was removing the kaneki vault back intentional?

MoZo
MoZo Member Posts: 842
edited February 24 in General Discussions

i just watched otzdarva’s stream on the PTB and he was testing to see if you can still revault the pallet after Kaneki leaps over and now it seems virtually impossible. you will take damage 100% of the time if you’re anywhere near kaneki when he’s vaulting, no matter the timing.

i thought the revault was intended for counterplay since the vault speed is way too fast for regular looping around the pallet.

can a dev/community manager please shed some light on this and confirm if it’s intended that you can’t revault or if this is a new bug in the ptb? thanks in advance!

«13

Comments

  • Wezqu
    Wezqu Member Posts: 1,068

    I don't think it ever was meant to be possible because it was not possible when he came out and was most likely early sign of the bug that later caused some survivors getting hit that were not even close to the pallet anymore.

  • OrangeBear
    OrangeBear Member Posts: 3,726
    edited February 24

    Yes, it's in the patch notes. It doesn't make sense that a survivor should be able to vault back because it makes the ability near-useless.

  • OrangeBear
    OrangeBear Member Posts: 3,726

    It's his ability and it's conditional:
    - He has to be enraged
    - The survivor has to drop the pallet right in front of him
    - His power has to be off cooldown.

    Even then, it usually results in a 50/50. Not exactly free imo.

    In any case survivors shouldn't just be able to vault back. Because why ever would you ever use that part of his kit in that case. If it's too strong then it should be nerfed, they shouldn't keep an unintended interaction to bypass it.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 787

    This is not a new bug; this is a bug fix. We can confirm it's intended!

  • OrangeBear
    OrangeBear Member Posts: 3,726

    If they're waiting for you to drop the pallet then just don't drop it. It's like huntress. Even if you go down anyway, it's a better outcome.

  • OrangeBear
    OrangeBear Member Posts: 3,726

    Yes you have to adapt to the speed difference, but the counterplay is still the same.

    It depends on the loop but even if greeding against kaneki results in you going down, thats still a better outcome than if you dropped the pallet and got hit anyway.

    Whether or not it's still too strong is another debate but the fact of the matter is there is things you can do to reduce the impact of it.

  • Royval
    Royval Member Posts: 1,251

    leave ghoul alone my god he’s literally the new skull merchant they won’t stop the outrage until he’s completely dead and terrible

  • MoZo
    MoZo Member Posts: 842

    he was already fine on the live game. all he needed was tweaks/rework to centipede and arguably Yamori’s mask. idk why they went ahead and buffed him while classifying it as a “bug fix.”

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 282

    Good god no, it is not "fine" for there to exist an inconsistent tech that completely ruins the point of part of a killer's power. The "revault tech" only did bad things to the gameplay with Ghoul.

    Counterplay against him exists beyond an unfair bug that completely nullifies one of the aspects of his power.

  • Abbzy
    Abbzy Member Posts: 2,914

    Because he is buggy as hell only toped by few killers like knight,twins but nothing compare to bugmaster.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 413
    edited February 25
  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 413

    I can do it for you. When you see that he is going to raise his tentacles to vault the pallet, which is almost every time, you have two options depending on the loop. If the loop is kinda short, you can just loop around again and he won't catch up to you. If the loop is big and you will not have time to go around, you can just wait and see by his tentacles animation when he cancel it, which is very clear. He cannot hit instantly after canceling so you have time to drop the pallet, always works for me.

  • OrangeBear
    OrangeBear Member Posts: 3,726

    You are supposed to go down eventually.

    It's not lose-lose. It's choosing between two outcomes where one is better than the other.

  • OrangeBear
    OrangeBear Member Posts: 3,726

    The difference in outcomes is the pallet being dropped and subsequently broken. As i've explained before, because the enraged vault is conditional, pallets are useful against ghoul as long as you drop it outside of those conditions. If you drop the pallet and go down to enraged vault, you wasted a pallet.

    I wouldn't mind if they nerfed this aspect of his kit either by increasing cooldown or by reducing enraged vault speed. I don't think he should be 4.4m/s though, i think that would just make him a worse legion.

  • Abbzy
    Abbzy Member Posts: 2,914

    He gets slowed so if its not loop with another safe thing around close or short type of loop where you can make it back it will work as you say.

    Thing to fix it is when he pulls his ability and doesnt use his leaps and cancels his ability than he has longer slow cooldown.

  • OrangeBear
    OrangeBear Member Posts: 3,726

    For what reason would it be kept? Please explain because i don't see how that would make sense.

    Completely agree with sizzlingmario4 ^

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,247

    Kaneki is faster and Kaneki even if you wait for him to cancel his power in stand off, he can just pull his power back in time to vault (on safe pallets) and now you just can't do anything against that.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,247

    So it's not guaranteed down on safe pallets/windows. Kinda doesn't make sense for killer with free injury.

    Just give him Legion level vault, so something happens, but it's unlikely to help with downing a survivor.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,247
    edited February 26

    It would be fine if it was vault like Legion, where vault back is basically free. It won't directly help with downing a survivor, but you can use it for better positioning when you destroy pallet.

    And in terms of Ghoul, "Legion vault" would still feel better than getting stuck on pallet. Ghoul's current vault is kinda main thing I simply refuse to play against him.

    Nice change would be so it works as Legion vault (you can revault) and he would be able to continue with his leaps after it. So he coult try to go around the loop and block a survivor, if survivor tried to hold W or go around loop. Ghouls want skill expression so here it is…

  • The_Count
    The_Count Member Posts: 261

    As a Wesker main who suffered this re-vault crap since his release I'm happy that this is also being fixed for him and that all "re-vaulters" are getting screwed for abusing this bug/getting what they deserve.
    Most of people knew this was a bug and still kept exploiting this against Wesker.
    I do agree that something should be done about Ghoul's Enraged vault since his Enraged state is nothing special since he's basically in it the entire match.

  • OrangeBear
    OrangeBear Member Posts: 3,726
    edited February 27

    Helping with downing a survivor is it's core purpose. Repositioning on the other side of the pallet would be pointless, it would be better to just break it from the side you were already on. Making it so he would stay in his power also pointless because there's zero potential for a cut off if a survivor is already directly at the other side of the pallet.

  • OrangeBear
    OrangeBear Member Posts: 3,726

    So you're saying that kaneki's are constantly enrage vaulting every pallet? Not in my experience or any gameplay i watch. It's around 0-3 times a match. Especially since the pallet density update, you end up having to break a lot of pallets as ghoul.

  • OrangeBear
    OrangeBear Member Posts: 3,726

    Because free injuries are useless if it doesn't convert into a down at some point. Whilst he can easily injure people, he still has to down you with a basic attack, and his cooldown means that he can't hit and run if survivors are spread out like they should be, so he has to chase people at some point. Enraged vault exists to pressure survivors into giving up safe resources earlier, so that he can start getting downs in a reasonable time frame.

    Your suggestion makes no sense because if the survivor is already at the pallet after vaulting it, there is no cut off potential, they are already at the resource.

  • OrangeBear
    OrangeBear Member Posts: 3,726

    Yes really. The 2s cooldown for cancelling kagune leap means that if a survivor is playing well, you are an m1 killer at loops. Spirit has no such cooldown, infact she retains a speed boost, she does not play like a basic killer at all.

    You cannot apply your experience as Legion to Kaneki just because they can both vault a pallet. They work very differently. Survivors don't vault back against a legion because it wouldn't help them avoid the feral slash, legion can immediately turn around and hit them whilst they are vaulting.

    The hinder is 50% for 0.5s, that's 1m of distance in total. At this point i think it only exists to give feedback to survivors that they were grabbed onto. Perhaps there is a better way of doing it but i digress.

    This second quote is not something i said.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,247

    The 2s cooldown for cancelling kagune leap means that if a survivor is playing well

    You mean 1,25 seconds? Which is probably lowest fatigue from all killers with fatigue?
    For reference, Legion has 3 seconds. That's something where survivor has chance to reach some resource, you want to match that so your statement is correct? I would be fine with Ghoul if he has same fatigue as Legion, but he has way lower..

    Spirit has no such cooldown, infact she retains a speed boost, she does not play like a basic killer at all.

    But it is basic attack… Just showing you, that basic attack means nothing here.

    This second quote is not something i said.

    Oh really? I thought that he needs it so he can down survivors in reasonable timeframe…
    If he doesn't need it to down survivors, then he can have Legion's vault.

  • OrangeBear
    OrangeBear Member Posts: 3,726

    No, it is 2s. Legion's is also 2.5s….

    You're missing the point entirely and just seem to be looking for an argument so i will not engage any futher.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,247
    edited February 28

    Never mind, I stand corrected about fatigue durations. Devs should still match the fatigue or nerf his vault…
    Doesn't matter how you look at it, he is Legion on steroids.

  • top500spiderman
    top500spiderman Member Posts: 208

    This is another example of people refusing to adapt or learn counterplay and instead mass-supporting calls to nerf a killer.

    Kaneki has clear counterplay — counterplay the community has been vocal about for people to learn for a while.

    Talking to players about Kaneki usually goes like this:

    Player 1: He’s OP, nerf his vault or something.

    Me: You can greed a pallet while he’s in his power.

    Player 1: He can fake going into M1.

    Me: There’s a clear animation difference. When his tentacles go back to normal, that’s when you drop.

    Player 1: But he can vault windows too.

    Me: You greed the window while he’s in power. When he leaves power, you vault.

    Player 1: Vaulting a pallet after his pallet vault was the most reliable counter though.

    Me: If you don’t want to greed, you can drop the pallet and vault it while he grabs you, then vault back over it.

    Player 1: His leaps are so fast, he has too much mobility!

    Me: Breaking line of sight is extremely strong against him.

    Player 1: You can’t loop him because of his leaps.

    Me: You absolutely can. In loops, he’s basically an M1 killer. Once you learn how to greed pallets against him, he’s very mid. His leaps can be used to body block in loops, but that’s extremely pallet-dependent and hard to pull off. It’s almost impossible in smaller loops.

    At the end of these conversations, it’s always the same conclusion: “Nerf Kaneki.”

    Nobody is quitting DBD over Kaneki. People don’t actually think he’s broken, they just find him annoying. And when something is annoying, the default reaction is to ask for nerfs.

    The pallet vault bug fix was necessary. Before that, he was nearly useless against good survivors.

    Killers like The Blight are still far stronger than Ghoul.

    Kaneki isn’t OP. He’s just a matchup people don’t want to learn.