MMR seems to be non existent lately.

constant dcs, players who urban evade across the map and can’t loop with no self awareness with 50-100 hours against the sweatiest 5k hour streamer blight mains… I just don’t get it?

Comments

  • tjt85
    tjt85 Member Posts: 1,752

    Two thirds of the player base are currently playing 2V8 and the MMR system has never worked well at the best of times.

    I avoid 1V4 entirely whenever 2V8 is live because I know from past experience the MMR system is just throwing lobbies together at random at that point. It will be back to normal when 2V8 finishes and players have had their fun with the PTB.

  • Classic_Rando
    Classic_Rando Member Posts: 570

    Lately? The matchmaking hasn’t worked since I started playing the game years ago.

  • Wiccamanplays
    Wiccamanplays Member Posts: 266

    MMR has always been very wide and a little undercooked, but I can understand that with 2v8 in the mix it'll have gotten worse. I've not been playing the past two weeks– I'll come back after 2v8's over– but even outside of special modes splitting queues I've had some bizarre matchups: one trial I'll be playing against a 4-man SWF streaming as dedicated DBD Survivor mains with the sweatiest builds possible and comp-level plays, next game I'll go against some poor newcomer with maybe 4 hours in the game total who doesn't even have 4 perk slots. The next game will include a duo of actual 12-year-olds who did nothing but dick around and then accuse me of being a nasty tryhard because I didn't let them spam emotes for 15 minutes instead of ending the game when I could, the next has 3 Survivors who have maybe half my hours each and a 4th who has over 10k on record. The next will have a Prestige 1 Meg who's either smurfing or cheating and there's no way for me to tell. And these are just the ones whose profile I can check or who I can message on Twitch. My Survivor games are probably similar but it's harder to gauge people's skill level when I myself am not that good at the role, though I do see a lot of people with no gamesense or awareness of the win condition cause terrible things to happen on both sides.

    I don't know if BHVR can even do something about MMR without ruining queue times or borking their system entirely, but slightly tighter matchmaking brackets, especially at the middle part of the player skill range, would probably really help the average player experience.

  • Philscooper
    Philscooper Member Posts: 677

    The problem is, everyone is at high mmr.

    But there is no difference between someone with 1600 mmr and someone with 2600 mmr, you both could get matched even though you are both in vastly different ranges thanks to the removal of the soft-cap.

  • KytLuna
    KytLuna Member Posts: 77

    It can't even be considered high mmr anymore. the second you win like 3 games as either role, you're already up there. There's only low mmr, and then average mmr.

  • Philscooper
    Philscooper Member Posts: 677

    It isnt but people love to pretend its so hard to get up there.

  • KytLuna
    KytLuna Member Posts: 77

    Right? Like genuinely. If you have more than 10 hours on the game then you are pretty much 100% in the "high mmr" range. There was genuine skill based matchmaking for all of like a week in this game and then they just kept making it worse because of long queue times in high mmr. Even though they call it skill based match making, it's low ranges and balancing make it function more like eomm. You could have the greatest game of your life in one game and then get absolutely stomped on the next. The frustration mixed with the occasional great game keeps you playing to get more of those great games to make up for the ones you lost. It honestly sucks.

  • NeverSolus
    NeverSolus Member Posts: 46

    I just want into every game now as Killer assuming the opposition is going to be a sweatlord bullysquad on clocks. Much as I hate doing it and it induces some anxiety, it's better than letting it surprise me. If I get a fresh install dwight, then I have to remind myself that him being matched against me was not my decision, it was BHVR's. Darwinism will take its course. Not my preference at all, but I'm not in the position of holding high hopes for the situation to be corrected any time soon.

    Don't get me started on the 2v8 nonsense.

  • AssortedSorting
    AssortedSorting Member Posts: 1,536

    Well if there's any truth to using the abandon feature messing up your MMR (either by not counting it or marking you as a different state for the Killer), then that could be a cause?

    My SWF mostly use it to get to the next match faster in the event the match had been drawn out.

  • NeverSolus
    NeverSolus Member Posts: 46

    I'm left more with the impression that MMR is (2v8's destructive influence aside) not working in a meaningful fashion to begin with. I regularly see full lobbies of P100's sweatlording through me like a diaretic when I try low-tier killers for some fun. But the moment I switch to my main I typically see lobbies of P3-P30. While Prestige doesn't necessarily mean anything, it is one of many possible indicators.

    By example my Main killer holds a personal kill rate of around 65%, average of 8.5 hooks per match. My secondary (Trapper) has a kill rate of 41%, average of 5.47 hooks per match IIRC. I will consistently see higher prestige players and a higher prevelance of SWF's on trapper, than I will on my main killer Huntress. I tested it across the last few months and found that of 30 matches played on each, my Trapper faced an average prestige level of 72.3, while my main Huntress faced an average prestige level of 33.95. I couldn't record the confirmation of SWF's but common indicators (matching names, swarming, bullysquading) did favor more SWF's on trapper as well by a margin of nearly 3:1, but again take that data with salt as it cannot be confirmed to any comfort.

    Unsurprisingly I see a much higher loss rate on Trapper, not just because it's Trapper but also because of these indicators. This means my Trapper should see considerably lower prestige and groupings. But it's the inverse. Huntress meanwhile I regularly see chunks of fresh installs.

    I'm beginning to suspect that killer MMR might be weighted in some fashion. That, or as you say, survivors leaving are given MMR penalty that drives SWF's who often do as you say into lower MMR than where they belong. It's hard to say. I should run a more comprehensive analysis on it but don't know that I care enough to devote that much energy to the process, given the result would be negligible in use.


  • Pulsar
    Pulsar Member Posts: 23,147
  • ImWinston
    ImWinston Member Posts: 823
    • I'm copying an old comment of mine on a similar topic... the developers can improve MMR, but it would lead to many unhappy players (especially killers)

    • In the past, Devs tried to adjust the MMR, effectively taking four survivors with the same skill and one killer with the same skill. It caused a complete mess, with all the killers complaining about having difficult matches, so a month later the developers reverted to the current mechanics. I'm convinced that the current MMR PURPOSEFULLY takes more skilled players and mixes them with less skilled ones... so in a way, it can """help""" the killers have an easier match. I'm sure if you search online, you'll find something related to this period I'm talking about
  • NeverSolus
    NeverSolus Member Posts: 46

    I don't disagree. I have seen a lot of changes in and out where BHVR effectively threw their hands up and said 'fine, I can't make anyone happy.' To BHVR's credit, a lot of Killers cried. Though at this point I'm not sure the current stance we're in is any better, so salt for the salt god I suppose.

  • Dinadin
    Dinadin Member Posts: 195

    It never was in the first place.