Fog Vials got Buffed?

BongoBoys
BongoBoys Member Posts: 799
edited February 20 in General Discussions

In the live stream Fog vials received changes the fog will now be a consistent static fog and the numbers of charges have been buffed from 2 to 4. Will fog vials make a comeback?

https://x.com/i/status/2024565002280034602

Comments

  • Terror_Misu
    Terror_Misu Member Posts: 233

    Was there anything said on said opacity? While the charges buff is amazing and welcome, opacity was my big hope.

    Still, grateful for this item getting any love…

  • Ryuhi
    Ryuhi Member Posts: 4,688

    I would hope that the normalization is step 1. The opacity is the primary point of the item, while the stuff like aura blocking and muffling are secondary effects. The issue with opacity before was that it was either too strong or not strong enough, and their response was to just make it not strong enough in almost all cases to compensate. After normalizing it, they would have the ability to adjust it to be a value that's effective enough on all maps without being Silent Hill 1 on others. Its up to them whether they finish the job or leave it half done. Personally I hate the item since it affects me disproportionately, but removal would be better than how badly it got dumpstered, so I'd rather it have its primary function be adequate and have its secondary ones readjusted since even low opacity affects me anyway.

  • Terror_Misu
    Terror_Misu Member Posts: 233

    Understood. Appreciate the insight.

    I'm not affected by this sort of thing, but find myself curious to ask what happens? If its not a problem, can I ask how does this affect people in an accessibility vein? I've no actual clue.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    I had typed out a lengthy explanation, but honestly, not terribly comfortable with outlining the details. Long and short, think about something like shellshocking, and how its affect on multiple senses leads to a disorientation effect that you need to recalibrate to. Once you pair that with senses compensating for one another in concepts like tracking, its effects can vary quite a bit from individual to individual, regardless of the cause.

  • Dark_Vorahk1
    Dark_Vorahk1 Member Posts: 139

    Fog Vials don't seem to have much use other than hiding auras. They should be reworked into an automatic counter that gets expended when an aura reveal affect targets them.

  • BongoBoys
    BongoBoys Member Posts: 799

    So basically the devs made it consistent in opacity. Outside the fog bubble you can't see anything inside but if your inside the Fog you can see decently well.

    They basically made fog vials a pre runners dream if you know the killers coming your direction pop fog and pre run but there pretty much useless in chase.

  • tjt85
    tjt85 Member Posts: 1,747

    Exactly this. If the Killer is already on top of you, there will be no point popping your vial because you'll still be easy to spot. But it could be useful against ranged Killers like Huntress and high mobility Killers returning to the hook to tunnel. You could pop a vial in such a situation and maybe give the unhooked Survivor a chance to reach safety or at least gain some distance, since the Killer won't know what direction they've run from outside the bubble.

    They still seem to be pretty weak to me and a lot less fun than their original iteration, but at least I can see a purpose for the vials now and the fog effect (hopefully) has a consistent effect across all maps. I doubt too many Survivors will be trading in their toolboxes and medic kits for these but they could be a somewhat useful item to find in a chest, at least.

  • Shinkiro
    Shinkiro Member Posts: 456

    Yeah, until medkits and toolboxes are changed to just not be the automatic best picks every other item isnt worth it. These have a stranglehold on survivor items and need to be looked at if they ever hope to introduce more items or make people use other existing ones.

    If everything else has to be absurdly strong to justfy being used over them, it proves those two items are overtuned.

  • ImWinston
    ImWinston Member Posts: 813
    edited February 20
    • From what I've seen, using them during a chase is practically useless (unless the killer is completely new to the game). Their only use is to hide auras, or with a ranged killer (Hunters, Deathslinger, Trickster). Nothing will ever replace medkits and toolboxes. (My opinion)
  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,213

    hi, I'm nobody. I use them as protection when I load in with no Mither

  • MechWarrior3
    MechWarrior3 Member Posts: 5,622

    Actually the killer can’t see you when you are directly in the fog.

    If he walks into the fog then he can see you. It’s a good way to get some distance, cover scratch marks, and shut down auras.

  • Chrarcq
    Chrarcq Member Posts: 132
    edited February 20

    They'll still compete with keys for the worst-item-in-the-game spot.

  • Rogue11
    Rogue11 Member Posts: 2,075

    Cool, can't wait until we finally massively nerf blight, nurse, Ghoul, and drac so they aren't the automatic best picks.

  • Nazzzak
    Nazzzak Member Posts: 7,583

    Medkits and toolboxes have been nerfed over the years. They're nowhere near as strong nowadays than they used to be, yet there will always be more popular picks among items unless you make them completely useless or outright remove them from the game. In which case, people will just find something else to blame when they lose.

    And fog vials haven't been made "absurdly strong" in the slightest. Being useful doesn't mean being strong.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    I think there's a bit of an expectation mismatch with the item for some people. It's not supposed to be a smoke bomb to get out of chases for free, its supposed to be a misdirection tool. If you're in a hallway corner in midwitch where you could realistically go in multiple different directions, throwing it down just before reaching that intersection when you have some distance can make you considerably harder to track after, which is why its important that the opacity not be too weak, but its also not supposed to make you vanish from 3 feet in front of the killer, which is why its not supposed to be too strong. Distance from the killer, potential directions that can be taken, and LoS blocking avenues are all important factors in how to use the item. The ones who want to escape chase when the killer is breathing down their neck aren't trying to use it properly, while approaches like yours can still get some value even in its poor state.