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Is the Wesker nerf reverted this patch?

jasonq500
jasonq500 Member Posts: 481
edited March 17 in General Discussions

Was wondering if he got nerf this patched or they reverted the changes?

Answers

  • Wezqu
    Wezqu Member Posts: 1,281
    edited March 17

    Read the patch notes there is separate section for Mastermind so yes he got changes in the bug fixing section that is so those might effect some techs.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,729

    From what I am hearing from Wesker Main's its a nerf all around, but I am not entirely sure since I don't play him. I will ask my boyfriend, he mains him.

  • stanos
    stanos Member Posts: 1

    It became impossible to play for him.

  • Weskin
    Weskin Member Posts: 3

    Wesker so dead maniac to 9.5.0

  • Weskin
    Weskin Member Posts: 3
    edited March 17

    .

  • ControllerFeedback
    ControllerFeedback Member Posts: 681

    Aside from all the stuff the refactor messed with/outright removed (rebound is the only thing that's technically there but I feel like it's changed to be more restrictive, need to test more), they also didn't fix the no speed boost on slam bug that was introduced in the PTB, and I've landed some questionable looking hits around objects that I can only imagine looked even more ridiculous from the survivor PoV.

    So yeah. One step forward, three steps back.

  • Abbzy
    Abbzy Member Posts: 3,100

    In ptb they removed rebounds (basicaly if you dash into wall or some object and hold A or D he ended up further away to side from that place he bumped into, this was used to outplay some loops with teo dashes) and last are instaflicks like you could dash super fast after first bound before snimation ended or domething like this but they nerf it, these techs are pretty common and simple yet effective to outplay loops but they werent working in ptb so Idk if they are working now after update but I dont think they put them back.

  • Abbzy
    Abbzy Member Posts: 3,100

    Hope the rebounds distance is same as before and not shorter.

    On instaflicks I dont get it its high skill high reward thing where player in short time needs to be very accurate and if he is than he is rewarded but they are easier explained than done (simular as hug techs easy to explain but super hard to pull them off). If instaflicks are gone than its nerf overall tbh.

  • Tetrisattack
    Tetrisattack Member Posts: 4

    They broke Wesker's kneecaps and call it a 'fix'. It's the same thing how they 'fixed' Knight where survivors can touch windows and manipulate the guard. Don't bother playing this game.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,314

    Well, hopefully they will revisit him in upcoming patches as they did with Oni and just make him work again.

    I don't think it's good idea to discourage players from playing your most popular killer. Wesker is one of few killers survivors like to play against, so you want killers to play him….

    This patch did exactly opposite. There is no reason for someone to start playing him and Wesker mains are stopping, because of your changes.

  • Brimp
    Brimp Member Posts: 3,639
    edited March 18

    For the average player hes almost identical but against more experienced survivors insta flicks helped a LOT but now that they're gone it hurts him a lot.

    Post edited by Brimp on
  • ControllerFeedback
    ControllerFeedback Member Posts: 681
    edited March 18

    I think if they're going to keep this new weird buffer/flick destroying thing that's causing moondashes, they need to uncap the turn rate on bounds. And yes I fully understand the implication of that regarding urobending but…god. This killer is somehow more of a mess than before.

  • Abbzy
    Abbzy Member Posts: 3,100
    edited March 18

    Wesker is one of pinicles of DBD not only he is pretty easy killer to understand (two dashes) and as survivor to go against but as you say many players on both sides like him, he is in top like 3-5 most played/picked killers in the game and his unwanted features make his skill depth and arent super busted and have counterplay (techs) some I would argue are hardest things to do in whole game (hug techs,instahugs and bluetooth tech).

    His last changes werent good for him like only buff he got was -0,5 seconds to his 6 seconds cooldown for one bound (dash) but his infection time it takes to maximum and infection chunk after unnhook got nerfed plus debuff from gull infection which was -8% dpeed is now -4%.

    I think there is hope for wesker due to his pick rate and popularity, if I remember correctly his dlc drop had hoghest number of players DBD ever had and since that time not even springtrap dlc droping didnt broke that player count, wesker is (in my oppinion) deffinitely best vilian in resident evil series and one of most liked characters after leon so I think there is hope for him he has masses of people behind him unlike twins or skullmerchant.

  • Slipstreamn
    Slipstreamn Member Posts: 1

    Oni never got fixed, his flicks are completly gone and the "180" he has is almost useless because of how slow it is. Wesker truly got the "We arent removing the techs that have been in our game for years and will fix it by release" treatment. Oni had this happen to him exactly a year ago, so I doubt Wesker is going to gain his techs back aswell.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,314

    Oni never got fixed

    Yeah, I have stopped playing him as my main for this change.
    But he definetly got better compared to his first change that removed 180 completely.

    Current form is way easier to do, but hey slightly weaker, because it's slower and you need more space around you.
    It's unlikely Wesker will get to original state, but there is chance they will improve him a bit.

  • DemonicDemons
    DemonicDemons Member Posts: 79

    I love wesker but I find him incredibly weak, I didn't even know about these things to be honest and now that they're gone he'll be played the same way I always played him, but I had a low choose rate on him because he was just quite weak when I played as him. They should double his infection rate and remove 30% of his spray canisters and forgo whatever else they nerfed.

  • ControllerFeedback
    ControllerFeedback Member Posts: 681

    I stand by the opinion that buffing his spray macro is probably the least fun way of going about things for everyone involved. I'd rather him be more consistently usable at tiles than being relegated to a backrev infection bot.

  • Abbzy
    Abbzy Member Posts: 3,100

    Yeah sprays aren t that problematic they act as slowdown and full infection is just punishment for not going for spray, I would like him to be better at tiles tbh especialy when intaflicking is dead, he recieved last few years more nerfs than buffs which I find strange because he wasnt super strong at his prime compare to todays version and we can clearly see how he is just getting lower and lower and devs are even helping that.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,239

    Mandy made an official statement saying they are looking at how they can incorporate the techs if i recall, so I don't think the stuff people love about Wesker will be gone for good.

  • ControllerFeedback
    ControllerFeedback Member Posts: 681

    That statement was made pre-live release, and to their credit rebounds made it in, but they are different than before. In fact I'm sure whatever they do will end up being different than before. It's kind of unavoidable.

    But I'm also sure they're aware and still working/planning on working on stuff considering Mandy was in OhTofu's stream last night talking about it and people like Alran are in the content creator program so…

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,239

    Yeah, coz considering how little time they had between that statement and the live release its no surprise they might not have been able to do all of it right away.