Custom Aura Colors

Please leave feedback for 9.5.0's aura updates here. Thank you!

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Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 5,665

    I love the new aura changes! Sooooo much easier on the eyes and I like fooling around with the different colors! Thank you BHVR! ❤️

  • Brokenbones
    Brokenbones Member Posts: 5,697

    Yeah this

    Please let us change it for Surv/Killer seperately that would be much appreciated.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,865

    Almost a perfect feature.

    Adding the ability to have separate colours for when playing as Killer and Survivor would make this a 10/10 addition. It's the only thing that feels missing currently.

  • CautionaryMary
    CautionaryMary Member Posts: 852
    edited March 17

    Can we get a bubble change? I know that's a spicy ask, but I would like to use Kindred without having to pair it with Open-Handed each time.

    It worked like that prior, but now all of a sudden you can't see the killer if they leave the bubble quickly as the bubble obscures information - as you know information is important for information in soloq or just in general for other survivors.

    Anyways, I will attempt to see about the aura color changes but that's a point of contention that's been brought up dozens of times and it is in the realm of aura/bubble.

  • Rogue11
    Rogue11 Member Posts: 2,083

    I would appreciate either reverting the scourge hook color for survivors using the Sabo perk to the old yellow color, or giving us an option to change them. The current white aura is harder to pick out than the old yellow.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,876

    This is a great start but it definitely could be expanded upon in the future, both with options to set aura colors on a per-role basis (ie. especially for those of us who would like to keep the different colors for survivor auras like they used to be) as well as adding more options in the future such as totem auras, auras related to certain perks (ie. scourge hook auras, or the yellow gen color used by Blast Mine, Eruption, etc.).

    I have noticed as well that certain colors are a bit washed out and difficult to see especially on certain maps, for example the new default blue color for survivor auras I almost immediately switched back to yellow because the blue aura was really difficult to see on the new map.

    Overall W change though

  • Rogue11
    Rogue11 Member Posts: 2,083

    Yea the alternate aura colors for survivors could be more saturated to be comparable to the default yellow. I tried blue / purple and had to immediately switch back to yellow.

  • random1543
    random1543 Member Posts: 529

    Very Minor QOL change I would add.

    image.png

    Should add text to clarify it does not affect compromised gens like the hook one does for scourge hooks.

  • katsekatse
    katsekatse Member Posts: 9

    Please revert these aura changes or at least let us use the default colors from ages ago. The news ones are fine but the yellows are washed out and the reds don't even match.

    Also , there is no option to change the totem colors, so they are just stuck in that horrible yellow that you decided was good.

    Please bring back the classic aura options, this is a welcome change but there are people that like the old auras intensities and colors.

  • ControllerFeedback
    ControllerFeedback Member Posts: 652

    I feel like this is obligatory:

    +1 to the "please let us change auras between roles" option. Other than that, solid feature.

  • Wezqu
    Wezqu Member Posts: 1,105

    Need separate color options for totems and killer power objects so you can easily see those as currently Nightmare has hard time to know what pallet is real and what fake by aura if they run Zanshin Tactics at the same time.

  • HolyDarky
    HolyDarky Member Posts: 1,428

    Is it possible to implement a feature that priorities an aura-read? Currently (for example) if you have survivor-aura blue and gen-aura read, the survivor-aura can still be hidden the gen-aura which is often annoying despite the different colors. It would be cool if we could priorities specific auras - for example, if that blue-survivor is behind the gen, their aura is "infront" of the generator.

    Otherwise, the aura-colors are a bit too pale and need to be darker. Yesterday, I've had a match with Hex: Hive Mind and it was very difficult to tell the gen-progress due to the pale colors. Before this update, I've never that this problem to tell the amount of progress based on the color intensity.

  • Wezqu
    Wezqu Member Posts: 1,105

    On my own opinion the you should be able to hide behind other auras to hide yourself from aura read. So I would not really like that they would remove basically one of the only four possible counters to aura read. Its just going to make the game more simple and simple is not always the best option.