Blatant cheaters?

Is it just me or? I load into a game as a killer, get into a 15 second chase and 3 gens pop, survivors always seem faster than me, takes 30+ seconds to get blood lust, watching survivors read my movements with 100% accuracy with my Myers scratched mirror + 4.4ms addons despite not having aura reading abilities confirmed at end game. I watched this guy sprint burst mid chase confirming he had no exhausting perks except one for when I'm carrying team mates which I was not.

This other game they pop 2 gens within 2 minutes with a single person on each gen, break my totem and as I get two back to back downs on injured survivors the moment I get close to a hook I start getting massive lag spikes and lag back to generator at which point the girl hops off my shoulder while a third gen pops and the other downed guy gets up off the floor. I mean this is just getting ridiculous it's like they're getting instant skill checks and hitting great skills checks repeatedly instantly for how fast these gens are being completed.

Is anyone else experiencing this? I have several recordings but at this point I know it's not normal and just D/C when it happens I don't really care about the abandon timer I'm simply not playing with cheaters. When I get into normal matches it is quite fun for the most part otherwise I'm running into people who appear to see me through walls or run at the same speed as me sometimes faster and many times mid chase, like I don't even gain ground as a killer in many of my matches as a regular killer so you could just imagine how bad it is on scratched mirror 4.4ms Myers.

Answers

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  • Classic_Rando
    Classic_Rando Member Posts: 561

    If you want BHVR to actually do anything about it, stop spending money on the game. That’s the only thing that will force action.

  • Junylar
    Junylar Member Posts: 2,277

    As people above said, every 3 months there is a referendum conveyed throughout our community. The question of the referendum is: "Is the game fine?". By buying DLC and other content you vote YAY. By not buying anything or even uninstalling you vote NAY. It so happens that every cycle the electorate (including you, I might assume) votes YAY with an overwhelming majority, and our devs, being a good democratic company they are, heed to the results and keep the game in this most favored by the community state. Therefore, nothing will change about the cheaters, as well as anything else, as long as this game is fine and players keep voting for this option.

  • DemonicDemons
    DemonicDemons Member Posts: 50

    So basically what I'm reading here is, absolutely everyone knows there is a massive cheating problem, bhvr knows about it and nothing is being done to combat the cheating?

  • Senaxu
    Senaxu Member Posts: 536

    Yeah… that’s basically the uncomfortable reality.

    BHVR obviously knows cheating exists (they run bans, they use anti-cheat, they have a reporting pipeline), but from a player’s point of view it’s still mostly whack-a-mole: you see the same categories of obvious cheats year after year, and the practical “solution” is still record it, upload it, file a ticket, hope it gets reviewed.

    The part that makes it feel hopeless isn’t just “cheaters exist”… it’s that the burden is on the victim and the system is horrible. If it takes 20–30 minutes of recording + trimming + uploading + support ticketing (on top of the in-game report which does nothing on it's own) to deal with one blatant case, that’s not a protection system, that’s crowdsourced QA.

    And if you want a very public example of how deep the problem goes: the official Walking Dead collab stream with Chandler Riggs got repeatedly disrupted by bad actors to the point they couldn’t even play properly. When your marketing stream with a celebrity guest can be derailed live, that’s not some niche edge case…it should be a serious wake-up call.

    Here’s a short recap from Scott:

    Also, subtle cheaters are the real poison. The blatant ones eventually get clipped and banned. The “soft” ones (info tools, minor speed tweaks, timing assistance) can look like “good reads” or “skill,” and unless you have multiple POVs and hard proof, they’re basically untouchable in normal matches. That’s why people keep feeling like something is off even when they can’t prove it.

    So yes: people know, BHVR knows, and the visible impact hasn’t changed enough to restore trust. As others said, the only lever players realistically have is to stop rewarding the problem (spending/engagement), and in the meantime: record/report when it’s blatant… but don’t expect the manual process to keep up with the scale of it.

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 77
    edited February 18

    Yeah…

    And if you warn people not to buy the game because of this, they will delete the tread and warn or ban you.

    Post edited by Sp00kyb0b on
  • Abbzy
    Abbzy Member Posts: 2,855

    Funny that some even make it into tournaments and look good untill they get revealed (I had vid on this but cant post it here or they will ban me), it makes me curius about how many balant ones I have went against in month because I think I would be surprised how often I faced them and didnt even have clue something was sus.

  • diablo916
    diablo916 Member Posts: 38

    ThiThis is why DC penalty needs to be removed. They punish their actual players with a timeout if they decide not to stay in a cheater lobby. I really have people trying to gaslight me into thinking the DC penalty is still a good thing

  • Senaxu
    Senaxu Member Posts: 536

    I get why the “remove DC penalties because of cheaters” idea sounds attractive at first glance. Nobody wants to sit in a match that feels illegitimate. The problem is that removing the penalty does not just affect cheater matches. It changes the entire game’s baseline behavior, and it creates more damage than it prevents.

    It is the same kind of short sighted fix as saying “some cars have unsafe brakes, so let’s remove seatbelts so people can jump out whenever they feel in danger.” You would solve one uncomfortable situation for a small subset of cases, but you would also guarantee constant abuse everywhere else. Most people will not DC only for cheaters. They will DC for a bad map, a killer they dislike, a rough early game, a teammate mistake, a perk reveal, a gen popping too fast, a mood swing, or simply because they do not feel like finishing. In a five player PvP match, that decision does not just affect the person leaving. It directly degrades the experience for everyone else.

    Bots do not fully solve that either. A bot replacement is still a quality drop. It changes chase patterns, macro decisions, pressure, and the pacing of the whole match. If DC becomes frictionless, the “optimal” way to play for many people becomes leaving anything that is not favorable. Over time you do not get a healthier PvP environment. You get more partial matches, more snowballing, more people giving up the moment something looks off, and a queue experience that feels like you spend more time searching for a clean match than actually playing one.

    Also, not every match has a cheater. The cheating problem is real and it feels worse than some players admit, but treating every suspicious match as justification to remove the entire integrity system is not a serious solution. It is basically admitting defeat and turning match quality into “whatever happens happens.” That helps cheaters too, because it reduces friction and increases chaos. It becomes harder to separate legitimate play from manipulation when lobbies constantly collapse.

    The real fix is boring, expensive, and unglamorous. It is better server side validation and better automated detection for the obvious stuff, plus faster action for repeat offenders. It is also making reporting less punishing for the reporter, because right now the player is doing a lot of the work. That is a pipeline problem. If the only reliable route is recording, editing, uploading, then support ticketing, you are effectively asking the victim to do manual moderation for a live service game at scale.

    If anything, the compromise should go the other way. Keep DC penalties for normal matches, but create systems that specifically reduce punishment when the match is genuinely compromised. That could mean better automated flagging, quicker match termination when something extreme is detected, or protection for players when a lobby is clearly being disrupted. Removing penalties entirely is the nuclear option, and it would punish normal players far more often than it would save them from cheaters.

    So yes, the frustration is valid. The proposed solution is not. The focus needs to stay on the root cause, not on making it easier for everyone to quit the moment anything feels inconvenient.

  • DemonicDemons
    DemonicDemons Member Posts: 50

    I'm now going up against people, they were 1 person per gen so they were working on 4 gens, I just loaded into the game, blink to the other side of the map, they have 25% done on the first gen, I get them off, blink to the next gen 35% done, get my first hook, look around the map and 4 gens are almost done, we're like a minute into the game, maybe two, only one person had a toolbox and it's extremely sus because without a toolbox, it's getting really annoying to have to play against these type of players because you know for sure something is off but you're forced to stay to avoid dc penalty….

  • DemonicDemons
    DemonicDemons Member Posts: 50

    Honest to god it's like every second match I'm getting lag switched or these people are speeding gens faster than my finish game oh well I guess I'll just join the club then seeing how nobody cares at all like it's absolutely rampant

  • UnicornMedal
    UnicornMedal Member Posts: 1,805

    When BHVR doesn't do enough to stop it and the game inspires tension and forced losses, what can you expect? Simply put, I don't think they really care.

  • DemonicDemons
    DemonicDemons Member Posts: 50

    One quick youtube/google search and yeah I can see exactly what I'm experiencing in game it's pretty sad it's this blatant and the devs refuse to do anything

  • Abbzy
    Abbzy Member Posts: 2,855

    Yeah lately Im getting lag switched very often and its every time I super close to get hit on survivor which I find annoying as hell and is consistently happening when Im about to hit them with some attack when they are injured which is sus same as the issue where I got only dced by server when I was winning as killer hard like two years ago when ddosing was on its peak in DBD that even many top content creators spoke about it.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 855

    unfortunately it definitely seems like the cheater problem has gotten worse over the past couple of years or so, but the beginning of this year is probably leading into the peak of this epidemic lol. it's usually subtle cheats with faster movement speed, longer-than-usual flashlight beams, walls, or auto-skill checks, but lately it's been much more bogus with remote actions and purposefully locking survivors into place.

    image.png

    this screenshot is from a game i was playing with friends, this meg purposefully kept trying to sandbag while doing this. normally i DC the second i see someone like this because i can't even stand being in the same lobby as these people, but at this point it feels pointless when it happens so frequently. it makes me not want to play public games anymore because i half expect some foolishness to occur.

    the same week i ran into this meg, i think i ran into at least 6 cheaters in the past 4-5 days, including a game where i had the chance to meet a wonderful streamer who unfortunately had all 5 gens pop on them with insta-healing survivors. i DC'd that game the second i saw it.

    i really don't know what's going on at BHVR and i hate to be a negative nancy given i was once super passionate about this game, but it feels like they gave up on dead by daylight and are purely focusing on getting as much profit as they can out of it before it keels over. it's not a passion project anymore, clearly, and it's a shame to see it turn into what it is now. i may have repeated myself before, but i can't really see it any other way now.

    the fact that i personally helped contribute to a support ticket entry that involved me sharing discord server log evidence (im talking an actual dump of data btw, including attachments, channels, images, etc.) of a community that was selling these cheats, blatantly, and there was no notice of action taken made me lose confidence in BHVR's willingness to address the issue. you cannot convince me that not one person on the team responsible for DBD hasn't heard about this being a problem. the deafening silence is actually unfortunate, and i partially believe it's due to management decisions. BHVR has recently been making moves to focus on publishing and social media marketing rather than game development it seems, so my outlook on DBD's health is quite bleak.

  • DemonicDemons
    DemonicDemons Member Posts: 50

    This is pretty much what's happening to me too, if I start out too fast they just DC the game and I get match penalty back to back, today I lost out on 35 minute of gameplay due to ddos, personally I don't mind taking a dc penalty if I actually leave the game on my own accord, but when I'm held hostage by ddosers and hackers it doesn't feel good.

  • DemonicDemons
    DemonicDemons Member Posts: 50

    I certainly agree, I've been in multiple games back to back where survivors run at the same speed or slightly faster than me sometimes completely disappearing from view, I get beamed from across the map, I watch survivors running backwards which is what I saw in one of the videos upon my google search as one of their "options"

    The first game I loaded into today was Nurse, I blink to the other side of the map and I'm not kidding it was less than 10 seconds and 3 gens has between 25 and 35% progress completion, then I start getting ddosed in the next couple of matches, even in 2v8 there is some super sus killers and survivors running amuck, it's sad because when the game functions properly it's actually a genuinely fun experience for both killer and survivor but this rampant cheating and ddos attacks are ruining the game and I hope the dev team starts taking these issues seriously before it damages the community to a point of no return if it hasn't already.

    I couldn't believe this happened to Mr. Riggs on a live stream of the walking dead release, to me that's so absurd and actual proof these issues exist en mass validating everyone who has been complaining about these issues even long before I brought it up. BHVR needs to stop ignoring their core base and enabling cheaters to continue their pursuit of disruption. If they truly cared about their product they'd take action immediately but given they haven't done anything especially after that live stream tells me that you are right, the future is bleak.

  • Dem34888
    Dem34888 Member Posts: 156

    The funniest thing is, I watched a video interview with a cheater. They hack DBD early in their career because it's too easy...

    Also, banning cheater accounts is useless. There are spoofers, hardware ban bypasses, and so on, so even if they ban them 10 times = nothing

    They need server-side validation of speed, repairing, gates opening, hits, cooldowns, perks, and so on. The game is built on too much trust on client side. And I'm afraid this will never happen, because they can't afford three more servers for the Middle East, Africa, Russia. And given the problems and lags that arise when launching 2v8 mode - server-side validation will simply kill everything completely

    Well, and probably even more global reason than the servers - the game needs to be redesigned so that trust is built on the server, and they will definitely not do this because too much has been done in 10 years, although they seemed to promise an update to the security protocols in the February update (Quality of Life initiative), so there is still time to see whether it was just empty words or not

  • DemonicDemons
    DemonicDemons Member Posts: 50

    I find that hard to believe because other companies have be able to rid 95% of their hacker problems when it was rampant and some of them did it with ease.

  • Dem34888
    Dem34888 Member Posts: 156

    A cheater can open gates on 5 generators in 0.1 seconds, and the server won't raise any questions; all clients will receive this information and assume everything is fine. Under normal circumstances, the server will either ignore the gate opening altogether, seeing that there are still 5 generators, or there will be a desynchronization between the cheater and the server, in which case the cheater should simply be kicked from the match. This is called server-side validation, and the principle by which it works is NEVER TRUST THE CLIENT. The server is the authority, it controls everyone and everything, whether it's allowed or not. DBD doesn't have this. There may be some mini-validations, but definitely not full-fledged ones. Why does this work in other games? Probably because they initially laid out the right game architecture and thought about security. DBD was a miracle success; at the time of its creation, no one thought it would last so long, as a result of which the technical debt grows every year

  • Senaxu
    Senaxu Member Posts: 536

    I agree with your point.


    What makes this situation so frustrating is not that wallhacks exist. Those can be harder to detect. The real scandal is that we are still talking about bare minimum server authority checks. The server should reject impossible state changes, impossible progress, impossible movement, and impossible interactions. If a client can claim something happened and the server simply accepts it and broadcasts it to everyone else, then the game is built on the wrong trust model.


    That is why the most blatant cheats look so absurd. Instant objective progress, impossible speed, teleports, actions happening in states where they should be blocked, interactions that should be gated by prerequisites. These are not subtle. These are exactly the kind of things a server should deny by default, or at the very least flag immediately.

    The fact that we are years into this game’s lifespan and still discussing missing basic validation is an indictment of priorities. At some point “technical debt” stops being an explanation and becomes a permanent excuse. Players are told to record, edit, upload, and ticket their way through a problem that should be detected automatically for the most blatant cases, basically outsourcing enforcement to the victims.

    And yes, it is hard not to notice what does get shipped consistently. Cosmetics, DLC, monetized content. Meanwhile the foundation that decides whether matches are legitimate still feels shaky. That is why trust keeps eroding. Not because people expect perfection, but because they expect the fundamentals.

    No one is asking for a magical solution that eliminates cheating entirely. People are asking for the basics. Server authority, sanity checks, and a system that is designed to refuse impossible reality instead of accepting it and calling it a day.