http://dbd.game/killswitch
The trend of strong, low skill floor killers continues.
Dracula, Kaneki, Krasue, and now Vecna. Why is every new killer release designed so a toddler can pick the killer up and win 90% of their games? Vecna just follows the same ridiculously spammable, easy to hit power pattern that originated with krasue. Everyone told the devs how bad Krasue’s design is but they go ahead and release Krasue 2.
Why can’t we get more Springtraps? One of the most universally loved and non problematic killer releases.
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Ok - so you have won 90% of your games with the new killer? Can you post your recent stats?
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So you admit yourself that you want more killers like springtrap? Which is horrible in his current state, he has cooldown for everything he does, horrible mobility with the panel flicking thingy where survivors can now if he is teleporting.
Cmon, the only justified killer in your list to complain on realese was krasue, and somewhat kaneki, Dracula and Vecna st are fine, both are strong and has its weaknesses, but I guess its easier to complain it right?
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He's fine lol.
At least he takes some skill, unlike Ghoul.
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Dracula not taking skill is a crazy take
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While multiple low skill requirement killers seem to be more effective than their requirement, the answer lies in the question itself: Why don't people instead choose higher skill requirement killers? All you need to do is make skill be more rewarded and tone down the skill to effectiveness ratio on the more easy ones, and there you go. When things get nerfed because survivors don't want to deal with them, it often affects the skill to reward formula that makes more difficult killers more effective (or even just satisfying) to use. It also doesn't help when concepts keep getting recycled, which then opens comparisons across lines (like dashslop) creating pretty clear hierarchies that enforce the "might as well go easy AND effective" mindset.
Easy killers shouldn't be disproportionately effective, but difficult ones also need to feel less disproportionately weak. Combine the two adjustments and make a direct skill to reward ratio and the issue would be solved completely. The only problem at that point is actually tuning that formula fairly across the roster, which would take more careful consideration than balancing ever gets in this game. Anything less is just spot treating.
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Sure, here are my recent Vecna stats with a decent 12 hour sample size. Sorry that your gotcha didn’t work.
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OOF
In before:
- "Your stats aren't valid because you aren't a killer main, so you're only playing against low mmr survivors. I have no proof of this whatsoever but somehow I know your invisible number is lower than mine."
- "this could be photoshopped. you have to record yourself streaming as Vecna for the next 12 hours with at least 2 impartial observers looking over your shoulder the entire time"
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I think at high level, Vecna is stronger than Ghoul yet I don't mind because he takes skill, and has a lot of mindgames.
sorry that some people enjoy m2 gameplay and don't want to play around the same basic gameplay "loop" as most Killers.
there's a reason Vecna is rare for such a hyped licence and it's because he's not easy. People like Hens make him look easy.
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I’m not trying to play “gotcha”. Just simply asking if you’ve actually played him. I have a lot of respect for people like you who can actually back up their opinions with experience, even if we disagree. You’re literally the only one I’ve seen do this. I appreciate you sharing this!
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Dracula requires skill if the player you are going against is minimal aware. Hellfire is hard to hit, the Wolf Pounce requires precision due to its short range and you can lose distance if you make a mistake in Bat Form.
About Vecna2: he is fine. People are already learning how to counter him and they will get even better with time.
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I agree that his FLOOR is low. I personally do not like many things that are easy to pick up. With that being said I actually like the new killer's basic design other than how much he can spam his power. I don't think a very slightly increased cool down after either a miss or hit would be the end of the world.
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He has to hit his shots and getting hit in open area with wolf dash in third person making your fov wider is way harder than getting in same situation that hit with wesker and way more easier for survvior to doge it, hellfire is just weaker phead attack with 10 seconds cooldown and bat form is strong as catch up tool but way easier to double back to buy some distance compare to spirit so dracula takes some skill, he is strong because he has 3 powers in one and they are all good but he atleast has to hit you so it takes skill if you must hit something and its not 3 meters wide hitbox it always takes skill, thats like saying billy has speed and instadown and takes no skill but even with high speed on his saw and instadown he is very skillfull killer because he needs to hit his dash while his hitbox is small.
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That's why I said it was a crazy take, cus it's not true at all. Dracula is one of the most balanced killers in the game atm
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Maybe he can be because ghoul cant get these downs so easily as first hit because top survivors arent scared to play injured and they are very good loopers and ghoul is like the most easily loopable killer from high tier killers I would say.
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I really wouldn't call The First low skill floor killer and his skill ceiling is very high…
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That's questionnable Vecna " Low floor ceiling ".
Btw, I mean, easy killers, and popular will be picked up more than the others.
Think that, somes players just want to chill and not to tryhards with difficults killer, so they pick up the ones they know, who make them able to win in order to have fun, with fun powers and easy to do. It's normal, every games with multiples characters have this and it's fine, if you are tired of those, try exhaustion builds perks. It help to gain distance.
Btw I saw someone comparing Vecna / Henry to the Nurse in this forum like …
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