Balanced Landing: Remove the fall stagger
This perk is one of my favorites. I remember back in the day it never had this mini stagger on drop like it does now. It ruins the perk actually.
Remove the stagger delay completely or give it another second of haste from 3 to 4 seconds, to make up for this weird little drop down stagger it has now. Because right now, you effectively only get 2 seconds of haste and the perk is already niche enough requiring height to activate it.
(And yes I know it always reduced fall stagger by 75%. I'm saying it feels like the stagger is longer now. Like it's buggy and never got corrected. I take hits where I should not with this perk so much more often now than ever before.)
Guys. Stop only reading the title…
The stagger feels bugged out. It's like it's 0.05 seconds longer than it's meant to be. Ever since BL was bugged and you could still hear falling grunts. It feels OFF.
Also, you'd still be exhausted. I didn't say remove the exhaustion.
Comments
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It's a built-in balance (no pun intended) to an exhaustion perk, which are inherently strong since they artificially extend chases. The stagger should stay.
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the reason why the stagger id even there is because it creates infinites. i remember huntress getting destroyed on old haddonfield
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Why not just bring infinites back I guess?
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Guys. Stop only reading the title…
The stagger feels bugged out. It's like it's 0.05 seconds longer than it's meant to be. Ever since BL was bugged and you could still hear falling grunts. It feels OFF.
Also, you'd still be exhausted. I didn't say remove the exhaustion.
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I mean every reply to your thread thus far are the same killer-mains that post in every thread so /shrug.
It is dumb that you still get stunned for so long even with the perk, your suggestion wouldn't even make the perk meta since it still has a length exhaustion timer.
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Yeah I never said anything about touching the exhaustion part. But I'm a survivor with 4000 hours. I know for a fact this perk's stagger is JUST slightly too long and has been for a few months now at least. It's like when you're walking downstairs and miss a step. Something feels slightly off. Stagger is slightly too long and my brain can't cope.
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I read it, but a solution of removing it is not the answer, which is why you got the response you did. If you only want it to be bugfixed for this bug that others haven't experienced firsthand, maybe give examples and focus your resolution around that? What response did you expect when pairing that title with talking about "back in the day" when it literally ruined specific maps?
Edit: Since I saw the edit, the stagger was always the issue, not the exhaustion. Supposedly It couldn't be accounted for in the procedural generation of tiles regarding where it could be applied, which is how it led to infinites that were created specifically by the stagger reduction of the perk. It being bugged is not the same at all and an entirely different issue that should follow the awful new bug reporting system.
I am a killer main that posts in every thread. Thank you for coming to my Ted Talk.
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I mean 99% of this game is casuals who rarely survive a chase long enough to do multiple balanced landings in 1 chase. Let alone are there maps that exist today that would allow for this to happen frequently. The hawkins map was literally just changed.
It's hard to even notice what I'm talking about because it's so slight, but I'm telling you it's there. My point with "remove the stagger" was that if they can't fix the timing issue it's experiencing and it's just going to bug out every 3 patches, then they need to get their act together or remove it and balance the perk another way.
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It's hard to even notice what I'm talking about because it's so slight, but I'm telling you it's there.If its that hard to notice, it has very little effect on almost any players it would apply to. I have also not heard of this being a bug that resurfaces every 3 patches, and if so, it should actually be reported instead of making a topic asking to salt the earth as a response. If you've been playing as long as you claim, I'm sure you have seen what those infinites could do to a match, so the response doesn't seem particularly measured.
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I mean it was half venting, half seeing if other survivors have also experienced the issue. You're definitely not wrong!
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Ok lets read the literal next sentence you make.
"Remove the stagger delay completely or give it another second of haste from 3 to 4 seconds" hmmm wonder why people reacted negatively🤔
If the perk is bugged you should post evidence in the bug reporting section of the forums and ask for a fix, not ask for a compensation buff in exchange.
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I mean you're not wrong. I could just put lithe on or sprint burst though like everyone else. Hard to get footage of it happening because I'd have to like record my gameplay at all times essentially and wait for the perfect moments and I'm not a streamer. Was hoping others had data or anecdotes about it!
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this is no comparison really every killer got destroyed in old haddon.
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Please no we don't need a Haddonfield repeat of infinites
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That stagger created infinites before it was implemented into the exhaustion effect. Aka, you had the stagger reduction ALWAYS, and the haste only once you lost exhaustion. Now you only have stagger reduction if you dont have exhaustion.
So it no longer creates infinites. And IMO, it could also be removed. Balanced Landing is infamous for being the worst exhaustion perk due to many maps not even having triggers, and those that have, have very mediocre ones2 -
Even with 1 extra second, its bad. There are barely any triggers. In fact, Smash Hit got 1 extra second, because you lost 0.5 seconds to the pallet drop animation. And since it was hard to trigger, it was even reduced in cooldown.
Balanced Landing could have 1 more second or have it's stagger removed completely, and it would still be harder to trigger than Smash Hit.1 -
But this perk was basialy free escape in old haddonfiel all you had to do is run main and killer could never catch you unless he was behind your butt all the time but old haddon with this perk made so killer lost chase fast and didnt get any speed while top roof windows were unblockable by this so infinite that made you untouchable.
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In this day and age, with all infinite possibilities removed, I'd say go for it, and make Balanced a good perk again.
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Chase is pretty lacking, so it wouldn't be a big deal. I don't think pointing to things that were a problem 6 years ago is any reason not to try to improve the situation now.
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I could see them reverting the nerf and maybe reducing the stagger reduction from -75% to -66%. It's hard to say which maps could take advantage of this in year 9 but I do think BL could use a buff up to par with Lithe and Sprint Burst which see the most play these days.
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I think the only map that would be somewhat strong today with BL is the RPD map, and more specifically the west wing, yet it will not become an infinite loop, just prolonged, thanks to the extra distance.
Most other maps has pretty much zero ways for survivors to make infinite loops on today.
Last year, when Balanced was bugged, and were essentially back to its old self, I struggled to make any meaningful distance with it anyways, since there is almost always a way for the killer to bypass a second floor window nowadays.2