Its Trickster Day!

BongoBoys
BongoBoys Member Posts: 827

Who's hyped for the chapter!?

Comments

  • Abbzy
    Abbzy Member Posts: 2,956

    Not much tbh, it seems that by fixing wesker scamper (pallet vault with dash) hitbox so you cant vault back in him he lost some things in that process like ability rebound which is bread and butter for many loops and ability to dash as soon his dash power is charged which makes flicking possible and these things were killed in ptb so its only his hug techs (which are by my oppinion hardest thing in the entire game especialy on 60 fps and lower) and skiniberst that are his only techs that help him in chase when he wants (the player) outplay loop with his power, shame.

    For trickster yeah seems more colorful than before and more stylish but he is just still the same only better in what he was good and worse in what he sucked so good for his mains that wanted something closer to original version but nothing great for people that dont played him much because they dont find him interesting or fun (I dont think his changes will increase his player base only maybe for month or two because people will wanna try him out which is normal thing same as with mayers or new killers just look at krasue).

    Some changest are positive or interesting but the negative changes (wesker) are enough for me to dislike this patch already before its even live.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,641
    edited March 17
    img-20260307-000815.jpg

    My xeno prestige badge doesnt look like a xeno since they added the inner eyesockets lol

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,875

    Not so much to be honest. Trickster changes dont really concern me, I never was a fan of playing him. He is most likely better for Trickster Mains, but this makes him even worse for me to play. But I am fine with that, not like I really played him at all.

    Will not look forward to face him more often.

    Survivor is whatever, Perks are meh like always and it is another Skin.

    Not looking forward to the map at all, people are hyped about it because the map looks pretty, but it is basically an Indoor Map and I dont like those kind of maps.

  • Abbzy
    Abbzy Member Posts: 2,956

    Atleast they keep their later map policies still the same and thats the thing that almost each killers map is one of worst for that killer, this one being compleat dissaster for trickster and I bet that map will be boosted.

  • vol4r
    vol4r Member Posts: 981
    edited March 17

    I don't enjoy trickster with how most maps are made and how open (short) loops are.

    I am probably sitting out this patch for 1-2 weeks until people stop playing him so often.
    Atleast on survivior side.

  • BorisDDAA
    BorisDDAA Member Posts: 559

    GHOUL day

  • Blueberry
    Blueberry Member Posts: 14,466

    Unless they change him to 115 not excited to be just held w around the map ad nauseam. 110 isn't justified.

  • ControllerFeedback
    ControllerFeedback Member Posts: 652

    I'm only interested in Yun-Jin's new lobby theme and seeing what happens to Wesker tbh

  • ImWinston
    ImWinston Member Posts: 833
    • I don't like Trickster in any way, whether as a survivor or as the killer. So I'm in for a rough time (because obviously everyone will want to try the "new" Trickster). The map is aesthetically pleasing, but gameplay-wise it's mediocre. I don't have an opinion on the new Wesker yet. The survivor perks are mediocre, but I'm curious about the one that lets you drop pallets faster.
  • OrangeBear
    OrangeBear Member Posts: 3,738
    image.png

    Trickster buffs 😄

    His add-ons got major glow up too

    image.png
  • cogsturning
    cogsturning Member Posts: 2,763
    edited March 17

    Looking forward to a new map and prestige rewards but I will l be playing killer exclusively for a minute because a bunch of back-to-back Tricksters is my actual nightmare.

    Post edited by cogsturning on
  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 669

    We're so excited to share the update with y'all today! As always, we'll be keeping a close eye on feedback to bring back to the team, so don't hesitate to head over to the Feedback section to let us know what you're thinking of the changes :)

  • Abbzy
    Abbzy Member Posts: 2,956

    The fact that you have less blades in total bothers me actualy more than him being 4,4 m/s like if he is slow than atleast he should be slowed from all those knifes he carriers.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 669

    Thank you! I promise you, we're here to listen and bring feedback back to the team. While perspectives on a given chance can differ widely across the community, our role on the Community Team is to bring those different perspectives together for the team so they can see the big picture.

  • NeverSolus
    NeverSolus Member Posts: 48
    edited March 17

    All due respect intended, but these aren't buffs. If I take your pie from you and hand you back 75% of a pie, you argue, and I then hand to 80% of a pie, it's not a 'pie buff.' I still took 20% of your pie. Not that BHVR took the pie in this case, but for some examples of what you're calling buffs it does feel applicable.


    Core

    Increased base throw state movement - You run at 4.4, start throwing at 3.86, instead of 3.68. Either way you are categorically slower than survivors at 4.0, who typically run a speed augmentation as well. This means that once you enter throw state your option is to down them, or lose chase closure to an extended chase.

    If you land an injury, by the time you do so it's increasingly likely the survivor is gone. If the math is I remember it, a survivor goes to 6.0 m/s for a short period of time (3~s). That means for a brief time the survivor is moving at nearly double your throwing speed if you land injury, and all they need to do is put a solid object in a landscape of solid objects between them and you. After throwing 10 knives you move at 3.16 m/s, while an survivor on the trigger of a successful throw (injury) hits 6.0. Assuming this took 6~ Seconds or so and you injured 3 seconds into this, that would give the survivor (.14) meters on you per second in chase while throwing. If you succeed the event and injure they gain (2.84) meters per second on you for three seconds as you descend into 3.16.

    [(.14*3)+(2.84*3)] is on average around 9 meters, assuming optimal patterns. Gaining at 110% means it will take you [.4/9] to catch up, around 22.5 seconds, 21 if you go for lunge. Alternatively you can keep gambling by slowing yourself down and throwing more, but you are going to continue to lag back. This introduces windows for survivors to body block and run intervention, while cutting off line of sight becomes more than counter-play, but instead becomes punishing.

    So every second in throw state you are moving slower than the thing you are chasing (.14 starting,) and increasingly move slower than them the longer it takes you to land shots. Thus it encourages you to M1 wherever possible rather than engage with the killers mechanic, but 4.4 M1 is rough.

    Admittedly as a huntress main I envy the 3.86m/s, but my hatchets insta injure at 3.08 m/s and I wouldn't trade that for the world as I just fire and forget, no extended windows of slow down in most cases, and much higher accuracy at range with stronger lob potential. Less gambling involved.

    Laceration Decay - 4.4 seconds to decay from 3 is a buff, but one that balances the sluggish tempo of the killer. 4.4 seconds with a killer at average speed of [3.86+3.53+3.16/3 (simplified)] 3.51 m/s while throwing, means the survivor in question has gained 2.15 meters on the killer in that 4.4 seconds. If a survivor cannot block line of sight or space the killer in that time, then they are rewarded for their failure to do so by facing a killer a 3.16 m/s. This is a gamble trade-off, which isn't uncommon but it's particularly punishing when each gamble Trickster makes slows him down up to 3.16.

    Say you engage with Trickster and eat 4 stacks of laceration across a 10 second throwing spree. Slop math (4.4+3.86[11.58]*+3.53*3[10.59]+3.16*3[9.48]) says Trickster moves 31.65 meters in this chase. The survivor assuming no speed bonuses is moving 40. You now have 8.35 meters lead, which will take Trickster 20 seconds to close. Your stacks are gone. If you get a decent Trickster who lands an injury in this time at say, second 7 in the chase, you gain (4.0*7[28]+6.0*3[18]) [46] 14.35 meters on him. This will take him 35.87 seconds to catch up to you. Your stacks are gone and you, assuming you do not wish to demonstrate darwinism, are well hidden behind solid objects or moving to your team for assistance. If you play sweat you push him through loops, delay the catch-up, and continue this cycle all the better. Your lacerations again are gone by the time he catches up short of him being on the high end of thrown accuracy and you are not dodging or blocking.

    48 seconds, plus let's say kindly the Trickster is on the better side of decent and you fail to loop or block, and he downs you promptly on catching up.

    The problem with the above math is that this encompasses 48 seconds. That is ~50% of a generator per survivor not in chase, or not assisting. Assuming a survivor is assisting you or moving to assist, that's a generator completed per chase cycle assuming a perkless comp on both sides.

    Yes, Main event is a thing, but you're going to be headed for solid objects between the two of you the moment you engage as that's the counter-play, so Main Event locking Trickster into [3.92*10] may seem favorable, but it's not once you start looping any one of the boundless geometical collision objects in any given tile and hugging it like a hang-over hugs a toilet. Trickster could delay out into M1, but at 4.4 he's going to struggle to pull that off and it only punishes him for using his power.

    Add-Ons

    Caged Heart Shoes - 5% throw state speed is not worth an add-on slot, particularly when throw state speed fluctuates.

    Lucky Blade - Would you take a survivor add-on that made your toolkit faster 1/8th of the time? 3% Haste on a 110 is not helpful, let alone for 3 seconds. Style point is nice, I suppose? This feels like there was no solid idea for what it would do so it got shotgunned with effects. Arguably, the more effects there are on this add-on the worse it is, as it becomes less and less dependable.

    Trick Blades - Bounce is back and nice, but the eight blade per trigger invites the same comment as before: would a survivor use an add-on slot on something that does something 1/8th the time? Some would I'm sure, but it's a gamble at best for a mediocre pay-out. You gamble an add-on slot and pray to RNG.

    Iridescent Photo - 'All auras revealed' is the 'buff' here, but the time you least want the survivors to see your aura (Main Event) is not worth seeing their aura. This statistically provides the survivors more benefit than it provides you, as running blind you are four times as likely to find a person than the survivors are to find a killer. This is, if anything, a further nerf. Revealing the aura of a ranged killer to the survivors just tells them to keep solid objects between X and Y until decay.



    Mind you I've full faith BHVR will change Trickster further and adjust, this isn't me being doomer. Just wanted to point out that the math alone here tells me that if left in current state Trickster will indeed be doomed to C-tier at best. Trickster is, in this iteration, a killer that seems to appeal to style, fluidity and speed but plays clunkily and sluggishly. Stylish, for certain, but it's jarring. I look forward to seeing him improved.

  • Brimp
    Brimp Member Posts: 3,629

    Not really. He has less viable addons than old trickster now while they gutted Cut Thru U Single to make only 40% of its effect base kit only for throw the initial throw state/main event. Trick blades remained at a sad 4 additional knives while we're making a RETICLE AN ADDON. There's actively less addon diversity than before as every build now probably becomes, Death Throes compilation and an addon of your choice.

    They also seemed to nerf his style ranking decay as that goes away faster than I remember than on the PTB (undocumented btw if so) so an addon slot might be mandatory now as 110 move speed doesn't help much when you can just pre-run shift W away to prevent style rankings. I feel this was a biproduct of people saying "ranking up is too easy" when the score event that gave triple style points for "threading the needle" was WAY too generous and still is.

    Oh yeah Lucky Blade nerf for some reason.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,248

    it's nice to have the real killer back even though people hate 110.

  • GeordieKiller
    GeordieKiller Member Posts: 476

    then why did you still make him 110 i could understand testing it out on ptb as the trickster mains said he should be 110 but the ptb proves and majority of the playerbase said that 110 is a huge no go for trickster he is still so slow his power is not strong enough to justify the 110 penalty i strongly advise to make him 115 again this wont make him op or oppressive but a strong choice of killer across all ranks bar the absoulte top end of ranks

  • Zuiphrode
    Zuiphrode Member Posts: 593

    Look, I'm going to be real with you. The dev team ignored pretty much every bit of criticism people made about his changes on the PTB and put him on live pretty much unchanged. You have to realize this means you don't have much credibility when saying this.

    Not really your specific personal fault, but saying "The devs will look at it" isn't going to inspire much confidence.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,234

    I'm enjoying it so far, I've never played trickster and I'm loving the opportunity to play him for free. They should do this more often so people can try killers out before they buy. He seems fun to play so far after a few games, and I have his adept now. I'll probably shard purchase him after the event finishes.

    The new maps looks absolutely dope, not sure if I like it mechanically yet. It's too easy to force a 3 gen in that market area. 3 gens in easy los of each other in a relatively open area is not a good idea.

  • Abbzy
    Abbzy Member Posts: 2,956

    Buy him even if you wont play him (with shards) because he has very good perks like locker aura reveal perk that is great on him or huntress naturaly because they have to reload but can be usefull on some maps on other killers with certain builds, hex perk that is basicaly bamboozle in hex form and you dont need to vault window but I think due to hex totem spawns bamboozle is still better but this perk still is solid hex perk not total trash like ghouls or chuckys hexes, last and probably one of best endgame perks noway out this perk can if you max it and hook every survivor block gates for one ehole minute from moment gates are powered and someone touch them which gives you chance to get down and get hook or even kill on someone who is death on hook and move for another survivor or to slug them if its possible like its great perk.

    So even ig you dont like trickster one thing cant be dennyed his perks are very good all of them are solid compare to majority killers that have only one or two good perks so to all I advice buy him atleast for perks if you can (and you can do it for shards, remember perks and characters are more important than skins so its better to invest your shards here first than on skins). Hope it helps same advice with killers like artist,clown,plague,blight,hag these killers have great or solid perks with good effects that wil help you a lot now I know pinheads are free but perks like pop,currupt or pain res are just top tier s-tier perks worth that shard investment to that character.

    I know in shrine you can buy them but be realistic if that killer isnt looking that bad to play for you and he has multiple good perks like artist,clown that its better to invest these 4,5-9 k shards than just 2k for each perk and leveling that killer to p3 you get their perks on all killers inventories unlocked in tier 3 which is worth it. I know its lot of text and you probably know this or many things from which I wrote but consider it.