http://dbd.game/killswitch
New Anti 3 Gen Perk!
New Perk: Precision Work
Whenever you hit a great skillcheck on a generator, the progress of that great skillcheck turns from generator progress into permanent generator progress
30%/40%/50% of your normal generator repair turns into permanent generator progress
Why This Perk?
As many of you know people have been complaining about the generator regression meta, something that most killer builds tend to lean towards. However, there is one game where problems like this solve themselves:
Heart Stone
A card game where 2 players play against each other. Both create a deck and have to kill the other player. Of course there are metas too, but when one meta becomes too overwhelming, players tend to build decks to counter that meta, causing the opposing players to adjust their decks as well, as their previous meta build became less meta due to the frequencies of those counters. A self regulating meta!
This perk aims to achieve the same, making regression less prominent through this perk, and the more people run it, the less generator regression perks become meta, causing an organic meta shift. Someone I've been long wanting for this game!
Thoughts? ❤️
Comments
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Way too op to be ever in the game.
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Correct me if I'm wrong but a lot of the complaining about regression meta these days seems to come from people being annoyed that they feel obligated to run it just to keep up with the pace of the game. This would counter it, yes, but it would also leave many killers high and dry, unable to deal with current gen speeds while also lacking the mobility or zoning to prevent progress. Gen kicks are limited, PR is limited, so wars of attrition aren't really tenable any more.
I do like the idea of a perk designed to mitigate nasty 3 gens. Although many would argue that landing in a 3 gen situation is survivor fault. It makes it a dicey situation because any perk that can undo a 3 gen would massively adjust how survivors have to play. Gen choice goes out the window and which gen the killer pressures no longer matters. Not sure I'm clever enough to come up with a perk that's balanced for this purpose
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you guys already have the 3gen nerf on killers, do you really need anti-3gen perks?
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❌Anti 3-gen perk
✅Anti gen perk3 -
Slowdown meta is because of gen speeds. You already have an anti 3 gen mechanic… also just dont 3 gen yourselves?
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You do know some people hit every great skill check, right?
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Every perk is a slowdown perk
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It's also people like me, who are annoyed that tunnelling only is as viable as it is thanks to perks like Grim and Pain Res.
I dont mind regression perks existing, but its mobility killers overusing regression perks when they dont even need to rely on more than 1 perk that makes the regression meta so annoying. In fact, I wouldnt mind if regression perks would work like exhaustion perks. It used to be. Ruin and Pop were mutually exclusive, you could only have 1, not both. It would be nice if using 1 regression perk would put other regression perks on cooldown. Then adjust the numbers so that you only need 1 regression perk and only really bring 2 if you have a similar situation like Ruin and Pop. Like, you could still use Pain Res and Pop, because Pain Res only has 4 uses and Pop remains useful for a longer time. But running both at the same time you wouldnt be able to use both on 1 gen in quick succession.
On top of that, if people say they have to run it because otherwise they dont stand a chance, is more an issue with the MMR system rather than the pace of the game. Ofcourse the game is going to be difficult as hell if your average chase against any survivor you face is 120 seconds. I've been facing players who "only" have 200 hours playing a certain killer, I've faced that killer 300 hours and played it for at least 100 hours also. Ofcourse I am going to outlive chase.
If I were to demand anything from BHVR, it's to implement some basekit changes that would actively hurt current playstyles a lot. Then reset MMR for everyone. It doesnt make sense that I face 2 entirely different Weskers. One running 3 info perks and 1 regression perk just in case and absolutely demolishing us after merely 5 minutes with 3 gens remaining because we dont have comms, the other one running 3-4 regression perks, tunnelling at 5 gens and slugging in the 2v1 and barely having 1 gen remaining. One clearly fits the MMR bracket, the other got there due to the MMR system not accounting for the fact that killers can force situations to happen that gains them much more MMR than they should.0 -
If it is supposed to be 3-gen perk, then it would need requirement to work only on gen with X amount of regression events used.
Otherwise it's not anti 3-gen perk, when it works all the time on all gens.3-gen is really not an issue anymore..
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You're right. There are killers with so much innate pressure that regression isn't 100% necessary. At least not stacking it as much as possible.
I think we kinda see the main issue with going after regression perks with a nerf. All it will do is widen the gap between S-tiers and C-tiers. It'll make some killers so much harder to succeed with, and others will be impacted yes, but not by much.
It would make the survivor experience better, but might hurt the variety of killers faced. Trapper matches would be over in a flash outside of a lucky early game snowball, Blight matches would largely play the same. So more Blights, I imagine.
As for your scorched earth approach, it might flatten the curve a bit, but it'd definitely be a risky decision in terms of player retention. It could just as much be the saviour patch as it is the apocalypse patch.0 -
Its not really scorched earth, it will REALLY harm the current meta and people who, for some reason, actually like sitting 5 minutes on 1 single generator despite there being 3-4 gens left.
I literally see the game bleeding, there are spikes when there are new releases and fun gamemodes, but once all that is gone, player count drops quite significantly compared to the last time there was no new gamemode or release and just plain old 1v4. What they did last chapter did help, its a shame they didnt implement the 9.1 ptb with some tweaks, with potential reversability in the long run. Elusive would have been nice to have back then0
