was removing the kaneki vault back intentional?
Comments
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Please Mandy, just make playing against Ghoul fair and fun. I'm tired of my teammates disconnecting all the time.
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You can greed a pallet while he’s in his power.
Doesn't change the fact god pallets are useless against him. You can't really greed that unless he fall asleep while waiting for you to drop it…
When his tentacles go back to normal, that’s when you drop.
Yeah, I know from experience that doesn't work on safe pallets. He can just pull his power back up and vault.
That was first thing I tried when he came out.It’s almost impossible in smaller loops.
That's kinda the issue, if it is big enough loop, he can just vault the pallet or bodyblock with power and if it is acutally that small, then you can just mindgame it easily as 115%.
Before that, he was nearly useless against good survivors.
Well, now it's 0 skill guaranteed down tool… so much fun and people wonder why survivors just go next. Trying to get the timing and vault back was kinda my only reason why even try to play against Ghoul, I really can't be bothered now.
I would just say his kit is kinda too big for how little of skill is needed to play him.
I can agree bodyblocking mid loop with his power takes some skill, so I would rather focus on that part of his power. His current vault is just not doing that. That's just free down on top of free injury…10 -
Doesn't change the fact god pallets are useless against him. You can't really greed that unless he fall asleep while waiting for you to drop it…
This just isnt true, greed the pallet and know when to leave the loop. This is a skill issue.
Yeah, I know from experience that doesn't work on safe pallets. He can just pull his power back up and vault.That was first thing I tried when he came out.
Also not true, there is a delay for him going back into his leaping state, and that was done purposely for those situations, skill issue.
That's kinda the issue, if it is big enough loop, he can just vault the pallet or bodyblock with power and if it is acutally that small, then you can just mindgame it easily as 115%.
Not true, once you master greeding pallets against him hes very mid. As far as him body blocking not only is that extremely hard to pull off and isnt realistic. kaneki players quite literally make montages of the tech on youtube its essentially going for clips.
Well, now it's 0 skill guaranteed down tool… so much fun and people wonder why survivors just go next. Trying to get the timing and vault back was kinda my only reason why even try to play against Ghoul, I really can't be bothered now.
This just says alot about your mindset, you refuse to have to be bothered with thinking before dropping a pallet or vaulting, and much rather just completely make a killer useless by exploiting a bug. Instead of actually learning counterplay. DBD needs harder penalties on players who will just disconnect selfishly instead of refusing to learn something new.
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extremely hard to pull off and isnt realistic
If you consider that to be extremely hard, then your standard is really low… Lopro flick was exteremely hard. Turning your camera, click in front of survivor and cancel your power is not…
It's also pretty realistic with his low fatigue and ability to just cancel the power quickly.you refuse to have to be bothered with thinking before dropping a pallet or vaulting
not really, I tried a lot, just gave up, because ghoul mains are just all talk with no sense. I have spend a lot of time in custom to figure out animations, I have even tried to play him to see if someone will manage to show me what to do.
But no, only thing that requires skill on him is not needed (bodyblock in loop) and you even claimed it as unrealistic... His power level is not even close to his skill floor requirment, which I personally find to be an issue.I would say timing the vault back against Ghoul required more skill than anything Ghoul does currently. What's even funnier, it was not without a counter, if survivor was injured, it was possible to grab them.
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Kankei Is Overturned / Under nerfed we just have to compare to other killers in the roster
This is the Trickster PTB and he got his movement speed decreased too 4.4 a killer who is way weaker then ghoul (a common request on this thread from people in regards to ghoul)
Even The First the newest killer got some slight changes decreased wordbreaker timer and vine attack sound plays slightly in advance so survivors can react
Wesker has died.
But somehow Ghoul is dodging being even slightly nerfed like neo in the matrix.3 -
Body blocking loops with ghoul is very unrealistic because he has a very big hitbox, not only is it really hard to pull off but its very pallet dependent to compensate for that hitbox. If you look at some of the best ghoul players live streams you would see this.
if you honestly think it is realistic you should have absoulutely no problem countering ghoul because countering him is much much easier then getting consistant downs with his body blocks.
Majority of this is just another way of saying
"i dont want to play the pallet game with ghoul" and thats fine, but that doesnt mean he needs a nerf its just a skill issue.
Just stop pre dropping pallets infront of a powerd ghoul and ul be fine.
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Hes not being nerfed because has has counter play, and the data most likely reflects that.
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At some point, people need to stop confusing “BHVR currently intends this” with “therefore it is healthy design.” Those are not the same thing.
And honestly, when almost every comment from someone follows the exact same pattern of “do not nerf killer, learn the matchup, skill issue,” people are obviously going to read that as bias rather than analysis. Repeating “skill issue” is not an argument. It is what people say when they want to skip the argument.
If you want to lecture survivors about counterplay, then survivor experience actually matters. The same is true in reverse. People who only look at one side of the game usually end up with very loud opinions and very little perspective.
Yes, Ghoul has counterplay. That was never the real point. The point is input versus reward. Survivors are asked for far more precision, timing, and restraint than the killer is asked for in return, especially once the player behind Ghoul is actually competent. That is why many people enjoy playing him, but far fewer enjoy playing against him.
So no, this is not automatically “people refusing to adapt.” Sometimes it is simply players recognizing that intended does not always mean fair, healthy, or well designed. If every opposing view gets dismissed as “skill issue,” that usually says more about the bias of the person posting than the quality of the argument.
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When we’re talking about nerfing a killer, him being annoying to play against isn’t a valid reason on its own. If you don’t want to learn the counterplay because it’s “unfun,” that doesn’t justify asking for nerfs.
People don’t say “skill issue, learn the matchup” for no reason. They say it about Ghoul because he actually has real counterplay, and it’s not hard to learn. You just have to make the effort to understand it, which a lot of players in DBD seem unwilling to do.
Nothing Ghoul asks from survivors is mechanically difficult. If it is, then explain what part is hard. What specifically is unreasonable about his counterplay?
If you want to shut down the “skill issue” argument, you have to prove it’s not one. Saying “you’re just dismissing the argument” doesn’t prove anything. Show why his counterplay isn’t sufficient.
Because calling it bias or dismissive without actually disproving the counterplay just looks like an attempt to keep complaining without addressing whether it’s actually a skill issue.
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I love all the hardcore players saying "skill issue" like they are the gods at this game forgetting that there are casual players which make up a majority of the player base. Not everyone can commit to 1,000s of hours in this game and "git gud". Step outside your bubbles and realize some aspects of the game are just un-fun to go against on both sides. (The the devs have said many times it's about having killers that are fun, not oppressive like nurse but here we are…)
For those that have all this "knowledge on counter-play" but don't show any examples of YOU doing it in real time, your arguments are weaker. Please show us your counterplay skillz. Show us all how it's done.
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Yeah, that sounds as you would say: skill issue
Go check Fictionisntreal on YT, if you want to learn how to actually play Ghoul.But I guess Ghoul mains prefer to just bamboozle the window, vault the pallet and have easiest down of their lives.
His vault limits Ghouls to actually have any skill expression, because they simply don't need to even try to use his power properly in chase. Get rid of that, make it Legion's vault so we can see some plays from Ghoul mains that can earn respect.1 -
Nothing being done in these videos is professional-level gameplay. These players are simply exercising his counters and being rewarded for it.
They aren’t running in a straight line and pre dropping every pallet the moment the killer gets close. They’re not burning every resource instantly and then complaining when they get punished later. These are the kinds of players you don’t see on the forums asking for Ghoul nerfs.
It’s 2026. At some point players need to stop masking “I’m not winning” with “this is unfun.” Asking the devs to reduce the speed of his pallet vault because it’s “unfun” just sounds like an excuse to avoid being punished for lazy looping.
Let’s be honest, most Ghoul players rely heavily on his pallet vault to secure downs. And survivors want that nerfed because they know that’s the most realistic way he’ll down them. It’s counterable, but it requires discipline and timing.
Meanwhile, people bring up body-blocking with leaps and his hitbox like it’s some consistent oppressive strategy, when maybe 0.1% of Ghouls can pull that off reliably, and even then it’s extremely loop-dependent.
If his pallet vault gets nerfed again, what is he left with? A mediocre M1 killer that nobody wants to play?
The devs should ignore emotionally charged complaints and focus on actual data and logical reasoning. Nerfing a killer because he annoys people isn’t healthy balance philosophy.
And the players disconnecting against him at the start need longer penalties, instead of catering to those type of players they should be either suspended or given longer deserters.
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Even footage is dubious because a lot of content creation in this game is cherrypicked.
That's not even to say I disagree that Kaneki is balanced. I escape the vast majority of games against him.
He's just brainless and boring to play against, and the rare cases you play against one that's actually good, its miserable.
Would much rather go against Nurse.
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Why should this not be intentional? It was always intended that you can‘t vault back, otherwise he would have never injured/downed someone by vaulting.
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Then your facing the bad ghouls an average ghoul is always in enraged state during a chase
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Making it guaranteed down for safe loops is really not better.
Before survivor had at least chance to try and get the timing right for revault…I am pretty sure you can still do it against Wesker, whos vault is worse overall compare to Kaneki.
Legion has easiest revault ever, because how far he vaults from window.It's not an issue for them, but Kaneki somehow "needs" it. Free injury is not enough, he also needs free down.
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When you like to post videos, here is link for you, so you can learn how to play ghoul properly:
"exteremely hard" and "unrealistic" :D
Imagine trying to preach about his counterplay, when you don't even know what the killer can actually do.If his pallet vault gets nerfed again, what is he left with? A mediocre M1 killer that nobody wants to play?
If that's what you are left with, you are just bad Ghoul…
Free injury and one of best mobility powers is pretty good start.
If you actually find some skill and learn how to use his power in loops, then even better. As long he can just vault for downs, there is no reason to even try to get better with him and just crutch on easy playstyle with Bamboozle instead.0 -
All I‘m saying is there wouldn‘t be an auto injure if it wasn‘t intended. It‘s also not intended for Wesker, but on the flip side for legion it is as he is the only one who doesn‘t have the auto injure.
Making it guaranteed down for safe loops is really not better.
That‘s the Point of the vault. It only really works at strong/god loops and is total ######### at small/middle long loops. There it’s totally fine that he downs you and the vaulting back thing is dumb as he can‘t even swing while you vault back.
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There were so many wrong things "intended" in DBD history… It doesn't mean it makes sense.
he can‘t even swing while you vault back.
If you are fast enough, you can grab injured survivors.
My question is, why Legion vault is fine to have free revault, but Kaneki needs to have vault better than Wesker?
Kaneki is similar to Legion on concept of free injury, so it would make sense to have about the same vault as Legion does, not best in the game…3 -
You just proved my point with this entire post i guess you didnt see this in my earlier post
As far as him body blocking not only is that extremely hard to pull off and isnt realistic. kaneki players quite literally make montages of the tech on youtube its essentially going for clips.
That video you just posted, is one of the best ghoul players in the world and this was literally the title of his stream 12 days ago
Hes one of the best if not the best ghoul mechanically, and even he doesnt block loops consistantly in games. Its quite literally the reason he makes montages of it, because of how hard it is and how your average ghoul cant do it. Which is why they get so many views.
If you watch some of the best ghoul players they dont rely on that tech and most of the time there going for clips. Because everytime they mess up its just a waste of time. He does it for content.
And were talking about the best ghoul players in the world. Your average ghoul player isnt doing any of these things in loops.
I doubt you even play ghouls who do this consistently or even play him. Given this post.
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My question is, why Legion vault is fine to have free revault, but Kaneki needs to have vault better than Wesker?
They are different killers with different strengths I guess. Wesker can down/ injure with his power relatively easy+ good mobility + passive infection, legion can easily injure the whole team + down with his 4th hit and kaneki can easily injure one + catch up. The vault is not that useful in most cases, but gives a little bit more playroom to all of them.
Since kaneki released I said they should nerf his auto-aim free injury and make it more of a skill shot. With that he should be mostly fine and I‘m glad they make the hitbox less forgiving with the next patch. Now they only need to make the time he has for initiating another leap shorter so he doesn‘t just follow people around loops with his power up. The main problem of kaneki always was that he didn‘t require too much skill to be effective and that he needs to be able to mess up more. I‘m kinda hoping they reduce the minimum required leap distance to 3m from 5m, so you can use his power in a more skillful way around loops with more potential to mess up.
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Nope not really. I have him on p100 and it is not worth to go for enraged all the time. Why should I waste a free down for enraged just to extend a chase again?
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During initial testing it was a skillshot but almost no one could land it. It was extremely difficult for PC players and just flat out impossible for console players.
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I doubt you even play ghouls who do this consistently or even play him. Given this post.
No, I have rule to not use what I don't want to play against. I just stomped survivors to get his achievements and was done with it.
I would want to play him, because I am kind of person to learn all possible killer techs and his techs look very fun, but he is just too obnoxious currently.
Sorry, but especially on large loops like Shack, his bodyblocks are just not difficult (at least on PC). Any decent Blight player will be able to get that, because it's just about fast camera turning.But why would Ghouls learn this, when they can just vault and get same result…
From your videos, two Ghouls clearly had no idea what they are doing, so I will ignore that.
I will try "greed window" and "greed pallet" which was in one of those, but I am pretty sure you can't medium vault faster than he can cancel and swing, but I am willing to try at least. (I wonder if Ghoul can just prompt steal against that)-2 -
Thing is his injury will never be skill shot, because it's hit scan. It's not like Deathslinger where you need to lead your shorts based on distance etc. you just have to aim at the survivor and click.
Reducing aim assist is buff for PC players at least, because they will have easier time to dash in front of survivors to bodyblock them.If vault is not useful as much, then just get rid of it. Match Legion's vault, so you can still use Bamboozle, but at least he won't ignore god pallets anymore.
If he is somehow too weak for that, buff back his range, that would help weaker Ghouls.3 -
if he was projectile instead of hitscan he'd be F tier and i doubt people would be able to swing around much less hit anyone
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Those two videos I posted show how most Ghoul players actually play.
The montage you showed was one of the best Ghoul players in the world going for clips, not playing normally, not playing for consistent wins. I even linked his stream where he literally says he’s just going for clips because winning consistently is hard right now.
That alone disproves the idea that body-blocking with leaps is some reliable, standard tech Ghoul players use in normal matches.
If that mechanic were truly oppressive and consistent, the best Ghoul players in the world would be using it regularly when they’re actually trying to win. They don’t.
Instead, you’re ignoring the two gameplay videos I posted because they directly show Ghoul being countered with the exact tips I explained. Those weren’t highlight montages, they were normal matches showing practical counterplay.
All that’s been presented against that is a 0.1% highlight montage of body-blocking clips. That doesn’t prove consistency. It proves it can happen in ideal circumstances.
Right now the argument boils down to complaints and exaggerated claims rather than evidence. If Ghoul were truly broken, there would be consistent gameplay showing unavoidable pressure, not isolated montage moments.
If the best players can’t reliably use leap body-blocking to win consistently, then it’s not a realistic balance concern for the average match.
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Instead, you’re ignoring the two gameplay videos I posted because they directly show Ghoul being countered with the exact tips I explained.
The guy didn't know how to play LT wall… Counterplay is not valid, if it works only against players who have no idea what they are doing.
That's why I want to test it myself in custom, to see if it works when killer know what you are trying to do.
For example greeding doesn't work, if Ghoul is able to just pull his power on reaction of you dropping a pallet/fast vault.
It doesn't work, if he is able to cancel and swing, before you can medium vault.
etcThose weren’t highlight montages, they were normal matches showing practical counterplay.
No, they were cherry picked gameplay, where they get somewhat decent chase.
All that’s been presented against that is a 0.1% highlight montage of body-blocking clips. That doesn’t prove consistency.
Not really, you don't need to be 0.1% for that. I am pretty sure to learn how to outplay shack with Ghoul without bamboozle in like 20 minutes, because I am used to that movement from Blight.
Sure, doing that on short tiles can be impressive, but on longer tiles it's not that difficult.If Ghoul were truly broken, there would be consistent gameplay showing unavoidable pressure, not isolated montage moments.
I never called him broken. I called him obnoxious.
I simply don't like there effectivness of Ghoul compared to difficulty of achieving that result. It's just too easy in my opinion and skillfull plays are not required for him.1 -
There is no “workaround” for Ghoul against his counters. He can only mindgame around them.
If you actually understand how Ghoul works, you’d know his pallet vault is only effective when you grab someone who is right next to the pallet. Trying to grab on reaction is pointless — by the time you pull out your power, they’ll already have too much distance. It has to be predicted.
That’s not broken mechanics. That’s a read.
It doesn’t matter whether the clips were cherry-picked or not. The videos showed simple, repeatable counterplay that directly worked against Ghoul’s core mechanics.
You still haven’t shown proof of a Ghoul consistently bypassing his counterplay without relying on mindgames.
If the only way he secures downs through his supposed “counters” is by out-predicting the survivor, then that’s not an imbalance — that’s normal killer gameplay.
So unless there’s evidence of Ghoul reliably ignoring or invalidating his own counterplay without reads or prediction, the argument that he’s oppressive just doesn’t hold up.
Not really, you don't need to be 0.1% for that. I am pretty sure to learn how to outplay shack with Ghoul without bamboozle in like 20 minutes, because I am used to that movement from Blight.
Sure, doing that on short tiles can be impressive, but on longer tiles it's not that difficult.
It’s extremely difficult to pull off because it requires near-perfect precision and very fast reaction time. If you don’t execute it cleanly, you waste time and lose pressure immediately. That’s exactly why it’s impressive when it works.
Only something like 0.1% of Ghoul players can do it in a somewhat reliable way.
At Shack it’s not that hard — but that’s the point. It’s extremely loop-dependent. Shack is probably the easiest loop in the game for Ghoul to block effectively because of the structure and spacing.
Outside of very specific loops like Shack, consistently body-blocking with leaps requires:
- Perfect spacing
- Perfect timing
- Immediate reaction
- And a survivor who doesn’t pre-adjust
If any of those conditions aren’t met, it falls apart.
That’s not an oppressive, universal mechanic. That’s a high-execution, situational play that only works in certain layouts and at very high skill levels.
I never called him broken. I called him obnoxious.
I simply don't like there effectivness of Ghoul compared to difficulty of achieving that result. It's just too easy in my opinion and skillfull plays are not required for him.
Hes a m1 killer he definitely needs skill. You would only think that if you dont know how to counter him. Which is a skill issue.
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Any updates in regards to this with PTB ending soon ❤️
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Yeah, I went to custom with my friend to test your counterplay and it's just bunch of cope that works on Ghouls who have no idea what they are doing.
- you can't medium vault a window, or vault a pallet faster than Ghoul cancels the power and grab you
- ghoul can cancel and prepare his power faster than you can react to it, drop pallet and run (so it's always down on safe loops)
Funny thing during our testing, I got bugged three times where my tentacles didn't display I have my power ready…
So whole "greed" based on animation simply doesn't work with how fast he does things and often there is no animation in first place.
Also if you are not standing directly in the middle of dropped pallet/window, I can just lunch directly on you and prompt steal.So yeah, your whole counterplay works, if Ghoul has a skill issue. Not really viable in my opinion.
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I just want Kaneki's counterplay to be fair because currently you can't do much when you throw a pallet or jump a window, it's a free hit all the time.
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The other way around also has no counterplay. If you can just revault the pallet then vaulting the pallet becomes useless. At least with this at shorter loops survivors have time to get around to the pallet on the other side, similar as they would say wesker.
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With his insane mobility (best in the game) and ability to vault pallets, he must be 4.4
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I’m struggling to believe your results reflect what you’re describing.
From the outside, it feels like the conclusion, “Ghoul needs nerfs”, is already decided, and the argument is being built around that.
I’ve gone into customs to test this. Multiple people in my Discord server have as well. When Ghoul cancels his power and uses it again, the animation clearly plays. There is a visible distinction between faking the power and actually leaving it.
And yes, you can react to it, unless the animations are bugged.
The only example being cited is this so-called “Armint” tech reported by a YouTuber. But no one I’ve tested with has been able to replicate it following the instructions provided.
That raises questions.
If it were a consistent, reliable mechanic, it should be reproducible in customs. The fact that it isn’t suggests either:
- It’s extremely inconsistent,
- or It’s ping-related
The idea of a “new tech” being amplified without consistent proof starts to look less like a balance issue and more like momentum-building, possibly creating fatigue around the killer so that a rework becomes more appealing.
A developer has already stated that the data shows Ghoul is a mid-tier killer.
If the counterplay were truly bugged or unreliable the way it’s being described, Ghoul would not be performing at mid-tier levels. He would be overperforming significantly. And the gameplay videos I posted, which show his counterplay working as intended, wouldn’t have played out that way.
So either:
- The mechanic is consistent and reactable (as testing suggests),
- Or it’s an extremely rare edge case being treated as a core balance issue.
If it’s the latter, that’s not justification for nerfs.
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My conclusion is he needs changes. I have no issue with buffing some of his other aspects.
When Ghoul cancels his power and uses it again, the animation clearly plays
You can usually see it, unless it gets bugged... But he can do it faster than you can react and drop the pallet, so outcome is exactly same as if you would just drop it in front of him.
So basically only chance you have is predrop before he gets in LoS…
data shows Ghoul is a mid-tier killer.
So is Nurse, just saying…
He is not overperforming, so I can agree he doesn't need direct nerf, but he does need changes. The longer you wait, worse it gets. You might end with Skully situation, where even if they nuke him, survivors will still hate him…
I think Ghoul has potencial to be fun killer for both sides, but right now he is only fun to play. As to play against, I would say his is definetly in top 3 hated killers.
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It was always free revault for Legion. It still works and is easier to do against Wesker.
Yet it's no issue for those, but somehow it is for Kaneki…0 -
I think it should be removed for the others as well. It is literally a function of their power, it should not be able to be countered that way.
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For none of them it's the primary use of their power.
Legion needs so he has chance to chain hits. For Wesker and Ghoul, I would say it's so their power feels better and they just won't get stuck on the pallet all the time, also so they won't be in situation where they have to cancel power, wait fatigue and then vault. It's just alternative to end your power.Even if survivors can revault as they should in my opinion, it means they have to stay close to the pallet for this and are not gaining distance if you break it.
It should be there just so power feels better to use and positioning, not to get you free downs.
Power level of Wesker vault is good, survivor needs to fell for your mindgame, otherwise it's unlikely to get your down. Ghoul's vault is way better than it should be.Wesker wouldn't be one of most popular killers in DBD, if he would regularly be downing survivors with his vault, because it's cheap and survivors hate it…
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Its literally part of the definition of their power, and in the case of wesker he is literally designed to automatically hit a survivor if they are close to the vault. That is the design of his power. Its a bug/oversight that it doesn't work if the survivor positions themself a certain way and then completely counters the power.
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he is literally designed to automatically hit a survivor if they are close to the vault
So? I would do that too in design, just so it's not easy to do. But it should be possible with correct timing… Skill check
Its literally part of the definition of their power
Not the primary use of their power. It's an alternative ending of their power, which makes sense. It would suck to be stuck on one side of the god pallet while survivor is making distance.
Its a bug/oversight that it doesn't work if the survivor positions themself a certain way and then completely counters the power.
So? Look at Knight, bugs can clearly become a feature…
Like sure, remove revault, but then also make the animation slower and don't hinder survivors in case of Kaneki. His vault is simply too effective, while revault is the only thing you could do against it in safe loops.
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It doesn't matter, devs have decided already and fixed it for ghoul it should also be fixed for the others.
Or if bugs become features i guess we should bring back blight hug tech too?
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i guess we should bring back blight hug tech too
Sure, but I would prefer Dracula hugtech
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The devs have said ghoul is mid in all brackets of mmr.
But he can do it faster than you can react and drop the pallet, so outcome is exactly same as if you would just drop it in front of him.
He can’t. What’s happening there is you’re getting mind-gamed.
There’s only a short window where he can pull his power back up for a fake, and there’s a clear animation difference when he actually cancels it fully.
Once you understand that distinction, it’s reactable.
And in a lot of mid-sized or smaller loops, you don’t even have to greed the pallet. If he pulls out his power, the slowdown alone can give you enough time to wrap the loop again and maintain distance.
So the interaction isn’t unavoidable — it’s just about recognizing the animation and playing the loop correctly.
My conclusion is he needs changes. I have no issue with buffing some of his other aspects.
I can respect that take. My main issue is with players who push for nerfs or buffs based purely on emotion while refusing to adapt to the mechanics they’re dealing with.
That said, I still disagree that he actually needs changes.
If there were real proof that Ghoul’s kit is somehow toxic from a design standpoint — not overpowered, but genuinely unhealthy for the game — then I wouldn’t have a problem with adjustments. But those changes would need to preserve his current strength and difficulty.
In other words, keep the same level of effectiveness and skill requirement, just expressed in a different way.
The problem is that doing something like that isn’t easy. Reworking a kit without altering its overall strength or skill curve is extremely difficult to get right. Also ghoul with his current kit is a extremely fun killer to play.
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He can’t. What’s happening there is you’re getting mind-gamed.
I canceled my power, she dropped the pallet on reaction when animation showed it (I was watching on stream to make sure my power is not bugged again), I just can pull it immediately back up to vault. No mindgame there…
You can't win this unless Ghoul for some reason tries to swing under pallet instead, but there is no need for that. Only reason why Ghoul would do that is he doesn't know how quickly he can pull his power back up…So sure, let's give him cooldown on his power when he cancels, make him lose 1 token. That would fix it and I would agree that becomes a counterplay,. but this just doesn't work right now.
If there were real proof that Ghoul’s kit is somehow toxic from a design standpoint
Who exactly is more hated than Ghoul? He is definetly in top 3. That wouldn't happen if his design was good.
Being hated is not reason for direct nerf, but it's a reason for changes in my opinion. He is becoming next Skully and as we could see with her, there is no coming back from that.I would like to play Ghoul, because his techs and mobility are really fun, but I don't want to deal with DC/give up every other game. So change him so he is at least bearable to play against…
In other words, keep the same level of effectiveness and skill requirement, just expressed in a different way.
The point is to incease skill requirement, because skill floor is very low for Ghoul right now…
I fully believe his vault is main issue, because it screws whole premise of free injuiry with having difficult time to down survivors like Legion.6 -
Lol, there are a lot of things wrong with that clip.
- You dropped the pallet way too early — the timing was completely off.
- Ghoul was standing with plenty of distance from the pallet while in his power. In that position you had a few options, you could’ve double-backed for a pallet stun, or simply wrapped the loop and vaulted.
Ghoul suffers a movement speed penalty while he’s in his power. That’s the entire reason he has to guess when you’re going to drop the pallet.
If he pulls out his power, he slows himself down. That means if he fakes it and commits to the chase, you can easily double-back and pallet stun him.
And if he guesses wrong on the drop timing, you just keep your distance and continue the loop.
The interaction only works in his favor if the survivor misplays the timing.
That’s why a lot of Ghouls get pallet stunned while in their power. If they sit back waiting for the drop like you did in the clip and the survivor doesn’t commit, the survivor gains distance.
You can mindgame a Ghoul heavily because his mechanics are very straightforward.
Who exactly is more hated than Ghoul? He is definetly in top 3
The devs themselves said ghoul is mid teir in all brackets of mmr.
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These devs just love buffing S tier killers, don't they.
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You dropped the pallet way too early — the timing was completely off.
That doesn't make any sense. If you drop it later, then I will have my power ready even easier… Ghoul can pull power on reaction against pallet drops.
You seem to think of him as huntress, but his wind up, cancel are way faster and he moves faster.Yeah, you list all mental gymnastic about what you should do against him as survivor. Well, it doesn't feel right to me with how little he needs to do in comparison.
Your way of dealing with him is not reliable, because it's 50/50 at best and I would say Ghoul needs to suck for it to work, but hey you do you.
I will stick to counterplay of not dealing with him and just go next…The devs themselves said ghoul is mid teir in all brackets of mmr.
I didn't ask about his kill rates. Players know for years kill rates don't mean much.
Skully was I think in 9th place even after she was nuked into Z tier. Nurse was never even close to being highest kill rate killer.
Kill rates simply don't reflect how strong the killer really is.Who is more hated than Ghoul right now? There are other candidates, but none of them have high pick rates unlike Ghoul.
Well designed killers don't see DC every other game…6 -
No, the only reason you were able to bring it back up that quickly was because you did a cancel fake. If you had actually canceled the power fully, there would’ve been a delay before you could bring it back.
You anticipated the fake working because you knew he would drop the pallet for the clip. If he had read the animation correctly, he would’ve just dropped the pallet and you wouldn’t have had enough time to grab and close any meaningful distance.
Between that and the many ways survivors can mind game Ghoul at pallets, this really just comes down to a skill issue.
Also, the devs never said their evaluation was based purely on kill rates. They said he performs as a mid-tier killer across all brackets.
And Nurse absolutely does have a high kill rate in high MMR.
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That's the dumbest thing I've ever read Nothing should ever be a guarantee that defeats the very purpose of looping. Kaneki needs actual nerfs not bug fix buffs.
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