https://dbd.game/4rHHkF5
2v8 nemesis zombies are too oppressive
Like literally, they're everywhere anytime
I'd rather see the killer himself get buffs than play against some idiotic AI
Comments
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Nemesis' issue has always been how long it takes to build up his power and how unsatisfying it feels. The zombies were never great and more of them acts too strongly as a natural slowdown against all Survivor objectives. However, it's a lot easier to spawn more than it is to rework his power, so we get what we get I guess.
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There's no need to savage Lala and Po that bad. They try their best.
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i think he spawn 4-6 zombies at a time on 2v8 and i swear i seen them near every gen that needed to be completed to escape.its like they have the shattered s.t.a.r.s badge add on. it definitely needs to be tone down a bit.
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i love nemy playing as and against but 4 zombies isn’t what he needed. It takes too long to tier up, i’ve played games where i didn’t miss a single whip but half the game was over before i reached tier 3.
Chaos shuffle woke me up to how much marvins blood hard carries.
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His power sucks in 2v8 nemi is slow killer in building up his power and needing 3 hits to cause damage to unifected survivors. Killer in 2v8 needs good mobility because of huge maps that are almost twice as bigger as they normaly are so 4 zombies arent that problematic not to mention there is class that rubuilds pallets and another class that has flashlight which can stun them for enough time to do some gen progress or one survivor can lead them away and i have seen many times one guy leading 3 of them like it was some whisper guy from TWD so they arent that big deal as some see them and nemi without killer that has great mobility and chase power isnt that oppressive here.
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I'd really rather them buff him in some other way. The zombies are just a nuisance. It'd be different if the player controlled them in some way. I don't know why anyone wants the game to play itself.
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zombies are fast and 4 of them are way too much even new nemesis players can stomp much better players due to AI carry scenarios, of course u can beat him tho with really good team but for casual survivors is nightmare scenario.
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all this fuss over 4 zombies, yall must get curbstomped often by just the 2 in normal 1v4.
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They should remove 1 or 2 zombies and then remove t virus antidotes. Theres too many people to infect, and too many cures around for his whip to stay as a constant threat, especially when 2v8 is much faster paced than the usual 1v4 where he has time to build up his power and less ground to cover, and make the survivors run out of very limmited cures. Removing the t virus cures will also prevent pairing wesker and nemisis to be a massive nerf
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There's been an uptick in Neme players because people know his zombies are better than any slow down. Now Neme gets free slow down and information on survivors all rolled into one.
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He’s still not that good in 2v8. I don’t think I have failed to escape against a Nemesis in 2v8 yet.
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He gets four zombies. The zombies move 30% faster than normal, beyond what is at all possible in 1v4. The zombies also have a detection range of 10 meter insteead of the normal 6 meters and have a wider fov. They also respawn faster like 8 seconds faster.
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Only problem I saw with his zombies in 2v8 mode was that all four zombies spawned in at the same spot right after each other last night when I played on Greenville Square.
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I think they're fine. Besides, I like luring them away from gens for my teammates and making them go splat by dropping a nearby pallet on their heads. The extra zombies make for some funny moments and interactions as well as providing decent slowdown for the Killer side. And don't forget you can benefit from a Zombie hit speed boost, so it's not all bad.
They're just not that annoying to me. Honestly, they could give Nemi 8 zombies and it would still be more enjoyable than going up against yet another Wesker (I especially dislike shadow class Wesker).
-1 -
Tbh the pressure from 4 zombies is the best way for killers to get a decent game in 2v8. Otherwise gens fly super fast and you end up scrabbling for endgame hooks.
Most 2v8 killer games you're generally hoping for potato survivors who drop super fast in chase and ignore gens.
Zombies give enough pressure and passive slowdown to allow you to enjoy the game and not sweat every chase.
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firstly I never said they were oppressive, i think they’re worthless and rather have less of them than more. his power has those same issues in 1 v 4 unless you bring marvins blood. All his extra zombies do is get in my way while im chasing a survivor which is really bad in particular with maps like lerys and rpd with tiny door ways.
Make marvins blood basekit and a lot of his problems go away.
Nemy is one of my mains and his extra zombies have barely helped improve him in 2 v 8. In fact a lot of times they’re more of a hindering factor. Smart survivors will use them as a speed boost if they’re uninfected, whipping an already infected survivor also gives you less mutation gain, than the initial infection rate.
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Sometimes i wonder why they didnt gave him marvins when he droped (because the lickers tongue with marvins is a must and best addons while they are only addons that buff his main power the whip) in 2v8 because that addon is must especaily in mode where tier 2 isnt that great as it is in 1v4 but tier 3 is more needed here and getting it is long way with lots of time waste (good thing on zombies is that now you can get tier 2 from them fast and sometimes they can waste time of survivors with their speed now and give you and your buddy info if there was someone spoted by them or which direction they saw him firts but as you said they can denny hits by bodyblocking or smart survivors using them as speed boost).
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