New Special Pallet Break Condition
The Community Stream revealed this new condition Killers who break pallets with there power will no longer be able to use perks like Spirit Fury
Comments
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Post edited by dbd900bach on-19
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I think it worked on killers powers like saw from bubba and billy or nemis whip counted too but now its just basic attack so legion with iri button wont get stacks for spirits too.
Pretty much almost dead perk if this goes to live.
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sounds confusing.
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And Blight And Oni and Myers and Demogorgon
Post edited by BongoBoys on7 -
This is fine IMO. I think it is a Perk which should not be used if you actually want to improve at the game, but it is better if the Perk is mainly used by M1-Killers who actually have to deal with Pallets and not by those who shred through them with their abilities.
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That's not true. I've used spirit fury with nemesis and it's worked just fine.
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Incorrect, it has always worked with bubba and billy and such, so classic BHVR "Don't worry we are just updating perk descriptions and not changing anything" but also "actually we are changing things"
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"Why do killers only run a bunch of slowdown meta perks" - the post
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Does it still require Enduring to get any real value out of? If that were adjusted it would be a fine trade, but just forcing manual breaks alone doesn't leave it in a very good state on a perk that realistically takes two slots.
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they do that regardless
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let's add more perks to the "useless/incredibly niche" pool of perks when 70% of the perks in the game are already like that yippee
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Idk seems silly to nerf an already weak perk that doesn't see much use. It would be different if they buffed it as well. Maybe give it reduces stun duration from the pallet that triggers Spirit Fury.
Tbf that's because so many perks are bad and not worth running. Which is true on both sides but survivors do get a bit more variety at least.
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I genuinely don't like the new wordings on things, if anything it's almost more confusing I feel. Especially with such silly terms as "Special-break" etc.
It's going to cause certain perks potentially to be way less viable just because of a change in the description. Like this one here for example, I swear like others that spirit fury worked with some killer powers still but now just because some wording differs it'll be less viable. I'd hate to think other perks would just be made awful, or entirely deaded by slightly changing the copied homework. No one asked for this kind of change & while I understand the idea is to make perks easy to understand, I'd honestly love to know what's so hard to figure out already? We're all playing the same game right? We're managing at the moment, it's not that bothersome, am I wrong?
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Honestly necessary sinch such a perk can be balanced around general usage rather than niche Killer interactions. )don't get me wrong, "extra addons" are cool{
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This was inconsistent as is currently. Things like Dissolution can't gain a token towards Spirit Fury, but special attacks that are capable of breaking and basic breaks do? In a way I'm happy it's like this, since most killers don't have a secondary faster way of dealing with pallets, now they all deal with them the same if they want value out of the perk. Spirit can't pair Kintsugi teacup with dissolution and instantly get her power back for example
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Sprit Fury is already a very weak perk to begin with. It has to be combined with Enduring to get real value out of, along with killers who had quick ways of breaking pallets like Bubba, Knight, Hillbilly (or Vecna, Wesker and Legion with their irie addons). They could have just listed that a pallet breaking under any means filled a token, but decided to keep it only to the standard break action.
It was niche, but it was fun on the killers that worked, but just like when they nerfed Unbound, no fun allowed. Everyone goes back to using quad slowdown or aura perks.11 -
And this change would just give them one more reason to do so because every other perk is garbage. And here we are talking about nerfing a perk that has been the same since basically its inception and has been totally fine.
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Yes. BHVR shenanigans.
Because generalizing everything, only to walk back on it later, is their favorite thing.
Terror radiuses, movement speeds, now perk descriptions and effects....
At the very least they can't change a perk on a whim and claim it's a bug fix.
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Not only that, but its reliance on enduring meant it was two perks that aren't gen defense. Now might as well drop both and replace em with the more meta choices.
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- I think they're planning a perk that can break pallets from a distance (like the New Vecna perk that kicks generators from a distance, for example). So with this perk and Spirit Fury it would create a very strong combo (I imagine). I don't know, but I have this feeling.
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You're probably right. Usually random, seemingly unnecessary, changes happen and a short time later you realize why
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Like Monitor, which was seemingly nerfed without reason, but itactually got nerfed in preparation for the new Furtive Chase, which was supposed to be reworked because it would overlap with Beast of Prey.
Only for everything to be rolled back and for Monitor to still remain crap.
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Thats one way to nerf blight with his braindead anti-loop loadout.
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For the record if you haven't seen the stream, what was announced wasn't a sweeping change to how perks interact with powers, it was a set of new terms to help make it clear IF a perk interacts with powers. They stressed multiple times that this isn't supposed to change the gameplay of any of the affected perks- for example, the other perk they listed when showing off the basic break/special break split was Alert, which currently doesn't activate on power breaks and the new description is more clear about that.
Honestly I was under the impression Spirit Fury already worked this way? But it's not exactly a perk that is very useful on killers with power breaks so I've never really bothered running it on them.
I don't have a PC right now or I'd do it myself, but I'd strongly recommend someone actively go into the game and test a bunch of power breaks then - and this second part is important - also test those power breaks on the PTB, to see if anything's actually changing. When it comes to BHVR miscommunication is just as likely as something actually changing, in my experience.
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Maybe be but let me break it for you, the current ptb where trickster rework will be and map etc. the devs shortened perk names but more specificaly they difference way more between killers action like what is break action base and what special break (breaking base is with scpace bar your killer kicking the pallet and special is bubbas saw,nemis whip etc.) and they filter this out on the perks so now the spirits furry should count broken pallets with killer powers like bubbas saw,nemis whip or demos shread, legions vault when he has iri button addon (breaks pallet on vault) they are now in current DBD counting it into spirit furrys charges but after this update hits live from ptb (if they dont change it) it wont count all pallet break actions that are considered special break.
Same thing happened years ago with safe the best for the last (mayers perk) where you could with certain killers ignore the obsession toke loss when you injured them (the obsession guy) by killers like demo,nemi,xeno because their attacks are special attack but tokens builded by m1 attacks on STBFL and now you cant bypass it with speciall attacks so even if you injure obsession as demo with m1 attack or shread the outcome will be the same on lvl 3 STBFL you will still loose 2 tokens.
So for spirits furry this means many killers wont be good with it or their funny and good builds as it is now like with bubba you will have to waste your time and kick the pallet to get tokens which survivovrs that arent knew will notice as strange and will 100% know what are you up to instead of now you can play your saw and break normaly and than let them stun you and surprise them with fast recovery with enduranding and pallet break with spirits and follow it into instadown with your saw, this wont be possible if this change to spirits comes to live.
Hope its not so cunfusing as before but as someone with 10k post i guess you are here (in DBD) for some time so you will understand many thnings (I think you will understand all but one cant be 100% sure always).
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Thing is this perk is used by killers like bubba,legion running iri button and they wont get any walue from this perk if these changes comes live so it will be just meme combo or maybe walid on few pure m1 killers that lack the power to break pallets differently than with basic break by kicking it.
Not best change nerfing (deleting from existance is more fit to this cause) something that isnt op and is actualy quite weak (once survivor knows he can just predrop and bye bye hits through spirits combo) and meme will become even more rare and meme.
Personaly I dont run this because using two perks for one solid effect that still nedds hubris which is another great perk waster for this to be effective, in current meta where holding W and predroping is very commonly used by vast majority of loopers (survivors). I dont see it as possitive change its like STBFL nerf with toke loss bypass with killer special attacks like demos shread but this perk is way weaker because it needs another one or two perks for it to be valid for use (enduranging- without this perk its juts dead perk you will see only on compleatly new players that think its good or in chaos shuffle, hubris- without this perk getting on majority of killers just m1 hit or one healt state damage while wasting 2 perks fro it to happen isnt that good but even with this perk and enduranding+spirits its still huge perk waste instead of picking brutal strenght or bamboozle- bamboozle will get some nerf too with not working with certain killer powers like weskers bound vault).
You can see it as one of tokens of pure DBDs evil but i dont I personaly I only see with this change few less killers running some fun and fresh builds in your games changing to what all like slowdown stale meta with few endgame/aura,info perks plus few chase perks like tricksters hex, hex blood favor,brutal strenght or bamboozle.
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Yeah it's still requires it
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This one feels like an unecessary change. Special pallet breaking killers do get a little more value from this but it's not over the top. There are way more useful things dbd could be fixing rather than nerfing an already distinctly mid killer perk.
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hopefully it doesn’t get nerfed. I do agree with u on that
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Love how this got more backlash than anything survivor has suffered last year.
Kaneki bugs for 9 months,
Medkit addon gutting, (septic has yet to be reworked to be useful)
The lack of content for survivor in 2v8. (30min killer queues)
Fog-vials being gutted. (9 months ago, barely buffed to compensate, still the most useless item)
The pallet density that BOTH Side suffered from, got less backlash than this.
Naw, one perk nerf for killer and everyone is losing it.
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bhvr will probably not end up nerfing it. Whether or not it gets changed, killers were gonna use slowdown regardless.
Lets face it you were using slowdown already and not spirit fury.
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This is yet another head scratcher of a change for the game to me. Not sure what the reasoning is behind this except to simplify Killer interactions and to avoid introducing or allowing for exceptions to those interactions. This consistency isn't necessarily a bad thing for game health in the long term, but it does make this particular perk less fun to play with.
Even as a Legion main, I've never actually used the classic enfury combination all that much. I do run Enduring in my build, but I tend to eat the stun and either play / go around the pallet (if it's a crap one) or vault to break it with the button if it's a pallet I want to get rid of. I can see why many Legions would be disappointed because it kills a fun combo, but I don't personally think this is the huge nerf to Legion that a lot of others have been saying. Especially since their recent buffs make using their frenzy vault as anti loop somewhat viable now.
Let's be honest, getting hit with the enfury combo can feel cheap and be pretty annoying sometimes.
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It would definitely be a perk for the pure M1 killers, like Trapper, Sadako, Pig etc.
Won't be as effective on Legion anymore, to which I say good riddance, as it was hella annoying to go against.-1 -
No, I just didn't watch the live stream and the post above mine made it sound as if it would still count with killer power but not with addons, and another post said it was normal breaking only. So that was the confusing part.
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A bit confusing. Not sure what problem they're trying to fix. Bit of a strange thing to prioritize.
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Ironically, this nerfs more the weak M1 killers than the already strong top tier killers who can deal with pallets and vaults easily.
Hope they do some more changes to accomodate for this.
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…Wait, how?
Even if Spirit Fury's changing here, the M1 killers who'd use this perk are explicitly unaffected, they're the ones using basic breaks to charge the perk. I can't think of any M1 killers who even have a special break.
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Legion is an M1 killer who will be affected by both special pallet break and special window vault.
Well, Bubba is not a M1 killer, but he is not very strong and will be affected by this change.
Again, my point it was that this will affect mostly weaker killer than the already strong ones.
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I mean, insofar as some of the language will make it clear when Legion's vault doesn't activate perks, yes, but that's a language change.
As for the second part, that makes a bit more sense. I'm still not sure I agree, I'm learning for the first time here that apparently people use Spirit Fury on killers that already have a pallet break for some reason but I've always been of the opinion it helps M1 killers that have to swing through pallets and don't have an alternate way of dealing with it much more.
Even if it's actually changing I struggle to think of special-break killers that really want to use Spirit Fury. You cite Bubba but he's really good at dealing with pallets, he really doesn't need it.
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I agree. It's not that much of a big deal to Killers who already have a way to quickly get rid of pallets. It's always been a fun meme perk on these Killers and only really effective against SoloQ or a SWF that isn't on comms anyway. I'm not going to pretend we've suddenly lost some incredibly powerful perk / power synergy when it's kinda superfluous if used on Killers that can already deal with pallets.
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The Legion's Iridescent Button addon specifically does work with Spirit Fury. So now it depends on if they clarify that as a "Basic Break" or nerf the addon so that it no longer works with Spirit Fury.
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Big and well deserved hit to EndFury. Hopefully Dissolution gets a similar treatment soon. Perks like this should not be this easy to pull off.
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Not just m1 killers, but many of the killers that are objectively weaker:
Bubba, Demogorgon, Legion, Myers, Nemesis, Knight
And which killers don't care? Probably the ones not running this perk anyway, and Ghoul, Nurse, Blight, etc.
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It was the phrasing of M1 killers that threw me, because they're explicitly the ones who don't have a special break to be affected by this potential change.
I still think it's weird to run the perk for dealing with pallets better on killers who can already deal with pallets better, but that's a separate thing.
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Didn't they also add a Basic Vault and Special Vault? Will Bambozzle and Superior Anatomy be affected with Killer powers like Legion Frenzy Vault, Wesker Dash Vault, Chucky Scamper Vault, or Kaneki power vault?
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i thought it was a dead perk since survivors started pre dropping when they saw you had it and then survivors started pre dropping as a general strategy
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Its totally fine.
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Yeah, maybe i was rushed to say M1 killers because i was thinking on Legion, but anyway, weaker killers will be the ones mostly harmed by this change.
Also, personally, i believe this will start a "trend" in BHVR in putting a barrier on how perks interact with powers. For example, Legion and Wesker might not block a window if they vault it with Bamboozle while using they powers.
About killer who break pallets with power not running Spirit Fury - or others perks related to their powers - i disagree. They don't NEED them - killers just need antigen these days - but they become viable builds. Vecna1 could have a interesting build (not the most meta) with the Vorpal Sword + EndFury but since they don't interact i don't see a reason to try this build on Vecna; EndFury on Knight would be great to get some hits if it worked on the guards breaking pallets, but since it doesn't, i usually just run the same antigen build everytime.
As @Reinami was pointing it out, it will take away many viable builds from some of the weaker killers who got some value on these perks.
EDIT: As i keep saying, currently i don't see any reason to play with more than 3 killers (Dracula, Blight and, ocasionally, Knight) out of the 42 this game has. This kind of change just incentives that. If that's not a thing to be concerned, i don't know what else could be.
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making an already barley useful perk more useless and the only way it seems to make this perk useful is by having enduring and brutal strength overall not only that to make it useful you have to waste perk slots is it me or her perks are bad to begin with except haunted ground really useful.
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I feel like limiting it to default breaks would be fine IF you didn't take the stun from the broken pallete. It's already way behind the curve when it comes to perk strength/usability.
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