The Dredge Buff and rework idea suggestion
The Dredge
- Reign of Darkness:
- Movement speed while charging or holding Reign of Darkness increased to 4.0m/s (up from 3.8m/s).
- Teleport:
- Base Teleport speed outside of Nightfall increased to 22m/s (up from 19m/s).
- Time required to exit a locked locker decreased to 2 seconds (down from 2.25 seconds).
- Nightfall:
- Charges required to trigger Nightfall decreased to 200c (down from 300c).
- Nightfall charge rate while staying inside a locker increased to 8c/sec (up from 6c/sec).
- Damaging a Survivor’s health state (Healthy to Injured OR Injured to Dying) now grants 15c Nightfall charges.
Add-on Rework and adjustment
- Follower's Cowl: Increases Teleport speed by 2m/s.
- Mortar and Pestle: Increases maximum Teleport Tokens by 1, but decreases Teleport speed by 3m/s.
- Wooden Plank: Breaking a pallet grants 5c Nightfall charges.
- Haddie's Calendar: Decreases the time it takes to exit a locked locker by an additional 0.25 seconds.
- Air Freshener: If a Survivor is within 10 meters of a locker after a Teleport is completed, they scream and reveal their location.
- Fallen Shingle: While Reign of Darkness is active, the Nightfall charge rate is increased by 20%.
- Destroyed Pillow: During Nightfall, the repair progress of all generators within 16 meters of The Dredge is revealed by the intensity of their Auras.
- War Helmet: During Nightfall, if you are stunned by a pallet within 20 seconds of completing a Teleport, that pallet is instantly destroyed.
- Worry Stone: While Reign of Darkness is active, if a Survivor locks a locker, your Remnant instantly moves to that locker and the Survivor’s Aura is revealed for 6 seconds.
- Sacrificial Knife: Increases Nightfall charges gained from damaging Survivors by 50%, but decreases maximum Teleport Tokens by 1.
- Iridescent Wooden Plank: During Nightfall, hitting a Survivor within 4 seconds of returning to your Remnant puts them into the Dying State instantly.
Comments
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Sadly all of the low tier killers need buffs (Dredge, Trapper, Legion, Skull Merchant, Hag, Ghost Face) but BHVR doesnt seem to care about those, so realistically, I wouldnt get my hopes up
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TBH as a Dredge main I don't think he needs that significant of buffs; the add-on changes are what are really needed. I basically run Doll + Recorder every single game because everything else sucks.
Looking at locker density would go a long way to help as well. So many killers get their unique interactables scattered throughout the map, I don't think it would be particularly difficult to do the same thing for additional lockers when it's Dredge. I really struggle on maps like Coldwind, Shelter Woods, and The Game because lockers just don't exist in half the map.
Anyways, nice write up. In particular I'd love to see us finally get some Iri add-ons that actually do something. :P
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