Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

The Gen Rushing is out of hand.

Every game is a gen rush. Its super boring. Gen speeds are insanely fast right now.

Comments

  • burt0r
    burt0r Member Posts: 4,314

    "right now" and last week and last month and last year.

    Just like tunneling/camping is at its worst "right now". 😂

  • random1543
    random1543 Member Posts: 693

    Its because survivors need to gen rush to have a chance against decent killer players.

    They need to gen rush because if they are not rushing the gens they are just all going to die when they get a decent killer or at least that how it feels from the survivor perspective.

    Is it certain gen builds that seem to be the problem too you or just the base gen speeds out of curiosity?

  • TicTac
    TicTac Member Posts: 2,916

    How fast are your chases? Which killer do you play with which build?

    Sadly its a lot of work to make 40 killers viable. But the good thing about a lot of killer is that you can choose between 10-15 strong ones.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 665

    Oh I am afraid you got me wrong there. I was sarcastic with the first paragraph.

    I know well that you need gen regression to fight gen speeds.

    The big problem I see in this topic is the following:

    How should the game be balanced.

    If you say "Yeah the gen speeds must be that fast" so new survivors don´t get thrown under the bus you need to think about the impact.

    Yeah the game gets better for new survivors but if survivors stay in the game and become more efficient the game becomes a laughing stock at higher elo.

    We sadly can´t balance the game around baby survivors and pro killers.

    This is something this community needs to learn. You can´t win all games. Some are just stacked so hard against you that you will lose no matter what.

  • Abbzy
    Abbzy Member Posts: 3,321

    Thats something people that arent new know that this game has huge rng aspect where when some odds are stacked against you you cant do much or just nothing, so many things matter if we exclude players skill and experience than map, killer (who is killer blight or ghostface), items, addons (both sides), perks, hatch rng spawn so many things that when yre stucked against you its like swiming against river curret you can do it but wont succeed most likely.

  • BorisDDAA
    BorisDDAA Member Posts: 570

    Matches either feel like stomps at 5 gens due to horrible matchmaking or gens fly when the survivors know what to do even with regression. This is true for both my survivor and killer games.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,467

    Likewise the game can't be balanced around the top 1% or even 10%. This problem doesn't just affect baby survivors. It affects the vast majority of survivors because the skill ceiling is so high for that role. It's like billionaires saying taxes should universally higher. They'd be fine but most ordinary people would suffer.

    And you realise your last statement also applies to killers too right? Because it doesn't seem like it. You can't just keep ramping the game in the killers favour until they have an 75% kill rate against high level swfs and 90-100% against everyone else. That appears to be what you want, unless you're being sarcastic again.

    What the game needs is balancing that will help killers in higher elo games and suvivors in lower elo games. Slowing gen base speed is like using a kilo of c4 to crack a walnut. The solution should have more finesse. Like for example make 2 different playlists. casual and ranked. Casual is balanced one way to make the experience more fun for all involved, and ranked can be tuned for competitive play, offer rewards, ban certain perk combos, nerf certain perks etc. Players whonwant to sweat play ranked for the shiny prizes and casual players stick to casual because it's less sweaty.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 665

    Oh no no there is a missunderstanding I am afraid.

    I don´t want Killers to have a higher Killrate than 60% and I don´t want the gen base speed to be touched.

    What I tried to say here is the following:

    "Most things that you can do to push Killrates/Escaperates will not reach the desiered audience but will make the top tier laughable strong."

    Example Survivor:

    • Give Survivor perks and Items to speed up Gens won´t help Soloque players when their whole team sits in corners but it will give better Survivors 17 second gens with perks and stuff which is ridicoulus.
    • Give Survivor more pallets to use and Soloque may survive longer in chase but if no one does something you can give Survivor 100+ pallets and still their mates go into cover when a crow looks angry at them but it will give better Survivors a nearly immunity against a bigger part against the roaster like a Pig on Gideon against pre dropping everything.

    Example Killer:

    • Give Killer specific buffs for their power and no noob Killer will notice something change at all but top Killer will be able to abuse this
    • Same with basekit buffs
  • Amazon_Box
    Amazon_Box Member Posts: 11

    Merciless storm my friend. works like a charm

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,467

    Yh been a bit of miscommunication here. 60% kill rate would be ideal. There is nothing better imo, when i play survivor or killer than a 2k game. 2k games are generally close run games, where both sides have been evenly matched. Unfortunately those games are exceedingly rare. At the low end of the skill scale Survivors are getting stomped, and killers are having a tough time at the higher end of it.

    It is immensely hard to balance an asymmetric game. Mechanical changes like you say will have varying effects on the different skill level lobbies in the game. This is why i think a ranked/casual split on playlists would be a very healthy thing for the game. You see it in the vast majority of multiplayer games nowadays, and there's good reason for that

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,527

    this chapter added 2 new gen perks so people are using those more, paired with déjà vu. add in Henry, and people are trying harder than before.