Giving up seems to be so common now, why?

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Comments

  • Junylar
    Junylar Member Posts: 2,257
    edited February 13

    You can crawl to the shack and then around the map, like you usually do in search for the hatch. You can crawl there in advance, like again, survivors usually do when they camp the hatch. That's still "agency" by your definition: they still can do somewhat meaningful actions.

    Pretty sure you're just trolling at this point because you can't counter my argument.

    But you are the one who is doing the hairsplitting here, as if "just push them out" is not trolling enough. You are looking for minuscule differences in essentially the same situation to justify the disparity between the freedoms that survivors and killers have. I only show you that two can play this game, and you can "just crawl out" the same way the killer is supposed to "just push them out". It might sound ridiculous only because the original of this mirror reflection is also ridiculous, which you refuse to acknowledge.

    The thesis stays the same: survivors can leave when they think they've lost, the killer can't leave until all survivors are done with him. Similar situation, different privileges.The injustice of this is obvious to any unbiased player, but those who only play survivor just want killers to suffer, so they try to "justify" it by saying "hey, just swallow the humiliation :)", an "argument" which somehow doesn't work when used against survivors themselves.

  • CrypticGirl
    CrypticGirl Member Posts: 1,575

    It's not trolling, and it's not hairsplitting. Survivors have the option to abandon, Killers have the option to push Survivors out. Both roles have options. It really is that simple.

    You're the one hairsplitting by saying stuff like, "Survivors can just crawl." Sure, we do have that option, but we don't have to do that any more than you have to stand at the gate and watch the Survivors teabag.

  • Mr_K
    Mr_K Member Posts: 10,420

    How is it greed? We are far past the time for refunds. Money is not what's stopping changes.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,029

    The other main difference with this is that killers can still obtain kills in "exit gate" situations. Especially overconfident and cocky survivors will make mistakes, or leave the exit gates entirely.

    People can't tell me that they haven't gotten the right angle even once to backflip a survivor back toward the map. Because the benefit of being the "power role" is occasionally getting to be the one who dishes out the "find out" part.

    I still remember a game almost 2 years ago now where I struggled as pig and just opened the doors for them. But they all stayed in to make sure Nea for her hat off before leaving. I didn't even care about securing that kill, so I just was waiting in a jungle gym nearby and they came to throw pallets and I kicked them without really committing. Until Feng made 2 mistakes, one that let me get a hit in and she dropped her flashlight because franklins. She was so unconcerned/overconfident that she turned around to get it and gave me a free down more than halfway through EGC. I turned that mistake into a 2k.

    Not saying this is common, but it's certainly possible for killers. This isn't possible for slugs.

  • solidhex
    solidhex Member Posts: 933
    edited February 13

    Because this game is frustrating at its core. i came back after a 1 year break and the gen rush is insane. the pallet densitiy makes skill expendable. back then there were strong meta perks to circumvent the core problem. Most perks nowadays feel more like "feel good options" but the anti-gen perks are still the strongest. The problem is, there are extremely strong and oppressive killers and very bad ones who will suffer. Those inconsistencies are the problem, not the perks. You can't balance the game if there are killers who will ignore obstacles and the already weak ones will suffer even more.

  • Ryuhi
    Ryuhi Member Posts: 4,687
    edited February 13

    Not saying this is common, but it's certainly possible for killers. This isn't possible for slugs.

    Were all of the perks to do so removed from the game? If not, then yes, it is still "certainly possible" even if not "common." The problem is these perks now have zero reason to ever be brought into a match and nobody ever wanted to invest in that safety net anyway, but its easier to focus on the slight possibility of a survivor messing up their positioning when actively delaying the end of the game to taunt when they could take a micro step forward and just leave.

    Honestly kinda tired of the absolute cherry picking that goes on with the exit gate, when the crux of the whole situation is quite literally the survivor's to lose rather than the killer's to win. All of it predicates on the survivors to be overzealous in their taunting to the point that they leave an opening for a mistake, and not that the situation is entirely within their control to even remotely fail at. Just leave and take your win instead of coming up with obscure hypotheticals involving handing a turnover on a silver platter as some kind of gotcha like a killer W/Sing until the hatch spawns underneath a survivor isn't also equally both technically possible yet wildly improbable requiring the planets to align just right.

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  • runningguy
    runningguy Member Posts: 1,409

    if it is not possible for slugs then how have i been able to crawl to hatch as a slug? i have even recorded a couple of these situations. The most recent was v twins, i crawled, i escaped.

  • runningguy
    runningguy Member Posts: 1,409

    i would add a little delay to the last survivor being able to abandon too. maybe 10 seconds? This would allow them to abandon if the killer decides to be toxic and bleed them out intentionally or when the killer slugs for 4k but it would also allow the killer to actually hook the player not a bot. The abandon is too instant and not always necessary imo.

    Or killers should have the same as what survivors currently have, a way to instantly abandon to skip the end match celebration (and avoid MMR loss like survivors can)

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,029

    Were all of the perks to do so removed from the game? If not, then yes, it is still "certainly possible" even if not "common."

    I didn't run anything of an end game build whatsoever. Franklin's still makes people drop their item, even if it doesn't drain the charges.

    So yes.

    And my point here is essentially exactly that: this is all base kit for killers. You can hit people out without any perks whatsoever. On every killer.

    Honestly kinda tired of the absolute cherry picking that goes on with the exit gate, when the crux of the whole situation is quite literally the survivor's to lose rather than the killer's to win.

    This is still a pvp part of the game. In fact, I'd argue that in a properly balanced pvp game that capitalizing on or even forcing errors from your opponent is a core part of the pvp.

    The killer has options. You can force them out and shorten your timer and even have the chance to capitalize on mistakes and overconfidence. You can go ignore them completely, and possibly lure them from the exit gate entirely. You can go earn BP.

    None of that is available to slugs. The PVP is over for that scenario, there's no base kit mechanic, no capitalizing or forcing mistakes, no way to earn BP or even ignore them entirely since you can't physically even get away.

    There is a difference between "I have no options and the game is actually over" and "I have options and think the game is over, but I refuse to even acknowledge those options exist".

  • Ryuhi
    Ryuhi Member Posts: 4,687
    edited February 13

    I didn't run anything of an end game build whatsoever. Franklin's still makes people drop their item, even if it doesn't drain the charges.

    That doesn't refute anything I said. Those perks actively disprove your statement of impossibility, by emphasizing that there IS an available solution that people actively refuse to utilize. And again, the abandon system actively discourages anyone from even making that investment even more than their entitlement already did before it was introduced. Its the same exact argument of "if it bothers you, just bring X" that gets used in every single discussion about any problem in the game for either role regarding a problem that has a cost related solution, and I'm using it for consistency's sake to dispel hyperbole more than as a dismissal.

    And my point here is essentially exactly that: this is all base kit for killers.

    Thats not a comparable point, since it is something that falls within the structural differences between roles similar to how the killer cannot leave a match that has not fully concluded. You can put it under a microscope to force a false equivalence, but thats like saying survivors can be blinded by flashbangs and therefore it is unfair they cannot have lightborn. And as someone with light sensitivity issues, if I saw multiple flashbangs in the lobby I would waste a perk slot on that. If the killer were elimination based or the survivors were load bearing, it would change the scenario entirely both in its limitations and role specific considerations.

    You can hit people out without any perks whatsoever. On every killer.

    You can also move your King during a checkmate scenario in chess, but are not required to because the game has officially concluded. No matter whether you're a grandmaster or a beginner. Like I said, there's always such a laser focus on specifics that are used to purposely misrepresent any opposing argument on this subject.

    This is still a pvp part of the game. In fact, I'd argue that in a properly balanced pvp game that capitalizing on or even forcing errors from your opponent is a core part of the pvp.

    It is, note the forcing part. Survivors gloating and dangling their hand over a lion's mouth before losing said hand is not the same as the lion luring said hand to be within their reach. It is not a scenario that is the killer's to win, it is the survivor's to lose, and there is a massive difference between the two. Anyone who understands how concepts like running the clock in genres like fighting games work is very familiar with how different those two statements are.

    The killer has options. You can force them out and shorten your timer and even have the chance to capitalize on mistakes and overconfidence. You can go ignore them completely, and possibly lure them from the exit gate entirely. You can go earn BP.

    Again, they are not options any more than something like running around in the finale of a TF2 match choosing when and where someone eviscerates you are options. Trying to use BP as jingling keys does nothing about the actual dilemma at hand, and is often met by survivors spamming loud noise notifications instead of actually leaving. Survivors would not accept being able to play with pogs or jax on the ground while bleeding out for a pittance of BP, they want to be able to leave the moment they feel their win is no longer reasonable to expect.

    None of that is available to slugs. The PVP is over for that scenario, there's no base kit mechanic, no capitalizing or forcing mistakes, no way to earn BP or even ignore them entirely since you can't physically even get away.

    The hatch can spawn right under your belly, which is again, equally unrealistic as expecting the killer to have any influence over survivors who are on the winning side of a check-mate scenario. You only attribute agency to that because they get to choose the duration of their loss, specifically in a way that is intended to be frustrating. Would you agree to giving killers the ability to end the match the same as swatting all survivors out, but being able to do so in a single action instead of 1-8+? Or do you prefer seeing killers take their frustrations out on the next group of survivors? Would you find it acceptable if survivors had parity with how they needed to take their abandon in terms of activity and submission? Nobody ever answers that question so I would honestly like to know since it gets brought up so often as a thing they're not "allowed" to do, and the choice BHVR made makes sure they would never be expected to.

    There is a difference between "I have no options and the game is actually over" and "I have options and think the game is over, but I refuse to even acknowledge those options exist".

    Then why are some of the abandon conditions for survivor well beyond the latter? Thats the reason people try to make the case about the exit gates, because there are actual true checkmate scenarios that get ignored in how everything works, while survivors can nope out during a simple check. Its not about attacking the side you don't agree with, its about actually allowing yourself to have logical consistency despite your personal feelings.

  • random1543
    random1543 Member Posts: 452

    That's the issue there is no killer bot in 1v4. when the killer leaves the match just ends, if there was a killer bot in 1v4 I think most people would be ok with more abandon situations for killer.

  • runningguy
    runningguy Member Posts: 1,409

    The fact there is no bot is irrelevant, it makes no difference if the game just ends at that point. The killer can abandon and just end it when no gens are done in 10min so it can be an option even with no bot to replace the killer. It seems most people just dont want the killer to bypass the end match taunting but they are ok with survivors bypassing it when its done to them.

    Also, the match just ending when the killer abandons when all survivors are at the gate waiting would have no impact on gameplay at that point, The match has been played out, no difference if the survivor walks an inch to end it or if the killer ends it….i mean survivors have no issue skipping the end of the match when they are about to be mori but they dont want the end skipped when the killer is about lose and get taunted, its an ego thing plain and simple.

  • Philscooper
    Philscooper Member Posts: 660
    edited February 14

    Because he has been bugged for 9 months and refused to killswitch him.

    But when streetwise was a bug or fog-vials were bugged, it got switched or nerfed to the ground. (Same year this happened)

    But kaneki got neither, people happily abused a BUG for 9 month until they fixed it.

    Not balance issue, Several BUGS.

  • random1543
    random1543 Member Posts: 452

    It can have a effect on gameplay if you think about it for more then a few seconds.

    the post I replied too wanted the killer to abandon when the gates are open. in that case the killer can just open the gate and leave, denying any challenges or glyphs they may of wanted to do.

    you can say "oh but the match is already ending" but until there is a killer bot it is not fair. legit just afk/ (which survivors cannot do or they get penalties due to afk prevention and go next)

    If the situation is exactly as you laid out "ALL remaining survivors are in the exit gate" then sure give them the abandon but that's not what post I replied to was advocating for they where advocating for abandoning once the gates are powered.

  • runningguy
    runningguy Member Posts: 1,409

    Technically a killer going afk is reportable as a mod on here recently confirmed. It is reportable due to not playing the game as intended.

    Like I said, the killer can abandon after no gens have been done in 10min... At that point if survivors have not done whatever challenges they were doing, tough. Survivors doing challenges is not a reasonable excuse to justify wasting the killers time and not allowing them to abandon, if it was a valid reason to deny killers the abandon situation then it wouldn't be allowed when survivors are not doing gens but instead doing challenges.

  • random1543
    random1543 Member Posts: 452

    im not arguing about the 10 min time out if a gen is not complete, it is a completely different situation to the killer being able to abandon once the gates are open.

    One is added to avoid the killer being basically held hostage by stealth survivors. eg. last two survivors just hiding for hatch and killer cant find them. a gen is not not being done within 10 mins in normal gameplay or everyone is going to be dead, even if they are doing glyphs and challenges. (I've seen your posts before saying you play stealth and for hatch so you should understand extreme hiding) side note 10 mins is a really long time in terms of a DBD match, my longest match in my last 20 matches was 13:05 mins

    one is a end game situation the game is able to proceed you just have to wait for the end game timer, much shorter then 10 mins requirement regarding the gens. The gates are always going to be open during normal gameplay unless everyone is dead before they open

    Yes survivors have more abandon options, but I guarantee you if survivors did not get replaced by bots they would have one abandon option, that being when all are downed or hooked.

    I am not opposed to killers being able to abandon and have made threads with abandon ideas when they are being held hostage and ways they could let the killer abandon but continue the trial for survivors, all they need to do is add a killer dc bot, without one its not reasonable, especially in situations such as as soon as the gates are open which was the original comment I was replying too.

  • Abbzy
    Abbzy Member Posts: 2,807
    edited February 14

    They wont do this becaue it would cause outrage in some survivor part of players that want to thrill and give you these tbags as assertion of dominance even with fact its like small dog barking behind tall fence, if that fence wouldnt be there he would poop himself and was silent, same here just remember how many survivors tbag you infront of closed gates I dont recall none.

  • runningguy
    runningguy Member Posts: 1,409

    Im pretty sceptical that survivors would be ok with killer abandoning if there was a bot to replace the killer because the only reason they hang around is to taunt the killer. Even if a bot replaced the killer survivors would still not accept the possibility of killer abandoning as they wouldnt be able to taunt the killer at end game ever again. There will be some that say "if the killer had bots to replace them then sure let them abandon" knowing full well its unlikely that we will get killer bots.

    killers only get to abandon when they are winning….if no gens are being done then the killer is doing their job and applying gen pressure to stop them from getting done. When server ends after 1 hour of being in the match, all survivors are automatically killed. The killer has a choice, keep playing a match they are winning or abandon it. Same when killer slugs everyone, they all abandon leaving bots and the killer can then abandon losing the match they have just won. Hardly any surprise killers generally dont abandon. Not only that but the killer being held hostage by hiding survivors was dealt with when they added the improved afk crows, yet killers can still abandon if they choose to.

    Regardless of the reasons why the killer can abandon (held hostage or not), killers do have the choice to abandon and can instantly end the match even if survivors are doing challenges. If survivors have not done their challenge by the time the gens are done and the gates are open then its no different to if they havnt done them after no gens are done within 10min. They have the whole match to do them so its a bit of a poor reason to justify the killer not being able to abandon imo. "we know you lost killer, but you cant abandon because im not done with my challenge"….ye i dont buy it for a valid reason.

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  • Yords
    Yords Member Posts: 5,798

    id rather die and move on to the next game than play with a damn clanker

  • Abbzy
    Abbzy Member Posts: 2,807

    Yeah this thing happens a lot (especialy in 2v8) and others seenit as dc but it can be server issue or even ddos attack so I dobt think all its just dc which is made by that particular player.

  • Mr_K
    Mr_K Member Posts: 10,420

    Negligence is not greed. Please explain the greed? Or does killers having long term bugs represent greed? Those darn Legion mains are very greedy, yeah?

  • Alther_Primus
    Alther_Primus Member Posts: 160

    Honestly, allowing Killer to Abandon once a gate is open would be a massive QoL update for Killers since they wouldn't have to trudge their way to both gates or AFK in the corner. I feel like not having to deal with the absolute joke of an endgame 'phase' would help some killers chill out more.

    Sadly at this point being a jerk to the killer in the gate is such a core part of the game that I'm pretty sure 80% of Survivors would uninstall overnight if they couldn't BM the guy who chose to spread hooks with a low tier killer instead of tunneling at 5 gens with Blight.

  • runningguy
    runningguy Member Posts: 1,409

    100% agree, due to the end game celebrations the killer has to endure the vast majority of the time they lose, its often best to make damn sure they dont lose….via any means. Tunneling, slugging, camping, whatever "toxic" tactic they can to make sure they avoid this end game nonsense as much as possible.

    The survivors that often complain about killers tunneling at 5 gens….look at your peers that tbag at the gates, they are probably one of the reasons killers are tunneling you out asap.

  • Ryuhi
    Ryuhi Member Posts: 4,687

    Likewise, many survivors feel the need to be sore winners because they might have dealt with the toxic type of tunneling (no, most tunneling is not but yes, it does exist) or W/Sing or whatever reason they justify as well. Everyone should be better regardless of role, but you're certainly right in how these things bleed into the next game as much if not more than the current one. Thats why I feel like some solution should be found even if it can't be parity with what the devs have decided thus far.

  • Philscooper
    Philscooper Member Posts: 660

    if they killswitched ghoul, people wouldnt have been to incentivised to buy him and his cosmetics.

    because he hasnt been killswitched, people happily got their money's worth, bought him and maybe his 15 dollar rize skin, which seems to have worked out with no consequence.

  • Mr_K
    Mr_K Member Posts: 10,420

    Yes, but Ghoul was three chapters back, almost a year. The greed of initial sales was over long ago. Other killers have been nerfed far closer to their release date.

  • Phantom_
    Phantom_ Member Posts: 1,437

    From what I've seen, they mostly do it due to gameplay:

    Survivors who get tunneled or slugged to bleed out DC.

    Killers doesn't like the map (eg Billy on RPD) and DCs. Or they're trying to do their Adept, so the game is generally rougher when the survivors are playing like they normally would.

    Other reasons: cheaters/hackers (who come in surges, even rn in 2v8). People with very high ping / lag. DBD servers being DBD servers, somehow they've gotten worse over the last year.

  • Philscooper
    Philscooper Member Posts: 660

    The greed being he was bugged for 9 months, not 1 or 3, the entire duration 24/7, always bugged.

    Kidnap tech for 6 months

    Then biting through walls (yes that was apperently a bug fix) for 9 months

    And after that was the big vaulting hitbox, which caused unfair injuries. For 1 month (8 month post release)

    They could have easily switched him, fix the bugs and enabled him, but they didnt. Because of money.

  • Mr_K
    Mr_K Member Posts: 10,420
    edited February 20

    I'm thinking you don't know what greed means or just using it to flair up outrage because not fixing bugs is not greedy when you cannot explain how it's impacting sales.

    Those that wanted the Ghoul have already purchased him and are way outside the ability to get a refund. They could nerf the hell out of him with no financial impact. In fact, that what BHVR did for many killers preceeding The Ghoul leading to many calling it a rug pull.

    Don't confuse incompetence for malice.