Opinion: Worldbreaker Duration Didn't Need to be Extended (Paused During Pickups)
In today's patch notes, Worldbreaker is now paused during phase 2 during pickups.
I understand that this may be the original design intent, but considering that one of the most-cited complaints about The First is that Worldbreaker lasts too long, I'm not confident this change was necessary?
Worldbreaker is almost constantly active, which makes the clocks feel like a futile busywork mechanic from the Survivor side.
Especially considering that there's already a pretty sizeable chunk of guaranteed Worldbreaker time that the Survivors cannot reduce with the clocks, extending this duration even further feels unnecessary.
Unless it's going to be shortened in duration in a future balance patch, which in that case it would make sense.
Does anyone have any thoughts on this, in any way?
Comments
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I wonder if too many Henrys were slugging? sounds like a very unneeded buff even if it were a fix. definitely should go back to the way it was.
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I agree. Unless they plan on making Worldbreaker shorter in the future, this change should be walked back. Henry is already extremely strong as he was and Worldbreaker is already active quite often (and arguably maybe a little too often).
I realize that it's listed as a bugfix and was probably intended from the beginning, but it really is not necessary at all.
7 -
I feel like the idea is a good one because it does not punish the killer for hooking a survivor (the whole progress can take 10 - 15 seconds away from your power). So, the feature should stay and other killers like Dredge, who have to work much harder for their power mode, should also get this (or a similar) feature.
However, Henry is a very strong killer and I think it might be better to tweak the default numbers instead of removing a good feature other killers can benefit from: Phase One duration is 60 seconds for each survivor still alive while the second phase is always 60 seconds. Maybe change it to 70 seconds for phase one for each survivor and 40 seconds in phase two (numbers are just an example). With this change, the survivor counterplay feels more rewarding while the Vecna player still has a good amount of time of power but it's more in line with how easy or difficult it is to get/how strong it is and they don't get punished for hooking a survivor.
Yes, it was an intended feature but bugged on the ptb.
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I agree it didn't need a buff however, I like that it encourages him not to slug so I think instead of reverting it they should making getting a down take like 10 seconds off the worldbreaker timer. That keeps the encouragement to not slug but also somewhat undoes the buff since it's usually gonna take 5-15 seconds to hook a survivor.
2 -
I think Worldbreaker duration should be halved. It never should have been this long.
Of course people will be overwhelmed if they are hit with a 70-80 second game of floor is exploding.
In addition, the potency of clocks should be halved in tandem, so the end result would be this:
90 second Phase 1, can be reduced down to 20-10 seconds by clocks.
30 second Phase 2, stops while carrying survivors.
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Honestly I hope they just decrease the duration of worldbreaker by like 10-15 seconds instead. Because it is true that with the world breaker timer being paused while carrying a survivor, Vecna is less encouraged to just slug while in Wolrd Breaker Mode.
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