Community Stream Q&A lacking
One thing that really irked me was the Q&A at the end of the All-Kill comeback showcase. Only two questions were answered, and both had already been addressed during the presentation. I noticed several other questions in the chat that hadn’t been covered and could have been selected instead.
I understand time is limited and the chat moves quickly, but this could definitely be handled better.
Comments
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Appreciate the feedback on this…there wasn't actually a QA at all, it was not intended, it was purely that we managed to grab some questions from chat that were being asked the most to just clarify things where we saw confusion on what we were presenting. As you likely saw, it was a long stream with a lot of information and it was important to us that the information was clear on what we were showing.
When we do QA's we will likely do dedicated ones, that way we can get to more questions - Twitch / YouTube chat is moving fast and things can very easily get missed.
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Off the topic but I'm curious. Did the devs completely gave up on working on anti tunnel and anti slugging changes?
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for right now yes, we did update after the previous PTB's that we'll investigate how an MMR rework will change things as we identified some issues both sides that we think an imbalance in the way the current MMR system works could definitely be adding to frustrations.
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are we going to hear about the 10th anniversary meetup soon?
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its definitely not forgotten about!
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I'll sit tight then thanks Mandy!
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Thank you for answer 😁
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I feel like I'm doing an impromptu, end of day Friday, AMA LOL
😁
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please reconsider adding Elusive off hook. that change alone would help with the frustrations of being instantly tunneled off hook since the killer can’t easily track your pools of blood and scratch marks.
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Good idea!
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From the killer's perspective, I would like to add that it is easier for the killer to spread hooks. If you catch someone unhooking, the situation can become confusing and lead to you pursuing the wrong survivor. This means that you either have to abandon the chase and lose time, or tunnel a player even though that was not your intention. If the unhooked person was elusive, that wouldn't happen.
Of course this means, perks like babysitter would have to be reworked.
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I do appreciate the reply. I really didn't think I would get a response.
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