new stats from brazilian dbd account (translated from u/bonelees_dip on reddit)
(original reddit post : https://www.reddit.com/r/deadbydaylight/comments/1rafofm/we_got_stats_today_well_sort_of_the_brazilian/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
keep in mind that the first 5 images/stats only take into account for the brazil region. not worldwide
(most used killer, most used survivor, most used killer perks, most used survivor perks, deadliest killer at 500+ mmr)
Comments
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Thanks for sharing!
Interesting that average chase time of high MMR survivors are only several seconds more than average chase time of mid MMR survivors.
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This was the same when they last released stats like that. The average chase time per Survivor per match was 60 seconds on all MMRs and 66 seconds on high MMR. Which to me is a really low number, because it means that each chase is around 20 seconds.
It is obviously only the average, so there will be chases which are longer and others which will be way shorter, especially if tunneling is involved (since this means that there is only one health state to deplete aka shorter chase).
But it shows that the stories of Survivors at high MMR being able to consistently take chases for 3+ Gens is not true at all.
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I must have missed that stat last time. But yeah, there will always be outliers. They're definitely not the norm.
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Here is a link to the previous stats:
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I find it interesting that the amount of 4-man squads in high MMR is only 17% in Brazil and 15% worldwide. Very interesting indeed.
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Thanks! I actually do remember that now, I think I'd forgotten because the times were presented differently lol
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You also get high and low mmr.
Which means, you get around a swf squad maybe one in 5 matches.
I think this is as accurate as it can get.
(But i can already see people arguing that their region is harder than eu/na)
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Thats not completely correct. 20 secs would mean every survivor does get 3 chases. But sometimes you escape without a chase, you get one-hooked, etc.
But that also works the other way around. If a killer abandons a chase, it still counts for the stats.
Another factor are killer: a wraith "chases" without chasing. You even can lose chase with every killer while in a "chase".
In short: thise stats are highly unreliable. They are maybe good to compare mmr-brackets.
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IMO those stats are more reliable than people claiming that they run the Killer around for 10 minutes and nobody did a Gen.
Or people claiming that they face Survivors who do 4 Gens while they are chasing one Survivor and down that person quickly.
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Yes, they are more reliable than hearsay. But thats a pretty low bar.
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If those killrate stats are true, needing tutorials for all killers could not be more obvious enough. Lich, Sadako, Cenobite, Dredge, Pig and Freddy should not be having a 64%+ killrate, they're on the weaker side in terms of balance and only seem good because their powers are hard to understand for casuals.
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- I disagree about Cenobite in SoloQ: all it takes is one careless player on the box or in any case one "weak link", and the whole team suffers a lot.
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Keep in mind that if a killer takes a minute to find someone, gets run for 4 minutes, gets their first down next to the NOED totem, and then camps their 1 hook while the other 3 survivors escape, that counts as an average of 1 minute of chase time per survivor. A match where the survivors all stealth and slam gens, and only have 4 chases but go down in 15 seconds would have 15 seconds of chase time per player. It's affected by a lot of factors so IMO just the average chase time per match isn't super helpful, it'd maybe be more useful to have chase time per hook state.
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Lets just ignore that such thing literally never happens.
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first off
Why the hell does Vecna, Freddy and Sadako have such a high killrate??
I rarely see them and there so easy to counter how the hell are they more deadly than Billy and nurse?1 -
Freddy is just so easy, consistent and overwhelming to play against, and the unpopularity makes that worse.
Similarly a lot of people die to sadako's insta kill because they just don't understand.
Idrk about Vecna. A lot of components in his kit so i guess against inexperienced players they probably don't know what is doing what.0 -
people really underestimate the value of map presence
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my point was that "average chase time per game" is also going to include games where it's not 3 chases per survivor, so you can't directly derive "how long one chase takes on average" from that number alone, using an obviously exaggerated hypothetical as an illustrative example. the point is not that the specific scenario I described might happen.
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You do understand the math behind an "average" right?
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Let's assume I don't. Could you explain me the math behind an "average," in this case?
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What I'm saying
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Well I'm not saying most survivors aren't garbage, because they absolutely are. But if you have a full team of semi decent survivors, you should be 4 outing a Cenobite easily. All of these 6 killers should be 3-2 outs minamum
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Vecna has a lot to his kit, plus secondary objectives, kind of.
Onryo also has secondary objectives that are not optional. She's also pseudo-stealth, which is a problem for anyone without good headphones/hard of hearing.
Freddy also has stealth and hindered. Plus, he was changed semi-recently with the new blood exploding pallets, which honestly, I don't even really understand either tbh
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