Springtrap buff
Changes:
→ Now has undetectable for 60s (was 20s)
→ When revealed he immidiately loses undetectable and can't regain it for 20s
→ Wind up down to 0.8s (was 1s)
→ Axe recharge down to 5.5s (was 7s)
→ Successfull axe hit recharge down to 8s (was 10s)
→ Grab distance increased to 3.5m (was 3m)
→ Angle for valid grab increased to 60 degrees (was 45)
→ Increase security door teleport speed by 20 %
→ Jumpscare/grab duration decreased from 4.2s to 3.5s
Comments
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60 seconds of undetectable come on man be realistic.
-1 -
I only agree with reduced axe cooldowns. Everything else is unnecessary.
-1 -
What exactly do think Springtrap is missing and what these buffs fix?
1 -
It makes whole door system more important while there can be more changes done, longer reveal, increased range so on.
0 -
Interactivity. It's buff to his unique grab system mainly while making doors more interactive and rewarding.
1 -
I think it'd be better if he was just permanently Undetectable until someone reveals him with a camera.
It's odd how optional the cameras are currently.
0 -
Do you find it hard to get AxeGrabs on Survivors? I always seem to get like 2 to 3 per game, is that too little?
0 -
Indeed. You have the prompt but perform melee instead, it's very inconsistent.
0