper.

  • Abbzy
    Abbzy Member Posts: 2,812

    Because blight is very popular from survivors too he is very deffended killer which is pretty strange because I saw and even disscused with some mainly survivor players that blight is busted beyond and they still were chill about him compare to killers like springtrap which got more hate.

    Dam I even saw some people that post heavy survivor sided posts to deffend blights hug tech which I find super strange but blight has big cult and he is very liked and deffended by not only his mains but by like half of the survivor player base which I find ridicilus but its truth.

    I believe he has even huge fun base in devs lines because of how long he held his busted addons and hug tech for long time like two years and has one of highest kill rates in top mmr and is one of strongest killers (by comp players strongest, they consider him to be even stronger than nurse and thats just now when blight is arguably on his lowest he ever been and still he beats nurse), you will find on average more hate towards the bubba from survivors than to blight even when he is just ghoul on roids and cheap drogs.

  • Roco45
    Roco45 Member Posts: 382

    Yea well Surv ain't much better, just look at the crock of ######### new Killer they released, another no skill, high output Killer that's designed for comp SWF's. Game is miserable all around because of SWF and that's not likely to change, just continue to get worse.