Is it too much of a hot take to say using Deliverance shouldn't activate OTR, DH, or DS?

KytLuna
KytLuna Member Posts: 76

In my opinion, it shouldn't. A good use of it is powerful enough to change the course of the game on its own. If you're in a SWF, your friends can blast through generators while you wait on the hook to unhook at the very last second. I really believe the only benefit you should get from unhooking yourself with Deliverance is the base kit BT.

For example, a recent video released by Hens shows him using a build with Deliverance in which he pairs it with Plot Twist, Decisive Strike, and Dead Hard. He stealths the first part of the match and waits to get a survivor off hook, activating deliverance. Then, when he himself is hooked, he instantly unhooks himself, forcing the killer into a chase with him. Midway through the chase, while Decisive Strike is still active, he'll use Plot Twist.

This leaves the killer with two options: 1. slug him, which would then let him fully heal with Plot Twist, completely erasing whatever chase progress the killer had made with him, or 2. pick him up and eat the Decisive Strike, again forcing the chase to continue, meanwhile he still has yet another second chance perk, Dead Hard, to get him out of a dying state yet again

I'm not saying the devs should remove these perks at all, just that they shouldn't be compatible with Deliverance. They're completely valid strategies, if not a little frustrating to go against, I even think the strategy I described above is completely valid. However, it is also incredibly unbalanced, as even if the killer does just abandon the chase to wait out the Decisive Strike, that still leaves him with both Plot Twist and Dead Hard.

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  • SoGo
    SoGo Member Posts: 4,470

    Arguably, the example you used would work even WITHOUT Deliverance. The DS or Plot Twist/Unbreakable choice works regardless of how you got unhooked.

    So, no, nerfing Deliverance in this way would have 0 impact.

  • saveN
    saveN Member Posts: 6

    This seems to be more of an issue with the DS + Plot Twist combination and not so much with Deli. I don't think it's too much of an issue though. DS only activates once if used and there are not many people that play this kinda build in Pubs that are remotely as skilled as Hens is. It's strong yes, but burns a lot of your perks slots to do one single thing once in the game.

  • KytLuna
    KytLuna Member Posts: 76

    Honestly, you guys are completely right. I didn't even know what I was thinking. I do still think there's some validity in my original statement, but not much lol. I wrote my post at like midnight and clearly had a moment of overthinking. Thinking over it a little more, the only perk I can see being reasonable for not activating anti-tunnel perks could maybe be Shoulder The Burden, as of course, at the end of the day, it's not you taking the hook stage, but your teammate. This is again just me having ideas that are quite possibly just completely ridiculous, but fun to throw out there anyway. Thx for indulging my little 1 am delusion, lol.