Should Nemesis get more Zombies in 1v4?

ArkInk
ArkInk Member Posts: 1,104
edited February 17 in General Discussions

Ever since Nemesis got 2 more zombies added in 2v8, there's been a lot of discussions about how much more present and threatening they feel compared to regular matches, and it's got me thinking.

Either made basekit or as a side effect to all the add-ons that affect Zombie speed and Detection rate, what do you think of the idea that Nemesis can get the budget to hire more than his two beloved assistants?

The only definite issue is whether or not the Switch 1 can handle it.

Comments

  • AGM
    AGM Member Posts: 874

    Personally, I believe base kit Nemesis is decently balanced. However, I also think Nemesis needs an add-on pass, as he only has about 4 useful ones. If they did redo some of his add-ons, I could see them making one that adds 1 more zombie to trials.

  • TicTac
    TicTac Member Posts: 2,834

    More zombies would be fine if you could remove them better. Right now the zombies are a huge rng-factor of his power. And if you add more zombies it could get more extreme. 4 zombies swarming a 3gen vs all of them stuck or in some corner of the map. Balancing a killer around so much rng is just bad. I play a lot of Nemesis, but i mostly forget that i have zombies.

    If survivor could kill/stop them without items/perks/pallets, they could also be stronger: faster, better detection, maybe Nemesis could even call them to a specific place.

  • ArkInk
    ArkInk Member Posts: 1,104

    I agree that Nemesis at his base level shouldn't have more randomness added to his kit. That said, RNG is always going to be a part of how the Zombies function to a certain extent.

    If more Zombies were made as an additional effect to add-ons that already affected Zombie detection radius or move speed, then wouldn't more Zombies not be much different than current Nemesis player's choosing those add-ons over something guaranteed to be useful like Marvin's Blood?

    If survivor could kill/stop them without items/perks/pallets, they could also be stronger: faster, better detection, maybe Nemesis could even call them to a specific place.

    I wouldn't be opposed to survivors finding guns in trial that let them shoot zombies, stunning them in place for an execution animation like in classic RE, maybe slightly hindering Nemesis if used on him but being much less effective.

    From there, Nemi could get the ability to direct Zombies to patrol specific areas like gens. In all fairness though, this idea is now much less "let's give Nemesis more Zombies" and more "Let's rework Nemesis," but I still like the sound of it.