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Add a delay between being downed and being able to leave

There should be a delay between when a survivor is put into the dying state and when they are able to leave through an exit gate. Nothing crazy, 5 or 10 seconds, but it should exist. Far too often as killer you'll have survivors standing in the exit gate at the end of a match, refusing to let the game end until you force them out, even if they are injured. This addition would actually punish survivors for taking hits and going down, because survivors should be punished for taking hits and going down (that's the entire gameplay loop). This would also lead to less BMing at the end of a match from the survivors, as they would be more incentivized to just leave. Thoughts?

Comments

  • MashedBroccoli
    MashedBroccoli Member Posts: 357

    no

  • Adam_Francis_Main
    Adam_Francis_Main Member Posts: 98

    If they can remove flicks and hug techs on killers like Wesker then they should remove healtechs and point techs

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,314
    edited March 19

    Oh right, the classic kindergarden tactic if I can't have it, you can't have it.

    It's almost as this should be handled case by case and not all or nothing….
    There is way more killer techs still existing compared to survivor techs, so you should be careful what you wish for.

  • Wezqu
    Wezqu Member Posts: 1,271
    edited March 20

    Nah not needed we need 10 seconds grace period on the abandon option to come available though.

  • brewingtea
    brewingtea Member Posts: 774

    I think if survivors want to camp the "finish line" in order to troll killers, you aren't going to prevent that by moving the line slightly.

  • Wezqu
    Wezqu Member Posts: 1,271
    edited March 20

    Not to mention don't go to the door just let them stand there and go collect points with your power or breaking objects. Like most of the time they get bored half way the end collapse and if they don't well they still wasted their own time for no benefit while you were at least doing something.

    I rarely even bother to go to the door if I know there is no chance of me getting any of them. Why give some people the satisfaction and the point they might get of you starting the chase. Still have had very few of these lately people usually leave when they realize you are not coming there.

  • Zuiphrode
    Zuiphrode Member Posts: 598

    I understand the impulse but they'll just find other ways to game it. You're better off smashing the remaining pallets/doors or just basementing yourself. Don't give them the satisfaction of going anywhere near the gate.