Psa to people who 99 gates. Please for the love of the Entity, OPEN THEM.

Back in the day when 99ng was meta and doing it with a squad can help. You're leaving your solo teammates out to dry not being able to leave bc they have to open the gate that was 99nd wasting time and distance.

There is plenty of time to get out When they're opened. So please please please PLEASE 🙏 stop 99ng exit gates.

Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,158

    You shouldn't open them asap, but you should open them when you are about to run for unhook (if you want to try), or after killer hooked to prevent bloodwarden and then just leave.

  • Wiccamanplays
    Wiccamanplays Member Posts: 258

    Very few Killers run Blood Warden, so the threat of fully opening gates is dying to EGC… except if someone is down or hooked then it’s not really a threat because it progresses at half speed. In the year of our lord 2026 with Plot Twist, Hope, Adrenaline, Blood Rush, WGLF, 15 seconds of Endurance and Haste off hook, no hook grabs, the option to try and Kobe when 2 Survivors are left in the Trial, and most Killers just using slowdowns that become useless in endgame, I really don’t see the reason to 99 in almost any case.

  • ImWinston
    ImWinston Member Posts: 778
    • I'm a 99% convert to opening them at 100%, period. 🤣I admit my old sins! 🤣 The only thing I'm waiting for now is for the killer to hang any survivors on the ground on the hook, then I open the gate to 100% and go for the save.
  • KayTwoAyy
    KayTwoAyy Member Posts: 1,763
    edited February 10

    Bad advice, sorry.


    The moment that timer starts, the killer can zone a survivor and secure a kill.

    Only ways out of that situation are unforced errors or coordinated teamwork—neither of which give the survivor-in-chase much agency to decide their fate.

    Do your teammate a favor and 99% the gate, identify where chase is happening, and put yourself in the best position to a) body block or b) open the gate as they approach.

    If you can't do either of those things, open the gate and leave so hatch spawns—you're sentencing your teammate to death otherwise.

  • BlackRabies
    BlackRabies Member Posts: 1,381

    I admit. What i really like to do if given the opportunity is leave the gates at 80% just after the last light turns on. Most certainly get someone killed for it. Doesn't make any different outcome for me if I escape with others or leave them all to die. It might be a team game but at the same time it's not. the objective is to escape doesn't matter how even your own "team mates" are expandable resources.

    User name in game been primarily 'Uragirimono' meaning traitor in Japanese. It's fun.

  • runningguy
    runningguy Member Posts: 1,413
    edited February 11

    Exactly, you get it! team mates are a resource like pallets. Handy to have in order to survive and escape but when the gates are powered and open then it doesnt matter how many pallets are left on the map or how many players die, as long as i escape my goal is done.

    Although i will say, i dont leave the gate at 80%, i open it and run straight out. The only time i will leave it at 80% is when i think the killer is chasing someone and that player leads the killer to me before i can get the gate open. Then i will leave it at 3 lights and walk away.

    you play uk or eu servers?

    Post edited by Balrog on
  • TicTac
    TicTac Member Posts: 2,826

    Yeah and those people think they are so special and funny bc they screw their teammates over. There are plenty of games with the goal to betray, but people who do it in "normal" games are just weird.

    Then they say its just a game, but that also applies to many outdoor hobbies. It would be like playing football and your goal is to kick the ball over a fence, so the others get screwed over. Nobody would think thats acceptable.

  • TicTac
    TicTac Member Posts: 2,826
    edited February 11

    I see you like a toxic community. Its pretty easy to spread it in DBD. Just screw one guy over. Then they ruin it for some other people and then they multiply again.

    And if you do it as killer to survivors or the other way around, it works even better. I know some players who really hate the other side. Every single player on the other side. I could argue, but some people just like a toxic environment, so what can i say?

    Post edited by Balrog on
  • runningguy
    runningguy Member Posts: 1,413
  • Mr_K
    Mr_K Member Posts: 10,420

    My opinion, don't 99 a gate and leave without good reason. Be able to open so if a teammate is being chased, they don't need to stop for the door opening animation.

  • runningguy
    runningguy Member Posts: 1,413

    Interesting way to say "I can't think of anything specific in the game that suggests dbd is one of the "normal" games lol.

  • TicTac
    TicTac Member Posts: 2,826

    I didnt think i needed to explain the "sun is hot"-fact, but fair i shouldnt judge capabilities.

    In simpler understandable terms: DBD is not Among Us or any other traitor-game. One obvious fact: there are no hidden roles.

  • Terror_Misu
    Terror_Misu Member Posts: 207

    I… cant help but like what you're saying. Pease continue!

    I didnt think i needed to explain the "sun is hot"-fact, but fair i shouldnt judge capabilities.

    LMAO!!!!!!!! Slay, slay, slay!

  • runningguy
    runningguy Member Posts: 1,413

    The fact a survivor can have a hidden objective which goes against others players objectives says there could be a hidden role. An example would be, 3 survivors trying to do gens and escape whole 1 survivor has a totem challenge. Doing all totems does nothing for the "team" goal of escaping. Another example would be someone doing a hatch challenge, how to get hatch to spawn? When all other players are dead or already escaped... We all know survivors refuse to just leave when they open the gates they will wait out the timer if they can so dead team mates is often only way to get the hatch.

    A survivor with a personal goal/challenge that is not known to the rest of the team and actually hinders the rest of the team sounds a lot like Among Us.

  • Terror_Misu
    Terror_Misu Member Posts: 207

    If a new player comes to DBD directly from a gaming background of games like Among us, should they be punished in game for such behavior? I mean, DBD itself states survivors can be unreliable at best. Still, going from Among us to DBD does make it make a little more sense. Not advocating for it, but it makes sense. If you were doing this and NOT new, or ratting, then you should move along to the next game, imo. Thoughts?

  • brewingtea
    brewingtea Member Posts: 766

    It's ok to 99 if you're going to sit there and babysit the handle. But if you need to leave, yeah, strongly consider just opening it.

  • runningguy
    runningguy Member Posts: 1,413

    My thoughts are, each to their own lol. New or not, people can play the game how they want. That's the good thing about dbd.... Multiple way of playing. Players can stealth, loop, join SWF, go solo, save the team, leave them to die.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,771

    This is exactly right - it's not a black and white situation. There's a lot of gameplay factors to consider when opening gates or 99'ing them. If I'm solo queue and there's a team mate hooked, I know I will open that gate as I will be going back for the save and not staying around the gate area - however, if someone is in chase, and you don't know where on the map they are, and therefore you won't be randomly running over the map, it's often best to 99 the gate and wait, and be reactive if the chase does come towards the door that you are at.
    So many gameplay options like most things in DbD, there's not always a simple "this is right, this is wrong" scenario.

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited February 11

    TBH the fact that there is such a simple and easy method to delay the start of the EGC is why its even a discussion in the first place. The only risk involved with what essentially amounts to adding free time to the timer via delaying its start is entirely dependent on someone not being able to instantly flip it the moment the killer starts approaching. If 99ing itself was addressed in any way since the EGC was introduced, it would feel more like a strategic choice and less just a pitfall for players who want the gate to open for them like an automated door as they get chased toward it.

    I just don't understand why it still works this way when a soft timer for the end of the game functions around it. You would think it would at least decay instead of having the actual choice be "if it's 99ed and someone not in chase is standing next to it, there is no risk" on maps outside of maybe Hawkins where visibility is short. I mostly just acknowledge that someone being chased to a 99ed gate without anyone to pop it open for them is why there are times it might not be the right call.