Why give us unhook offerings / perks only to punish us if we use them?
I was just in a match and I had a salt statuette, which I used, after the match ended it told me I lost a grade and it would continue to happen if I kept "trying to leave the match early". Why are we being given these offerings or perks if you are going to punish us for using them ?
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Those offerings only give you 1-3% better chance to unhook yourself and the base chance is only 4%. Its not meant to be used as guaranteed self-unhook its just for situations where you have to try last chance self-unhook before you go to second stage or if the situation is that bad that its your only choice. It was changed to only be possible with the luck offerings or with few perks that either give luck or effect the self-unhooking chances as it was abused by people to kill themselves fast to get to queue in the next match for any petty reason they had. You are getting the warning because you die too fast so you are just putting your teammates in situation where they have to play 1v3.
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The survivor grade punishment system is a bad system anyway because the game has zero clue what is actually going on in a match past some basic stats and events. Oh you got downed quickly off hook? Did you stand still and give up or just get pelted by a Trickster proxy camping? Game has zero clue. It faced so much backlash when it came out but they've silently put it back in the game.
At the same time, self unhooking generally isn't worth it. Those offerings are outdated, luck should just be reworked or something and keep the self unhooks limited to specific perks.
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Man i remember back when you didn't need those offerings to self unhook. Everyone could try it on the first hook and it was basically a soft way to try and DC.
And the warning system is absolutely cooked. Had a game against billy with a friend in swf where she received a warning for dying quickly. Despite the fact she died on first hook because 2 other survs were hooked and i was in chase.
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The simple answer is that DBD has never been able to reach a consistent base line on any front. If they didn't want people self-unhooking, then they should have removed it. But navigating that properly requires a lot more work on their end than having you waste your BP on perks and offerings that punish you.
Genuinely, if you were to tag a staff member and ask about it, you would get some form of response in the realm of "that's intended" or "we're looking into the why". That's totally unacceptable. But who are we to judge, I guess.
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