Analyzing Why Ghoul is Hated

BongoBoys
BongoBoys Member Posts: 799

Ardetha deep dives on why Ghoul is the most hated killer in the game but also loved by his mains he also talks about if Ghoul has counterplay or not finally if he's destined for a Complete rework.

Comments

  • AGM
    AGM Member Posts: 880

    I hope BHVR is listening.

  • random1543
    random1543 Member Posts: 486

    Yeah I agree with that for Blight its more effort and for nurse its more of a learning curve.

    Both of which kanakei is missing to have the kit he does imo.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,174

    Ghoul's just basically like legion but worse. Soon as chase starts you end up with a basically unavoidable deep wound, then they use their power to keep closing distance and forcing pressure in chase.

    And you end up with a similar issue. A killer that's an absolute seal club for survivors who can't loop effectively. Ghoul just does more funky stuff so has more potential at higher mmr than the one trick legion.

  • Shinkiro
    Shinkiro Member Posts: 465
    edited March 2

    Because he counters shift-w which is all most survivors can do. Same goes for blight.

  • top500spiderman
    top500spiderman Member Posts: 151

    For the most part I like the video, but I think it’s a bit misleading.

    My biggest issue is this so called “Armint” tech. I’ve played a lot of games both with and against Ghoul, and I have never once seen this done in an actual chase.

    If you go to 8:07 in the video, the Ghoul he’s looping doesn’t even raise his tentacles. They barely move, and when he grabs over the pallet it looks almost faint or desynced. It clearly looks like a bug right?

    But if you compare that to 13:58, where he supposedly demonstrates how the tech is performed. In that example, you can clearly see the animation cycle:

    • Tentacles raise
    • Tentacles lower
    • Then they’re used again

    The animation is visible and consistent throughout.

    Those two clips don’t look remotely the same mechanically.

    I even went into customs with a friend and tried to replicate what happens at 8:07, and we couldn’t reproduce it. The animation always shows correctly when done intentionally.

    So what exactly is happening at 8:07?

    If this “tech” can’t be consistently replicated in customs, and it doesn’t show proper animation behavior like it does later in the video, then using that clip as proof of a reliable strategy feels questionable.

  • Classic_Rando
    Classic_Rando Member Posts: 570

    I don’t see Ghoul all that often anymore, but I don’t think I’ve ever escaped against one because at least one teammates has DC’d or gone AFK every single time I’ve faced Ghoul.

  • Terror_Misu
    Terror_Misu Member Posts: 244
    edited March 2

    I can agree with this. It happens quite often. Ghoul, Blight and sometimes pinhead of all killers will get DC's in my experience.

    Best we can do is get a SWF and attempt to beat a Ghoul that way. As far as solo'q goes, getting a team to stay is the first line, and then those team members being somehwat decent being the other facotr. SWF takes care of both problems. Sad this is even a solution. Come on, BHVR.

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 80

    Off topic, but i dont understand this, Why not cleanse the Plague? not cleansing means you are permanently one hit ??

    now imagine her playing with PWYF, she would catch up pretty quick, and if she uses perks where she have no terror radius on top of that..

  • BongoBoys
    BongoBoys Member Posts: 799

    The only thing you can really do for Nurse at this point is a complete rework changing her ability into something else entirely but since shes a killer people very rarely see these days Devs don't have any priority on her.

    Blight is a killer that requires more effort then nurse and ghoul but is still very strong that people realize he could use some simple changes.

    Finally Ghoul is so hard focused on by everyone is because Ghoul is a very easy and simple killer to use and super strong and is very common to see in matches

  • BongoBoys
    BongoBoys Member Posts: 799

    I think the reason is Survivors have adjusted to the First the counterplay is fairly understandable for the average player unlike the "counterplay" of the Ghoul.

    While the First is strong he requires more effort, Aiming and knowledge on Survivor pathing and prediction. While Ghoul is straightforward simpler and easier while being stronger then the First.

  • BongoBoys
    BongoBoys Member Posts: 799

    Exactly which is why I think ghoul needs to either be reworked to make him take more skill to play for his strength level or be toned down to fit his easy killer design.

  • TWS001
    TWS001 Member Posts: 409

    It's all very situational. You don't want all 4 injured for Thana or to do a risky hook rescue injured. But overcleansing, and doing it in the wrong part of the map, where there are still active gens or in the middle where she can get the red puke quickly and be back into live parts of the map make it very easy for her to get quick downs and/or snowball the game very quickly. If you have to cleanse which sometimes you do, best to do it in the corner of a map where there aren't any gens or the nearby gens have been completed. It has to be somewhere where she wastes a decent amount of time.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 509

    Yeah I don’t agree with the never cleanse approach at all. Smart cleansing is necessary. 3/4 people broken against a proxying plague with multiple slowdowns is a great way for the game to snowball out of control if people are getting one shotted trying to make saves. Cleanse away from gens and/or edge map and stealth when she has power.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,223
    edited March 2

    I don't quite get the Ghoul hate; if I want to win, I'd look at the blight. Ghoul is easy to pick up and good into easy survivors, but there's a plateau you hit with him where Blight would take you farther more consistently. sure, he's "easy no skill" but how skillful somebody is is kinda irrelevant to me. id sooner face a round of AFK Pig than play vs the super skillful Blight.

    the kidnap tech is gone so I don't really have the strong negative emotions I used to. but there's still an echo I guess. but people still hate SM and Pinhead so sometimes there's no reasoning with people

  • top500spiderman
    top500spiderman Member Posts: 151

    If the devs just fix any bugs left on ghoul and just ignore the people crying about him soon, players will stop crying and accept the fact they have to learn counterplay and accept him. Just like the blight.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,223

    it was a mix of solo q concerns (you can't expect people to play the game...case in point 2v8 bystander effect) and solving the box used to be a little technical. if you didn't solve it at the correct times, you'd be afflicted by infinite chain hunt. his chain hunt chains came in waves of 3 so you had to wait for the interval before solving it

  • Nazzzak
    Nazzzak Member Posts: 7,585

    I don't see hate for Pinhead specifically, just that succeeding against him takes team effort so in solo queue that can go either way. If the survivors work together (ie take turns going for the box, keeping chain hunts at bay) then the game goes smoothly. If only one person is making the effort, then the game is a slog that you just want to be over. So it's more apprehension, I think, with Pinhead, as you don't know what your team mates will do.

    My most memorable solo queue Pinhead game was a couple years ago. I was the only one going for the box, I was the only one getting into chase, and so i died first. Of course I spectated. One team mate was in basement moving from locker to locker, one was crouched in a corner next to an exit gate even though multiple gens were still needed. The third actually hopped on a gen but then a chain hunt started, and she just kept trying to do the gen through it. The other two would just fight off the chains in their hiding places. The one next to the exit gate was right next to the box too but he didn't go for it, just stayed in his corner. It was the weirdest thing to watch. I'll never forget it. Pinhead obviously noticed the lack of other survivors so checked basement and found that survivor, which is when I stopped spectating lol

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,217

    Results vs Difficulty do not match with Ghoul at all…
    He has easiest injury in DBD, best vault in DBD, one of best mobility powers, mending for slowdown

    I personally hate his vault so much. When I play duo, we usually write in lobby Ghoul is go next.

    I don't mind strong killers, Billy and The First are my favorite killers to play against, but I need to have respect for the effort killer put into the game. I just have none for Ghoul… Why should I try, when Ghoul doesn't need to try?

  • sethrollins
    sethrollins Member Posts: 59
    edited March 3

    Super strong and super easy, requires 0 skill to get -4 almost every game, unplayable against in soloQ, unplayable on some maps, doesn't have a counterplay, extra boring to play against and all of that for young anime boy, not for the REAL KILLER.

    Post edited by sethrollins on
  • MashedBroccoli
    MashedBroccoli Member Posts: 323

    because when you cleanse she gets her red puke which injures you. Being broken is better than giving her power. Especially when your teammates know her counterplay stay broken and you cleanse give her a ranged attack and now your teammates gets destroyed.

  • Zuiphrode
    Zuiphrode Member Posts: 565

    The devs said Ghoul is flat out middle of the road statistically which means that despite all the crying he is actually very balanced.

  • top500spiderman
    top500spiderman Member Posts: 151

    Are we really surprised? The DBD community has built a reputation for turning frustration into balance campaigns.

    Every time something disrupts established habits, the conversation shifts from “how do we adapt?” to “this needs to be changed.” Emotion drives momentum, and momentum gets framed as consensus.

    That makes it incredibly difficult to separate legitimate design concerns from reactionary pressure.

    It often feels less like discussion and more like strategic narrative-building, repeat something enough, amplify edge cases, ignore counterplay, and push until it looks like a widespread issue.

    I genuinely don’t know how the devs deal with it. Filtering real balance problems from emotionally fueled noise has to be exhausting.

    Balance shouldn’t be determined by who complains the loudest. It should be determined by data, reproducible mechanics, and whether something is truly unhealthy for the game, not whether it disrupts comfort.

  • random1543
    random1543 Member Posts: 486

    Be careful what you wish for, I thought the community was against balancing things purely based on stats that's how we get stuff like onryo nerfed.