Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

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Will The Perk Readability Come To Items, Add Ons And Powers Too? Will We Ever Get Tutorial Videos?

I want people to improve, specifically survivors, and they can't do that if they don't understand power kits and the resources available to themselves. When can we expect brief videos showcasing a snippet of a killer's power, or an item or add on in effect? Will these also have their readability simplified and shortened in the upcoming PTB? There are more add ons than perks after all

Answers

  • SoGo
    SoGo Member Posts: 4,574

    I'm confused.

    Why would addons need simplifying? They already are very simple.

    [Insert flavor text]

    • Reduces/increases X by Y seconds.

    You can't get simpler than that.

  • CompetitifDBD
    CompetitifDBD Member Posts: 1,011

    Some add ons alter the power with new abilities rather than adding or reducing values. Like Jenners last breath, or Bad Mans Last breath, or campbells last breath, even Kavanaghs. Unique effects that are worded weirdly, add status effects not basekit to the killer, similarly to the perk readability changes should recieve a modernized look for the sake of consistency and making all pre game resources easier to understand. Its nothing but help for all players, so there's no point in passing down the opportunity since they decided to do this with perks

  • SoGo
    SoGo Member Posts: 4,574

    In contrast to perks, some of which are quite convoluted and complex, even the most complex addons like Legion's BFFs (the purple necklace) or the aformentioned Nurse addons are pretty straightforward.

    They explain themselves quite clearly imo.

    And even if that was not the case, I highly doubt the change would be bigger than cutting down the word count and removing flavor texts for no reason.