"I just want more Blight and Nurse" posts
Aka the nerf Vecna posts. Do survivors seriously even like this game anymore?
It's the same cycle: New killer comes out, new killer is fun and unique.
Survivors: Wah! It isn't the same 3 killers I've faced for the past 5 years! Nerf it!
If you make the cooldown longer you'll encourage more zoning/only attacking when it's guaranteed. Which is exactly what you hate about those powers. And if you give no compensation you'll get another Krause.
Why don't we try and learn the counterplay first, instead of immediately crying because the killer isn't Blight? The killers very vulnerable to LoS breaks and shift W.
But no, survivors are going to cry and get it nerfed into being one of the least played killers like Krause. And then we're going to wonder why the killer roster isn't very diverse and why you only see the same top 5 killers in the game...
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Either we get that, or we have another ghoul which we will see and no one will like.
And honestly, his gameplay cycle isnt as great, its just a wierd version of nurse. No one likes nurse.
I wish springtrap was more on top, but alas killers just gravitate towards the newest or powerful thing. The first and ghoul.
So, in all honestly i rather have less killers on A-tier if it means less killers are D/C-tier.
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Even though he's basically a ranged nurse he's unique enough that it's a breath of fresh air
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100% We cant have anything new without people screaming "OP plz nurf"
Like I swear most of the people who still "play" this game are just toxic burnouts that log on just to get angry but dont want to fully stop due to time/cost investment.
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As a survivor who loves playing against vecna/henry, I'll never fully comprehend why they're complaining about him. He's incredibly fun to go against and offers way more counterplayer then facing off against a nurse and or a Blight. Infact, I literally made a whole forum to help people engage and deal with his power. Of course, it wasn't interacted with much, which is probably a reason why it's so buried, but it is there.
This is one the best chapters DBD has put out in awhile and even though that's my personal opinion, I do recognize that Vecna has IMMENSE potential. The first 2 weeks of new killers being released is always rocky because of people figuring out how to play against them, like Ghoul or Krasue. But, this isn't going as terrible as it did with Ghoul/Krasue because Henry isn't high mobility killer.
There are SOMETHING'S about Henry that does need to get nerfed or changed, such as his ability to mori survivors and ways to remove his tokens against a player so it's more difficult too mori players; but, overall, I think he's decently balanced and very possible to survive against. Players just need to pay attention to audio ques, that is unironically his biggest weakness.
https://forums.bhvr.com/dead-by-daylight/discussion/463335/the-real-vecna-guide-the-first-henry#latest (The forum for anyone wondering.)-8 -
Springtrap is only popular because he is springtrap. As any decent team will eat him alive in any map. And this is coming from a Springtrap main. People like to play a killer with agency, once you play with audio and are able to use checkspots and stay under roofs, springtrap is just trapper but louder.
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still, his cycle isnt just "3 counterplays the killer can also counter with luck, experince or perks"
the only real thing that survivors will dislike but overall no one will consistently do is orbital hatchets,
meanwhile every the first is either using meta gen slop, aura reading or hex build. same old ######### we have 500 times before with other s-tiers.-1 -
This is what happens with every killer. The fact we see "Nerf Newly Released Killer" within the first hour of release, the vocal survivors simply do not want to actually learn how to play against new killers and just want easy wins.
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Gen-regression , Aura Reading and Hex Builds are the only good perks left what else are they supposed to use? Anti-loop? people cry about that, Haste? People cry about that as well so what are killers supposed to run that's fun?
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Yes please, run at Vecna when he is using his power, it foooor sureee is a counter to him, please everyone heed this persons advice and run towards your Vecna's ;)
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This is so biased its would be quite impressive if it wouldnt be just so sad. The same people reasonably giving Feedback on The First are the same people that have giving reasonable feedback on Nurse and Blight for years. The cooldown is by far too low and just makes this killer super easy to play and super annoying to face cause the killer itself doesnt get punished at all for missing his attacks.
Also the only counterplay is guessing. And as survivor its not a 50-50 guess, its way worse. Thats also why hold-W is not a bit of an counter caused this is 100% predictable. LoS isnt much of an counter. Its the same as against Nurse. Good players already know how to deal with this. Counterplay is again just hoping that the killer will make a mistake, but it just doesnt matter if he does. Thats why playing against the First isnt fun at all. Its just another illusion.
But for people like you any killer that is super easy and strong is fine. Strawhat arguments at best.
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Counterpoint: Why should survivors have to overcome a learning curve (possibly a steep one) every 3 months?
If you pay for the new killer, you opt-in to the "learning a new killer" thing, but survivors have no choice. Maybe killers could face a "######### you, adapt." every once in awhile, but that didn't even make it out of the PTB, did it?
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You cant counter the footsteps, unless survs are playing without audio springtrap announces his arrival like 15 meters beforehand. As springtrap you cannot counter a checkspot (unless with an orbital but the moment you as a survivor hear the laugh you can just position to aviod it) so you are forced to keep running the loop until the pallet is droped, idk what perks you can use to counter that cuz Id be very interested in knowing how a oerk can stop either of those aspects.
And btw when springtrap released people said he was OP but after people adapted everyone found out he was mid as hell and honestly a pushover, maybe thats why people like to face him.
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100% this. There have certainly been problematic killers released recently (Ghoul, Krasue) and the outcry over them was justified, but every objective opinion I have seen from content creators who actually play both sides is that the First is well designed and reasonably strong but also very interactive and plenty of opportunity for counterplay on the survivor side. We’re just seeing the usual hysterics from a few very loud people who want every killer nerfed no matter how strong or weak they are and no matter how much it negatively affects the experience of people who actually play those killers.
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He is fun and unique to play as*, he is unique to play against, but not fun.
"and makes them think" yet killers are made to think as little as possible3 -
he was bugged on release so idk.
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"The same people reasonably giving Feedback on The First are the same people that have giving reasonable feedback on Nurse and Blight for years." And you know this how? Just Because? Also what does this add to the discussion about The First?
"The cooldown is by far too low and just makes this killer super easy to play and super annoying to face cause the killer itself doesn't get punished at all for missing his attacks."
His cool down is low because he has to hit 4 times to get a down. No punishment for missing? Have you even played against him? Holding W would not be as strong against him if missing was "not punishing" missing slows you down a lot on a 110 killer if you do not take advantage of his mistakes that's on you.
"Also the only counterplay is guessing. And as survivor its not a 50-50 guess, its way worse. Thats also why hold-W is not a bit of an counter caused this is 100% predictable. LoS isn't much of an counter. Its the same as against Nurse."
Yes its EDUCATED guessing his power should not be 100% predictable or counterable as he would just be like ghostface or trapper at the bottom where the survs have control of YOUR power.
Los is a great way to counter him as he has to guess even more it also tends to work better when people path differently and NOT predictably. This is why game sense is important you need to be able to read your opponent basic PVP fundamentals.
"Counterplay is again just hoping that the killer will make a mistake, but it just doesnt matter if he does. That's why playing against the First isnt fun at all. Its just another illusion."
No its not just hoping they suck its about good positioning and understanding game sense on both sides as well as a lot of shift W.
No the only illusion here is the one you have put on yourself leading yourself into thinking that there is not way to play against him when clearly its just you don't seem to want to engage with the game.
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But no, survivors are going to cry and get it nerfed into being one of the least played killers like Krause.
This isn't going to happen. I barely saw any Krasues even on release. I've already gone up against more Henrys in the last few days than Krasues total. He's also a licensed character and people will devote themselves if they like the license enough, especially for the first few months. Not to mention he's actually fun to play. I'd still play as him even with nerfs. I don't buy characters because I want to purchase wins, I buy them because they look fun to play as. I paid money for Henry but haven't even unlocked Krasue with shards because she looks totally unfun to play as. Same reason I still haven't unlocked Twins or Skull Merchant.
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I mean, that is the role. You know signing up there will be a new killer every 3 months. And the killer-player also as has to learn the new killer. What's weird about this one is how immediately good everyone seems to be with him, or at least the ones I've been playing against have been. They all feel like Nurse mains with a new toy.
But I agree, killers should have had to adapt to the ptb changes as well.
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i feel like the reason is that he is fundamentally pretty simple. If you have good game sense and can predict survivor mindgames at loops already with other killers, you do not need to learn anything crazy like hillbilly singularity or oni. It is a simple point and click ability. And he is definitely easier against survivors who do not know how to play against him.
Nurse is mechanically difficult imo and buggy so she is definitely harder to pick up and play. I dont think vecna mains would be as good on nurse. Personally i am bad at nurse but i havent lost yet on vecna, although i have been getting mostly bad players.
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I'd much prefer to face Vecna, over Nurse and Blight tbh lol
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But I was told hordes of killers were just waiting for pallet density to get reverted so they could go back to playing their wholesome M1 killers? What happened to that goal post? I swear it was right here a second ago…
I've seen as high as 124 winstreak on Henry already. in less than a week. "easy wins" btw!
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Generally its not a good call, no, but it is when you last second juke (much like vs nurse) to throw off his aim. When leading shots, someone going the opposite direction takes the most compensation, as its the least likely direction. Its something that specifically affects ground/location targeted attacks (and orbitals) since it doesn't involve running into a moving projectile. That said, doing it too early is generally a bad idea and can be accounted for by the killer, so its more part of a mindgame than an "answer."
Pvp interactions aren't supposed to be
"if x, then y"statements. Part of what makes it fun about playing against another human in general is the unpredictability of their reactions, and how their reactions get impacted by your own (showing patterns, feeding info regarding your own, etc.) Its supposed to be about in the moment decision making where a play like running the exact wrong way can be the right call when its the last thing the opponent expects, but retaining that such a move is still a bad call the rest of the time (especially if the killer predicts it.) Its a similar nuance that you see when facing the nurse.-1 -
Its funny how the same people who were flooding the Forums when the Devs tried to implement Anti-Tunneling are now complaining that Survivors complain about a new Killer.
That there is a lot of Feedback on Vecna is understandable. He is the new addition and probably the Killer people play against the most. But people also say that Nurse and Blight should be nerfed. But the thing is that saying that a newly released Killer needs some changes will more likely lead to anything than saying that Nurse or Blight need changes, since they are in the game for years, deserve Nerfs for years and yet only got very small changes over time.
And to be honest, Vecna can have some downsides, his power-spamming is a bit too much. Especially when you consider that he only needs 2 Hits to activate his Worldbreaker-ability. So quickly to activate ability paired with almost no cooldown is not really the way to go IMO.
M1-Killers are just a strawman. The people who say that M1-Killers are dead when change X will happen are not playing those Killers anyway and will continue to not play them if they got their will with their Strawman.
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I think Henry is a fun, colorful, easier version of Nurse, as in if you already play Nurse you should be able to manage the vine attack well. But I agree, it's not going to work the other way around.
Problem I'm having is that my opponenets as either role already seem to know him perfectly. The survivors are breaking LoS, holding W to get out of range, adjusting their movements based on what I do, and not clinging to check spots or walls. The killers I play against know what I'm going to do before I even seem to, and no matter what move I make I almost always seems to be in the hit radius. I have to assume I'm getting a lot of people who played extensively on the ptb, particularly the killers. It feels like I took a month off from this game and came back to a killer everyone already knows. Lesson learned. Next time a killer that's likely to be popular and strong is coming out I'll have to try things out on the ptb.
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I've played 10 games against the new killer, haven't escaped once and in those games, there was only one total escape, and that was someone winning the hatch race. Fun times in solo queue!
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- Blight and Nurse will never be nerfed because they're "free" content for the game (Blight can be purchased with in-game currency after just a month of farming), so Devs will never be accused of being a pay-to-win game. Vecna is a lot of fun to play against (certainly much more than Krasue and Kaneki), but his mindless spamming is a bit ridiculous... no killer has such forgiving power as him, not even the much-hated Nurse or Blight... Vecna is truly a special child.🤣
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Now that you have a Steam Deck, that option is available
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Krasue is prove that even the strong killer can be less played than weaker ones if they feel clunky like twins, I barely saw her to way less than twin through whole year playing survivor.
On top mayers rework droped and that was the most important part of that patch so krasue was overshadowed here by mayers and than nerfs came which made her popularity even smaller and she became another twins in this game (atlest devs changing her or making any change to her power didnt buged so hard that it almost broke the game compare to twins).
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Henry has to hit you with his power and multiple times if he has not clock mode and nurse just needs one blink that is close to you and its hit and she is way harder to be beaten by holding W compare to henry who is slower actualy when he is spaming his power compare to nurse.
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I only saw krasue spam-played when players discovered how easy she was to tunnel people off of the hook with. Especially paired with bamboozle and dissolution.
When that got nerfed, most krasue players moved on to other killers.4 -
Just meta abusers, they are on both sides and pick whats best of the best now they might be on ghoul all day long and when he will be nerfed than they go on blight and so on and on, same as survivors that dont paly unless they can run dead hard,ds and other very strong perks.
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I think all killers are easier to grasp nowdays you have so many killers that their powers are very simular to others and someone with some hours who has grasped multiple killers wont have problem to be good with new killer if his power is simular to other killers.
Henry seems to be very simular to nurse or more pinhead but his ability quite works as pyramidheads where you have to predict your opponents trajectory to get hit because his hit isnt instant but theres some delay and notification for opposite side to make a move so this alone makes him hard its not just "point and click" but move, point than predict and click and maybe you were successful and got a hit and this isnt skillless.
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He is probably my second most favorite killer to play against right now, (after Billy).
I really enjoy games against him. You just have to play like you would play against Nurse…
He is weaker and arguably more difficult Nurse.-3 -
funny thing is he suffers from shift w because he's 110
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Mhhh… hot topic…
the circle of nerf killer on release always reminds me on the story of the boy who called wolf…
Is Vecna strong? Yes… yes he is…
Is Vecna Op? Maybe his cd on his ability….
But the big problem I see here is the following:
Do you guys still remember the Killer "Springtrap"?
The second this Killer released my social media exploded with topics like: "Nerf Springtrap" When you watched the videos you saw two things. First was the not intended bug that he was silent when he tped. The second one was (becareful sarcasm) the permanent easy to hit mortar axes.
If you watched these Videos you could clearly see that yes it was possible to hit sick axes over walls but it wasn´t that common in a normal game.
From time to time it needs "time" to see what a new Killer really can and can´t do but screaming for nerfs after the first hour is kinda… annoying and will lead to such topics as this discussion.
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This is sadly the case with every killer nowdays. See what happened with Krasue. I'm not saying she didnt have issues when she was released but now she's clunky and i personally don't enjoy playing her at all. Her mushrooms are useless too, the whole infection part feels useless now.
This game is starting to cater more and more to unexperienced and new survivors which shouldnt be the case. People with thousands of hours in this game like me actually do enjoy the matches when theres some danger and real close endgame matches are my personal favorite where you have to fight to survive and try to help your teammates.
This is the reason i don't enjoy 2v8 anymore. It's too easy as a survivor and i get bored if i escape 80% of my matches.
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Maybe they wouldnt have needed to remove her infection on hook if killers didn't throw a collective tantrum at the mere thought of an anti-tunnel system being implemented. Ghoul still the easiest killer to play and get insanely easy wins for almost a year now. Catering to survivors btw.
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If you thought the anti tunneling system was good, we have nothing to talk about. As a survivor main mostly, even i hated the thought of it. Let's just agree to disagree :)
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problem with the new vecna is that he can miss an attack and still get a dsync hit, also maps are so small he can easily zone people in corner and get free downs.
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the fact that people downvoted u is crazy, well spoken, most survivors share ur experience, but those killer mains in the forum wont buy it, they get 1 hard match against people above their skill level then claim the game is unfair for them, no accountability, pure ego.
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Maybe it's more about survivior only resources mean nothing to them?
Windows and pallets are guaranteed hits for Vecna.
There is no counterplay other than just "be unpredictable", do weird movement etc.
We need real counterplays.
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You are completely out of touch with the new survivor experience if you think the game is catering to them. Killers can easily play a few hundred hours and 4k players much more experienced than them with the stronger killers in the game. That's catering to new killers not new survivors. Its basically impossible to get new players into the game by having them play survivor.
Remember that Krasue was buffed ptb to live, maybe if that hadn't happened she wouldn't have ended up in her current state. The fault lies with those calling her weak on the PTB.
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The devs cater to both sides. When that catering turns to pandering also changes on a case by case basis. This type of thinking is why nobody can ever see eye to eye on balance, and why so many aspects of the game suffer from unrelated issues elsewhere. The entire point of the argument that killers starting strong and getting kneejerk nerfs emphasizes the point that a new killer (supposedly) means a new playstyle, both for and against.
Its actually new content for both sides, but one side's experience is voluntary while the other's is mandatory. That means that how they perform in early days relies entirely on the ability for killers to adapt to using them, and survivors adapting to playing against them. These results will always be affected by those who refuse to adapt (on either side,) so opinions that understand their nuances and interactions are more valuable than ones that just dislike a killer and fostering frustration at having to see them so much. When the latter is catered to instead, the killer becomes overnerfed and quickly forgotten, and we go back to the usually scheduled stale meta.
The main way to improve killer variety is to improve viability. There will always be people who prefer the same old, but by assuming that is the default, you prevent those wanting new playstyles to adapt to from getting much of a chance in the current format of the game. Moving away from outcome based grading being the singular method would also help with this, but we're stuck with this MMR system until they admit it was a failed experiment at this point.
For the record, this isn't to say no killer is oppressive, or needs changes, its more about identifying how often changes in the game are from a lack of adaptation than addressing actual concerns, and how that has consequences to variety. A common acronym for Meta is that its the Most Effective Tactic Available, meaning that its approaches to expanding it should be equal parts uplifting other strategies while diminishing the very best. Normalizing, not just trying to bring down outliers one by one.
The anti tunnel system is actually a good example of how they can't think these things through, as conceptually it wanted to be a combination of carrot and stick, which is the correct approach to take. Unfortunately they don't seem to understand the ways tunneling affects the core foundation of the game, nor how the foundation affects tunneling, so they weren't able to come up with the right carrots or sticks and just gave up. The same happens every time they do a rework to a killer that either doesn't help, doesn't improve the situation for either side, or just flat out makes them objectively worse (like the infamous Twins one.) The issue is much more systemic than just which side the devs supposedly exclusively cater to, and kneejerk reactions to content seem to discourage them from even trying to do things right. So we end up with the same handful of killers in every match.
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Just like pyramidhead but he has stronger power atleast but you need to hit too and more so I would say vecna is little better due to his mobility which phead lacks and little better because of his power (pheads punishment is way harder to land on survivor that isnt stuck in animation even is small narrow space it can be still doged and not to mention it speed).
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I play survivor everyday, but i actually try to learn counterplay to every killer and i don't complain everytime i get tunneled or slugged, which btw doesn't happen in every game like survivors tend to say.
So no im not out of touch. I have almost 5000 hours in this game, most of it on survivor. I also play Solo Q or with another friend, which means we still have 2 soloQ teammembers. What i notice is the biggest issue is the OTHER teammembers.
Instead of complaining about every single little thing, people should try to learn counterplays, maybe watch streamers with thousands and thousands of hours how they play and loop tiles. This game isn't casual anymore. Maybe behaviour needs to give casual people their own gamemode.
You can downvote me all you want, but maybe its time to accept the fact that the biggest issue in this game might just be the other survivors. Game screws you by putting you with survivors that might be hiding in corners, blessing totems, breaking bones and doing everything else than gens. Looping lasts for 10 seconds and then they DC.
About Krasue i said she did have issues. She was oppressive, but she didnt have to be gutted. Right now she feels awful to play. I don't think i've seen one in weeks if im honest.
- edited the Krasue part in. forgot about it.
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You have 5000 hours, claiming you are not out of touch with the new survivor experience just proves how out of touch you are.
I have learned all of this and am well aware that I can still improve but claims that its easy being a new survivor are just flat out wrong. We are literally talking about being new and learning. Ya they need to learn the counterplay for 42 different killers, all while learning where gens typically spawn, map layouts, tile layouts, how to run those tiles, general practice with survivor movement. And they need to do all of this while losing over and over and over again. Killer at that level is much more forgiving. You are completely and totally out of touch.
Edit: the average killer is as bad as the average survivor, the game is just more forgiving for them. I agree that the average survivor is bad but so is the average killer.
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DId i once meantion its easy to learn all that? No i didnt. You won't learn this game in a day or even 2. You need to put hours in. Do you think i escaped every single match when i was new? Do you think i wasnt hiding in corners and running into walls when i was new?
I am ALL for behaviour giving new players a gamemode that puts them with other new players and killers. This way they arent put against 5000 hour killers and killers arent put against 5000 hour survivors. It would be awesome if there was a mode where lets say under 100 hour players could play together and learn. Sadly this isnt the case, so MMR might screw you over badly in this game.
This game takes time to learn, im still learning new stuff.
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Ok, good point. However....
You cannot tell me with full seriousness that Worldbreaker lasting up to 4 minutes is completely fine, with 60 seconds guaranteed to go by no matter how many people do clocks, and the entire thing being possible to activate within 10 seconds of a chase.
Outside of that, I think Vecna is fine.
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At least 50% of the DbD playerbase consists of people who will throw their toys in the sandbox the moment something goes against them.
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