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Why Making the Blight 4.4m/s is a Bad Idea

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Comments

  • radiantHero23
    radiantHero23 Member Posts: 5,082

    You do know, that there are two sides right? The one playing the killer and the one playing against. I can speak from experience, that it doesn't feel great to be walked down at a loop by a blight / Ghoul, forcing the pallet drop, just for them to break it, catch up in seconds before you can make it to any other resource and get hit.

    If we primarily look at how a killer feels when playing them, then we should also remove the fatigue animation from nurse right?

    No. It's there to give the survivor a better chance of getting away and losing line of sight.

  • Wyndsor
    Wyndsor Member Posts: 30

    Well that's the thing.

    People believe you should never go down to an M1 killers.

  • ControllerFeedback
    ControllerFeedback Member Posts: 683

    ok but you can balance a thing without making the changes feel arbitrary and clunky.

    4.4 m/s Blight? sure, I can see it. adjust the amount tokens, token recharge speed, movement speed, turn rate, add-ons, etc in a thoughtful, precise manner? hell yeah. remove the pallet break from rush attacks? big fan. make the killer lose their power when breaking a piece of wood with no extra audio/visual feedback work when no other killers in the game suffer from such a mechanic? it just feels gross and unpolished.

  • Shroompy
    Shroompy Member Posts: 7,916
    edited February 13

    The key difference between the 2 is that Nurse's power completely nullifies pallets and anything LoS she can still play around due to being able to just go through it. Blight still has to play around these things.

    Something you made me realize as well is that I think there's conflicting opinions due to what we see as an issue. Personally I don't think Blights who just walk forward and then use their power to catch up is much of an issue. Boring? sure, but to me that person is just not playing the killer correctly. What I'm concerned about is that someone went on a 2k+ winstreak, and I can assure you he didn't do that by just holding W and beating through every pallet.

    Post edited by Shroompy on
  • Abbzy
    Abbzy Member Posts: 3,122

    The key difference you missed is that nurse is 100% dependent on her power compare to blight because she moves slower than survivors so she needs very strong power but blight can play as m1 115% speed and than use few rushes to secure a hit or use his power to trawel across the map which nurse cant do.

    There is reason why nurse killstreak isnt same as blights and why comp survs consider her weaker than blight even the fact he was nerfed through years since his record killstreak.

    Making blight 110% saves his power because 110 needs good,strong power and making him loose two tokens after preforming pallet break action just shuts those that say he needs same as ghoul (which is truth in this matter), these changes wont kill blight or make him unfun to go against they will just force him to use more of his power which is why people like to go against him.

  • Shroompy
    Shroompy Member Posts: 7,916

    There's a difference between your first statement. Her power isnt strong because she moves slower, she moves slower because of how strong her power is.

    Nurse is also still considered number 1 by a large majority of the player base and all it takes is a really good Nurse to remind you. Her one weakness is LoS breakers and that can be rectified with aura reading, of which there is plenty. When it comes to mobility its definitely not as good as Blights in most scenarios but what people forget to consider is not everything is a straight line. There will be obstacles or even different elevations in the way when youre trying to go somewhere and that is something she doesnt have to worry about, meaning she is a lot less map dependant than Blight.

    If they ever make it so aura reading no longer works when using her power, Blight might just take the number 1 spot. But as it stands right now when comparing her to Blight, her lethality more than makes up for her mobility.

  • Shroompy
    Shroompy Member Posts: 7,916

    Winstreaks shouldnt be a metric on their own when it comes to balance. There are people out there who have gone on 100+ winstreaks with weaker killers and by no means do these killers need nerfs. Its more a metric of skill since its not like your average joe can pull it off so easily, but it can get to a point (like the 2k+) where its a bit ridiculous and is a sign that something needs to change. Its why I tried to tackle the power it self, and not his base movement speed

  • Abbzy
    Abbzy Member Posts: 3,122

    Thats only thing they can nerf ho make her more healty and thats less time of auta reading when she is charging her power or none (still I will more likely go against nurse that has aura build than the 4 slowdown nurse especialy now where map offerings arent guarantee map as before).

    You cant berf nurse much without crippling her, she would need rework more than blight who needs just few changes and he will be solid strong killer.

    Nurse beats blight in lethality but blight wins in long game where his speed and agressive nature are more lethal than nurse.

    Personaly I did these archives challanges where you have to get 4k with 3 base perks wraiths and huntresses and I couldnt do it with nurse (even when I better with her while I played her less than blight) I got rushed and her lethality against survibors that know how to run her isnt that huge but I did it with blight easily compare to nurse and without addons almost perkless because these perks of these killers have almost no effect maybe huntresses hex does something but it got cleansed fast, I find blight superior esecialy against very good survivors.

  • ONSAN
    ONSAN Member Posts: 204
    edited February 15

    *Lowering the movement speed to 4.4m/s doesn't make much difference. *The most effective way to adjust the Killer is to adjust their unique abilities (including add-ons). *The game is simple. *Because the game is simple, player skill has simply a big impact. *The game feels complex because you've been playing it for a while. Veteran players have gained knowledge of the game over time and find it difficult. *Some players prefer stronger Killers, regardless of experience. *Lowering the movement speed to 4.4m/s will make it boring for many people. *Lowering the movement speed will make players who are already bad at using blight feel like they're just moving slower. *Good Nurse players walk a lot. * The proposed adjustments are worth testing. However, Current testing methods (PTB) cannot accurately evaluate the product. This is because there are people who over-advertise and people who believe in over-advertising. Testing methods need to be improved.

  • radiantHero23
    radiantHero23 Member Posts: 5,082
  • radiantHero23
    radiantHero23 Member Posts: 5,082

    But shouldnt a killer have to use their power correctly to consistently win?

    If I constantly miss my punishment of the damned as PH, I will most likely lose the game.
    Blight though? Walk them down at pallets, then use power to get an almost free hit. CCompared to PH, you dont even lose that much time if your chase isnt successful, as you can start a new one in literally seconds by rushing across the map.

    The problem I see, is that you dont need to play much better against most survivor teams in public lobbies. You can force the pallets and play "incorrectly" but still easily win a majority of your matches.

  • ControllerFeedback
    ControllerFeedback Member Posts: 683

    yeah sorry I wasn't clear, I was half alluding to ghoul's situation with that one. it feels gross on ghoul and it'd feel equally gross on blight. and yet it didn't stop the griping about ghoul nor would it stop the griping about blight. like if we're gonna be arbitrary with our game mechanics (in this case arbitrary cooldowns) we might as well go full arbitrary and make gens against high mobility killers take less time to account for the massive advantage mobility gives in this time crunch game.

  • radiantHero23
    radiantHero23 Member Posts: 5,082
    edited February 18

    Its not arbitrary. Its about promoting a playstyle. Just like they did with Pyramid head. They nerfed his zoning twice. First when he was able to hit out of dragging his sword without any cooldown and a few months ago by reducing his movement speed while dragging. With these changes, they clearly want Pyramid head - players to use their power to actually hit survivors and not solely use it for zoning into free hits.

    Same with Ghoul and Blight. Ghoul players, at least when he came out, almost never mindgamed any pallets. Why? Cause they could just force the pallet, break it, catch up and get a free hit. Not only do they get rewarded for the laziest way to play, they also get rewarded, as they do get the hit without wasting much time but also create deadzones in the process.

    Blight at least has to manuever around obstacles after breaking the pallet. It doesnt make the playstyle much better though. Force pallet → break pallet → catch up → get free hit → continue chasing / leave and get a new chase in literal seconds due to s-tier mobility + create deadzones in the process.

    The killer breaking a pallet should give survivors a bit of time to get away. Its a trade. Killer gets rid of resources for later but loses a bit of time. This (OG Ghoul) / Blight playstyle almost entirely shifts this interaction to benefit the killer.

  • MrMori
    MrMori Member Posts: 1,943
    edited February 18

    Not bad changes. I don't mind them making Blighted Crow basekit if they also remove any bonus rush speed addons, as well as reduce rush tokens to 4. Right now Blight is just too oppressive with Rat+Crow, but might struggle against very good players without it. It's an awkward place to be, but overall he's just too strong.

    I think an issue of making Blight 4.4 is that if his power becomes less reliable to get hits, and he also isn't able to play tiles M1 properly due to being 4.4 he could actually end up pretty mediocre. I suppose there's many players that wouldn't have an issue with that, but I'd rather keep him decently strong but not OP. At this point, I just want BHVR to address him and Nurse and a few other top and bottom tiers. It feels like it's been so incredibly long since they've done balancing tweaks on so many killers that could need them. Like they're scared to touch it or they'll mess something up somehow, and I sort of get that but come on.

  • Abbzy
    Abbzy Member Posts: 3,122

    Making blight 4,4 only makes him worse on loops when he palys as m1 killer without using his power but if his power is mostly untouched he will be the same even in hads on great blight mains like lilith omen or momo becasue majority of their hits comes from his use of his dashes around loops.