The Survivor Dc Epidemic!

DCing from a match should have a harsher punishment to stop the rampant dcs. I don’t know how many games where I down a person at the start of the match only to have them DC, which causes a chain reaction of more dcs from the other survivors after losing a teammate.
The entitlement is beyond game ruining.

Comments

  • MashedBroccoli
    MashedBroccoli Member Posts: 306
    edited February 6

    i think before they implement harsher penalties they should fix the crashes, since the chapter 2 update my friends game has been consistently crashing. If bhvr could implement a way to tell the difference i would be all for harsher penalties.

    But punishing people for bhvr’s bugs isn’t right.

  • Dinadin
    Dinadin Member Posts: 154

    Only if they fix their gameplay. Lets be honest, playing survivor is as painful as stepping on Lego right now.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 533

    it’s hard to tell is they DC because of the game or because of server disconnect. Also killers have been DCing more.

  • BlackRabies
    BlackRabies Member Posts: 1,381

    I've seen that come up so many times but never how. There's nothing to devs can do to fix the players mentality without destroying the games balance when players will D/C for any reason you can think of.

  • Ragna_Rock
    Ragna_Rock Member Posts: 258
    edited February 7

    ngl when this kinda thing happens to a game I think its more of a sign of its coming end.

    I have noticed that people DC a ton more lately used to mainly be survs but now it also happens with killers a lot too and I don't think any shiny new toy is going to fix it.

    Its like the level of burnout is reaching its peak with the community and coming of the worst year this game had I can see why.

    I think a DBD2 with a whole new overhaul is the only chance to fix everything.

  • cogsturning
    cogsturning Member Posts: 2,609

    I keep a notebook spreadsheet of my games and one of the things I mark down is DCs. I've had almost none lately, even less than usual. I don't know why everyone's experience with this seems to vary. I don't really play as hated killers though, so that might be why. I'm sure the Ghoul players see something very different than I do.

    I also get booted from the server a lot when I play killer, like maybe every 15 games, and it often shows me as the one that disconnected with 0 points, so the survivors probably thought I DCed. I recently had a solo survivor match vs Pig. One by one my teammates DCed until it was just me within 20s of the match starting. The Pig and I were running around terrorizing the bots together and then I got the server disconnect. I'd assumed my teammates had quit because they didn't like the killer but it might have been a server issue since I got booted too. You never really now the whys of everything.

    But I do agree the burnout is bad. I'm feeling it too, as are many people I play with. Quite a fee have quit entirely too.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,600

    I would disagree. For me playing survivor right now is at its easiest it's been in a while.

    • Gen Regression Perks have been nerfed.
    • Hook Timers have been increased when slapped up on a hook.
    • Decesive Strike is now Free.
    • 2 brand new generator perks that have been released have allowed me to pop gens faster than ever with my new updated build.
    • Healing has been buffed so I am healing faster than ever now.
    • The spawn logic is either bugged or working as intended, not sure but it spreads me and my friends out so we are splitting up on gens/creating easy pressure.
    • Basekit Borrowed Time and Haste got buffed to 15 seconds from 10.
  • Nazzzak
    Nazzzak Member Posts: 7,571

    If DCing is on the rise then it's definitely a sign of a discontent playerbase. These are people already on their way out the door, and if there's more and more of them joining then it's not a good sign. In 5 years, I can legit count the amount of times I've voluntarily DC'd on the one hand. I'm very anti-DC. But I did have a relapse the other day when I hopped on survivor and there were two of us left at 4 gens, and the killer decided to slug me for the 4k. I'm happy for them that they have the time and patience for that, but i don't. This isn't me condoning DCing, just saying that everyone has a limit where they find turning the game off to be preferable to sitting through it. DBD2 would be awesome btw but I feel like if we get it, it'll be some ways off.

  • ChucksterMainin
    ChucksterMainin Member Posts: 113

    what are you talking about, you need to work on macro gaming at this point. i main Legion and i still win majority of my games. killer perks right now i find are in a very decent spot with a handful of viable builds.

  • Classic_Rando
    Classic_Rando Member Posts: 536

    The fact that you have so many downvotes explains exactly why there is such a DC epidemic. A large percentage of the players here think you should be able to DC and ruin other people’s matches for any reason

  • Classic_Rando
    Classic_Rando Member Posts: 536

    The game crashing constantly is not due to BHVR’s. If that was true, there would be a huge number of people here complaining about crashes. It is an issue with your friend’s hardware.

  • Classic_Rando
    Classic_Rando Member Posts: 536
    edited February 7

    I have fun playing survivor. What do you mean “fix their gameplay?” That’s extremely vague feedback. Everyone has their own definition of “fun” in the game. There are some whose definition of fun is unreasonable - those are the ones who get upset over the slightest thing going wrong in the game and are the chronic disconnectors. And it’s not due to a problem on BHVR’s side.

    Post edited by Classic_Rando on
  • Valuetown
    Valuetown Member Posts: 865
    edited February 7

    Gen Regression Perks have been nerfed, yet they are still powerful, especially when paired with gen blocking perks like grim embrace.

    Hook Timers are 70 seconds instead of 60. Meanwhile gens used to be 60 seconds, now they are 90 (and you have to complete 5 of them!)

    Almost everyone already owned the Halloween chapter. It being free is not changing anything.

    Are you running a full healing build?

    Out of the past 100 matches, 100 of them I have spawned next to the other 3 survivors.

    Basekit BT working as intended against tunneling and camping killers. The only people dissatisfied with this are people that do either of those two things.

    I mean no offense by this, but reading this comes off as a "three glasses" moment for a killer main pretending to be a survivor player, because I don't think any survivor player would say DS being free means anything when more than half the roster has a ranged or a dash ability, making DS absolutely useless; or saying gen regression got nerfed with a straight face after your gen at 70% gets blasted by pain res, grim, dead man's switch, another pain res, grim again, and all of a sudden your hard work was for nothing because the gen has regressed all the way down to 0.

  • Ragna_Rock
    Ragna_Rock Member Posts: 258

    "Gen Regression Perks have been nerfed, yet they are still powerful, especially when paired with gen blocking perks like grim embrace."

    Grim Embrace? Powerful? 🤣10 seconds for a hook (once) is nothing you must be trolling.

    Gens used to be 80 now its 90 (10sec difference)

    "Basekit BT working as intended against tunneling and camping killers. The only people dissatisfied with this are people that do either of those two things."

    Oh yes BT only for tunnelers and camping killers (even though some killers need to camp like hag and trapper) because players would never use their BT to take protection hits and then speed off with the 15 sec of haste! No that could n e v e r happen…

    DS is useless because of dash killers!? A 4 second stun is not enough?! What do you want their power to turn off as well!? Far from useless.

    70% of a gen or 70c (charges) getting hit with a PR + DMS will regress 27c it wont even reduce the gen below half and if you add grim to the mix its 29c for a 10 sec block and 37c for a 40 fully charged one.

    Meanwhile a single surv with a gen build can do a gen in less than half the time on their own and do not need to do well to achieve that either thanks to perks like Hyperfocus + Stake Out and Bardic + Full duration commodious.

  • Valuetown
    Valuetown Member Posts: 865
    edited February 7

    10 second block for each survivor that pairs well into the pain res proc for each survivor, that then blocks for 40 seconds and can force a dead man's switch... yeah that's powerful 😀

    Before gens were 80, they used to be 60. Besides if you care that much about 10 seconds on a hook state, you are a proxy camper, plain and simple.

    I think you are overestimating how long 15 seconds is. Also throwing yourself at the killer to take a hit is a risky play, especially after you've just been hooked.

    Blight, nurse, spirit, huntress, singularity, wesker, Krause, kaneki, Billy, chucky, etc all have abilities that make DS useless. Disabling the power for that time is something people have been begging for, at least for dash killers.

    In your on paper calculation, is the survivor just standing at the generator while dead man's is active for 45 seconds? I'd rather pain res be 50% max progress than having my teammate stand on a blocked gen for half the duration of fixing a new one...

    So you have to spend an entire minute hiding for 4 stacks of stake out, waste another 15 seconds on bardic to have a 50% chance to have a useless roll, all so you can do a gen in 40 seconds... when you could've just spent 90 seconds doing the gen instead of 75 seconds getting your build ready and another 40 for your build to work, and it only works once because it requires a loaded toolbox... yep you got it.

  • Ragna_Rock
    Ragna_Rock Member Posts: 258

    So for every chase that can be on average is about 40-60 seconds a 10 sec stop is powerful? that can only happen three times and a 40 on the fourth that can only happen once, also DMS fights with Grimm it does not complement it, its weak the game could be over before you even get to use it. Saying Grimm is good is a self-report if anything.

    "Before gens were 80, they used to be 60. Besides if you care that much about 10 seconds on a hook state, you are a proxy camper, plain and simple."

    You say that as if its a slur, some killer NEED to camp like trapper and hag so it means the world to them with all the basekit additions given to survs.

    "Blight, nurse, spirit, huntress, singularity, wesker, Krause, kaneki, Billy, chucky, etc all have abilities that make DS useless. Disabling the power for that time is something people have been begging for, at least for dash killers."

    If you cannot find a place to loop in 4 seconds that is on you a killer should not have their power shut off because they did what they are supposed to do that is crazy.

    "In your on paper calculation, is the survivor just standing at the generator while dead man's is active for 45 seconds? I'd rather pain res be 50% max progress than having my teammate stand on a blocked gen for half the duration of fixing a new one..."

    The calculation was a response to YOUR TAKE "70% gets blasted by pain res, grim, dead man's switch, another pain res, grim again, and all of a sudden your hard work was for nothing because the gen has regressed all the way down to 0." I gave the calculation to prove you don.t lose no where near as much as you claimed.

    So you just invalidated your own point in the original post, you just said that you just go to another gen and lose little progress for it meaning its not a big deal and that the main problem your having it team mates just standing there that is a massive skill issue not on the killer if people don't want to move gen.

    "So you have to spend an entire minute hiding for 4 stacks of stake out, waste another 15 seconds on bardic to have a 50% chance to have a useless roll, all so you can do a gen in 40 seconds... when you could've just spent 90 seconds doing the gen instead of 75 seconds getting your build ready and another 40 for your build to work, and it only works once because it requires a loaded toolbox... yep you got it."

    No you do gens and get the value form stake out passively you don't have to follow the killer around most killer having a 32-40m terror radius is big enough that you can get value a lot just for existing. Don't pretend like you can only bring one toolbox and there isn't a perk to recharge it, people like Hens have been able to win in as little as 2min 26 seconds using perks like Bardic and 1234 (count in) so yeah its a big deal. If you don't believe me have a look for yourself.

    Hens Record Vid

    And here are some more examples in case you say "but its just hens".

    image.png
  • Valuetown
    Valuetown Member Posts: 865

    Maybe in a comp tournament the average chase is 40-60 seconds (also you keep ignoring that I mentioned its synergy with dead man's switch, which is 45 seconds, because your argument falls apart if you actually acknowledge it), but in an average game, a sable/mikaela/renato/vittorio are going down within 25 seconds, and the snowball begins for the killer.

    Trapper and Hag do not need to camp. I have played both at red ranks back before they were given buffs and the MMR system was overhauled. Also cherry picking the worst of the worst killers in the game right now as some sort of valid counterargument 😂

    You realize the survivor can only make 16 meters of distance in 4 seconds right? That's the size of ONE tile, the one they were already looping. And with all the awful tiles that exist now… the math ain't mathing on your "gotcha."

    You didn't invalidate anything. You know that a gen regresses during the time it's blocked? And also a survivor isn't perfectly rotating back to a blocked gen after 45 seconds, meaning it regressed even further. But you're right, having to spend another 15-30 seconds finding another generator to start from zero, while letting your hard work on the gen you got to 70% go back to zero is somehow more efficient… what?

    If you required built to last in the build, why didn't you say it? This is your argument not mine, I'm not going to fill in the blanks for you. I also assume you think survivors won't be healing each other during that time because stake out and hyperfocus also proc on healing, so we're back to square one…

    You are giving me random records without any context, with the only person who posted a video being hens after attempting the challenge upwards of 100 times, same with the other records. I too can also wait 100 games until I get an afk doctor or an awful ghostface player with no perks or slowdown to clock a time under 3 minutes… you really aren't proving anything with these stats. Also, I've seen games against a blight end in under 2 minutes so I'm not really sure what to tell you.

  • Ragna_Rock
    Ragna_Rock Member Posts: 258

    "Maybe in a comp tournament the average chase is 40-60 seconds (also you keep ignoring that I mentioned its synergy with dead man's switch, which is 45 seconds, because your argument falls apart if you actually acknowledge it), but in an average game, a sable/mikaela/renato/vittorio are going down within 25 seconds, and the snowball begins for the killer."

    "DMS fights with Grimm it does not complement it" Conveniently skips this then says I ignored them, hilarious. Proof

    25 second chases!? Ok thanks for just saying out loud that you are bad at the game.

    No trapper and hag were chosen because they are heavily territorial I can also say knight, skull merchant as well all heavily territorial.

    Gens regress at -0.25c/s so unless you just twiddling your thumbs there should be no point where you cant do anything except for Grimms 40sec burst that happens ONCE if all get hooked when the game could be over by then.

    "Trapper and Hag do not need to camp" You don't play them properly then got it.

    "You realize the survivor can only make 16 meters of distance in 4 seconds right? That's the size of ONE tile, the one they were already looping. And with all the awful tiles that exist now… the math ain't mathing on your "gotcha.""

    Ok so you don't know how to run most map got it, also " all the awful tiles that exist now" I wish I could see your gameplay.

    "You are giving me random records without any context, with the only person who posted a video being hens after attempting the challenge upwards of 100 times, same with the other records."

    So you don't even have the effort to type fast gens on YT says a lot. Those records are people escaping in insane times proving this is something that is repeatable and in the vid you can even see he does so consistently and its not even he first time he has does this.

    "I too can also wait 100 games until I get an afk doctor or an awful ghostface player with no perks or slowdown to clock a time under 3 minutes… you really aren't proving anything with these stats. Also, I've seen games against a blight end in under 2 minutes so I'm not really sure what to tell you."

    Ok so the killer has to be AFK for you to do well?

    You responded in 15 mins when the vid is 22 mins long so its impossible for you to have watched it. If you actually look at the vid you can see player like a blight who are not bad but still getting 0k in under 2.26 seconds.

    A blight doing very well against all players is different to using perks to speed gens up with little to no input or skill. But hey one killer out of 42 so guess that means killer OP

    look a lot of what you post reads like you don't have much knowledge of what your talking about and are just going off personal experience so I'm going to end it here as I don't want to have an all day back and forth.

  • Valuetown
    Valuetown Member Posts: 865

    but in an average game, a sable/mikaela/renato/vittorio are going down within 25 seconds

    Please show me the "I can only last 25 seconds in chase" that you are so confident that I said. Sorry I can't be all 3 of my teammates and myself during a match.

    Skips what? Also 1) I'm not clicking random links on a forum and 2) you don't get to have other people make your argument for you. But no DMS does not fight Grim embrace, it is literally the opposite.

    Heavily territorial? Are you playing this game like it's 2017 and you're defending release ruin with a bear trap? Everybody knows you set up your traps while corrupt is active and then you chase like normal for hag and trapper, and reset when the time allows. "Territorial." 🤣

    Survivors run at 4 m/s. 4 seconds times 4 m/s is 16 meters in a straight line. Tiles are 16 meters. How do I not know how to run the map when I can't even get more than one tile through it? And by "awful tiles" I mean the double pallet slop that now pollutes every map, you know the one. Where one side has a skinny tree the size of a toothpick and the other has a rock that any killer can lunge around. If that's my "one tile" I get after using DS, I am screwed.

    Ok so the killer has to be AFK for you to do well?

    I would extremely appreciate it if you stopped putting words in my mouth.

    You responded in 15 mins when the vid is 22 mins long so its impossible for you to have watched it. If you actually look at the vid you can see player like a blight who are not bad but still getting 0k in under 2.26 seconds.

    Like I said, I'm not clicking random links on a forum. Also, I would expect a blight to have a 0k in 2.26 seconds because if he was able to get any kills in that time, he'd be hacking.

    look a lot of what you post reads like you don't have much knowledge of what your talking about and are just going off personal experience so I'm going to end it here as I don't want to have an all day back and forth.

    All good, I was getting bored proving your claims wrong anyway. Have a good day 👋

  • MechWarrior3
    MechWarrior3 Member Posts: 5,600

    I play a lot of survivor actually. Everything I have said is valid. They have all been micro buffs to survivors. In no way is playing survivor a "Painful" process which is my whole point. Sure, this experience is different for everyone because everyone has a different level of experience when playing as a survivor. I can only speak for my own.

    I get out and escape pretty frequently.

    image.png image.png
  • IamtheMilkman
    IamtheMilkman Member Posts: 38

    what issues?? The fact that I out played someone at shack with huntress and they dc?

    Let’s stop beating around the bush the majority of ppl quitting is bc the game doesn’t go their way. Not punishing those ppl doesn’t help player retention bc w t f wants to play against bots or with them? Not me nor the next guy.

  • cogsturning
    cogsturning Member Posts: 2,609

    People are probably DCing because of built-up frustrations. You don't DC cause you're perfectly happy except for one little thing going wrong. In basically all my killer matches that have a DC, the match was already mine. That's the big issue, the hopeless point that the survivor side gets to—sometimes very quickly—and now you're stuck running around in circles with no hope of a comeback. Killer always has a chance at a comeback. I've won matches where I've had one hook. Survivor has no such hope. You can't even hope for hatch since the killer will probably slug for the 4k. There's a reason survivors tend to DC more than killers.

    Not everyone minds bots. I had a match today where all 4 people ended up leaving once the match was hopeless and it was just me and their 4 bots—so I finished the match with the bots. I don't need my opponenets as an audience to witness my win. They already knew. That's why they left.

  • IamtheMilkman
    IamtheMilkman Member Posts: 38

    dude, are you screwing with me??? Survivors have so many second chances it’s unbelievable!
    But still the bottom line is “entitlement”. Survivor running a meta build, gets out played, first hook, them dc. Then the rest dc.

    There needs to be harsher punishments for dcing just because the match isn’t going your way. Same with killers in that regard.

    You clicked play, so did the other players. You knew what you signed up for. Deal with what you get rather than be a big baby.

  • cogsturning
    cogsturning Member Posts: 2,609

    What non-perk, basekit second chances do survivors have?

    What mechanics help survivors come back when one is tunneled out at 5 gens?

    Why do survivors tend to DC more than killers?

  • Valuetown
    Valuetown Member Posts: 865

    Everyone knows he's going to respond with basekit BT as a gotcha, and then also ask "WhAt dO kILlErS GeT?" as if they aren't the power role and have way more impactful basekit macro decisions than one survivor can dream to have with 4 perks.

    Please tell me how basekit BT breaks the game when the killer is proxy camping on any dash killer, collects a free hit on the unhooker, and then tunnels the unhooked survivor to another hook state. No perks required for that strategy on killer by the way.

  • BlackRabies
    BlackRabies Member Posts: 1,381

    I honestly don't think the devs can do anything about it. Just too many players with a toxic mindset in this game. It's the equivalent of a class of 2nd graders that starts throwing a fit the moment the game doesn't go their way. If they're just gonne be sore losers about it, then don't even bother to play the game at all.

  • cogsturning
    cogsturning Member Posts: 2,609

    Pretty much daily here someone mentions the endless array of comebacks survivors have yet when I ask what they are I never seem to get an answer.

  • Terror_Misu
    Terror_Misu Member Posts: 209
    edited February 9

    Don't you know? Second chance perks are the answer to everything, which is why its currently getting crapped on as the next big thing to get nerf'd. In fact, most things that 'might' work are probably on or would be on said chopping block quickly. What to do, what to do… wait! Who needs perks: body blocking!

    Body blocking for the team can be valuable! …. if it also wasn't tied to BMing or other BS to 'justify' playing in a -expletive- way by the killer. For every game thereafter. 'I tunnel out the gate because x and y from z games ago happened.' Ugh…

    In all seriousness, I am most baffled that… I believe… all these things above do affect game play. They affect the match in some way. Things like tbagging, pointing… those things do NOT affect game play. YET they are considered the most toxic thing in the game. I just don't understand, but I can link it to a three letter word pretty easily.

    Anyway, sorry lol. I have no answer either!