Imagine playing this map as trapper or ghostface

supersonic853
supersonic853 Member Posts: 5,879
edited March 3 in General Discussions

https://www.reddit.com/r/deadbydaylight/s/SS3yYbwwPQ

(Cant post the video sorry for the link lol) Actually dont do that. You might upset yourself. Just thought it was a popular post on reddit with some good comments back and forth so itd be nice to talk here as well. Glad they gave nemi t2 off rip for the skit because itd technically have taken him longer if its the first chase of the match being a 3 hit designed killer lol.

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But to not make it a carbon copy I do wanna say my own thing on it. Can we just rework this map already? Why is there 2 pallets in 16 meters at the bottom very start? Doesnt that go against the devs own rules on how close pallets are supposed to be? And its been consistently mentioned even in community streams (to the devs surprise) that it has stuff like the highest slug rate. Like I love 28 pallet challenging as wraith for a meme sometimes but It just shows how ridiculously designed this map is in all cases. I dont wanna just say nerf it because it could easily end up the other direction. But a rework of more windows and less pallets would be nice so the killer can do more than just face god pallet after god pallet.

Post edited by supersonic853 on

Comments

  • OrangeBear
    OrangeBear Member Posts: 3,812

    If i was in that situation, i wouldn't be intentionally aiming the tentacle at the pallet instead of the survivor. Like i get they are doing that otherwise the chase is gonna get broken but maybe it should be. Infect them and start interrupting someone else. I know nemesis isn't exactly a hit and run killer but this map is balanced around the idea of catching survivors off guard

  • supersonic853
    supersonic853 Member Posts: 5,879
    edited March 3

    Yeah with how spread the resources are and assuming the nemi doesnt have a stealth build. In most cases he will be preran or the survivor will have enough time to make it to something and just do this loop with a different set of pallets. And the problem with hitting the survivor i assume is the speed boost yeah lol. And there could be worse killers in this scenario where this map just dumpsters them. Plague,legion without iri lol, trapper,ghostface, I think even bubba comes to mind.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,188

    "But a rework of more windows and less pallets would be nice so the killer can do more than just face god pallet after god pallet."

    This would overall make the map more interesting to play and give more skill expression. Good Survivors would be able to do more with the windows than the God Pallets, which basically anyone can loop. It is also bad that once a Pallet is gone the area is a Deadzone and since there are only those Pallets, you cannot save it for anything.

    But I dont see it happen. Short term I would wish that they remove breakable Walls on that Map and a few safe Pallets, because some Pallets got added because some areas are blocked off due to Breakabl Walls.