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Houndmaster Shadow Nerfed? I thought it was just me. This HAS to be fixed please BHVR.

MechWarrior3
MechWarrior3 Member Posts: 5,884
edited March 20 in General Discussions

I say all of this with the upmost love and respect because I beg you, truly!


I can deal with her bugs, but I can NOT deal with this. Houndmaster’s pull strength is infuriatingly awful. You can get grabs WAY before pallets and the survivors make huge distance right back into the pallet because there is 0 pull strength..they get the stun and then move onto the next tile.


It’s bad enough I have to deal with her really bad bugs but please. Don’t do this. Please make this right.


I have TONS of videos on this if need be to showcase the huge frustration.


Please fix this ASAP. Snug HAS to pull back to Houndmaster again I beg you. This is painful and it shouldn’t be.

Thank You for your time BHVR - Mecharoni ❤️

Comments

  • Wezqu
    Wezqu Member Posts: 1,520
    edited March 20

    This video is literal nothing burger he has nothing there that shows any bug. That is normal pull and always been like that. Houndmaster should not be able to stop survivor from moving but slow them down.

    First on 2:30 totally normal nothing odd in that and the creator makes a huge deal of it like it was somehow abnormal. This guy has some odd idea that survivor should not get away from the spot he gets grabbed by the dog that has never been a thing they are always meant to be able to move so they can use pallets to get rid of the dog. This happens on 3:03 he even goes that he grabbed them on the spot he goes to stand and no he did not the dog grabbed them about two meters forward of where he claims and look how far the survivor got basically no where they are still there. 5:00 Sable has enough distance to get to the pallet before the pull happens nothing odd in that and as said you should not use her power to do that as it usually ends up them using the pallet to get rid of the dog. His question why its useless on grabs before pallets is because the pallets are the counter to your power you should know that if you play enough of her. 5:51 Dusting is pulling the dog towards the loop and as he moves closer the dogs animation turns on the right side as its now pulling towards the killer. Still the dog is never meant to keep the survivor on the spot they grabbed but move towards the killer in that case the path finding most likely was little bit confused of what direction it should pull because of the long wall but still that is still totally normal behavior from the dog. 6:08 totally normal nothing to mention in that one. 6:28 Nea gets about the same distance as Dustin did with the one he made a huge deal out of so nothing odd in this one either but this time he does not find it odd.

    This guy seems to not know how Houndmaster works if his thinking is that survivor should not be able to move from the spot they got grabbed by the dog they can totally move with the dog and has always been like this. This is just an example of somebody making a video about something and not really having any facts to back up his claim. Its usually btw good way to get views to claim something is buggy and some content creators use blatantly and make videos like this that does not even back up the claim. Also he does not get that the bug they fixed finally fixed the problem where the odd faster movements from survivors while grabbed by the dog were possible because it was tied to fps of the survivor player now they are consistent and so worked every time the same in his video and as it also includes the inputs of the survivor player how well the dog manages to hold them back as survivor has control of the movements not the dog.

  • Abbzy
    Abbzy Member Posts: 3,306

    The pull seems weaker than it should be and dog never pulls over or to catch point which I dont think it was issue before ( only issue before with dog what was changed was where he pulls once it was to killers position and other was to point where he caught the survivor which I belive is still working now).

  • Wezqu
    Wezqu Member Posts: 1,520
    edited March 20

    Yeah and that was because of the FPS difference as some players were effected more by the dog than others. Its also depends how you react to the dog if you fumble and start resisting late it will pull you back but if you know to keep moving opposite way its should not pull you further from the spot otherwise what there would be for survivors to do? That would in most cases always guaranteed that she would get the hit as survivor could not even try to get away. There is several videos to show the FPS bug and even with it you always can move away from the killer only thing is that with higher fps you got pulled back way harder.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,884
    edited March 20

    I do agree with you that his video on YouTube doesn’t showcase the exact frustration that I am going through. Like I said it’s more frustrating and then her actual bugs, I feel like he was definitely stretching the issue further than it needed to be.

    However, I do have tons of video clips, where it’s an actual issue. The dog literally makes no effort to pull them back to the spot of where he grabbed them initially. Honestly, they never should’ve changed it. It should’ve been left alone how it was.

    I’ve had it so many times where the dog will grab them way before a pallet and before I can even catch up or get there, they either get dragged back into the pallet or the survivor kidnaps my dog 10 meters out and all of this could be prevented if snug just pulled back to Houndmaster again. It wouldn’t even make her stronger. It would just make her a lot less frustrating to play as and to be honest she needs that.

    Here for example. The fact I couldn’t even get a hit is peak. I missed the initial grab so I redirected as your suppose to, make the second grab and for what? For my dog to get smacked with a pallet. They get away, I have to start chase all over. Very frustrating.

    The videos below happen in every trial and honestly it’s awful, feels awful and it shouldn’t.

    https://youtu.be/vsZxRWk6qF4?si=YPwno5g8WEB-TMxx

    https://youtu.be/7JfB7_5EEyM?si=rcKuma5FjlP6FQbN


    You had mentioned that Houndmaster has always worked this way and you are right to a degree but not to this extent.

    However this is how he use to function and this is what it needs to go back to asap.

    https://youtu.be/1idw0lree34?si=UssODOzAsqUjy-ny

  • MechWarrior3
    MechWarrior3 Member Posts: 5,884
    edited March 20

    A clip on how it use to work.

    Website is being funky about letting me post videos. Sorry for the double tag. I don’t know what’s going on.

  • Wezqu
    Wezqu Member Posts: 1,520
    edited March 20

    That is a survivor with 120fps so thanks for providing the bugged out interaction not the one how it should work. Its supposed to work like it was in the streamers video that claimed it to be bugged and thats how it worked with 60 fps before with the bug too.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,884

    Yes. My friend and I were the ones who discovered it by accident and posted it on Reddit.

    Regardless, the pull needs to be stronger. It’s too frustrating to play as. The videos I posted above show just that.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,382

    https://youtu.be/vsZxRWk6qF4?si=YPwno5g8WEB-TMxx

    https://youtu.be/7JfB7_5EEyM?si=rcKuma5FjlP6FQbN

    ok, I didn't notice it much in content creater video, but those two clips definetly don't seem right.
    Survivor makes it around half of that loop to pallet… That looks more like Pinhead slow than what I am used to with Huntmaster.

    Weird thing is in the video about the shador nerf, most of the pulls look fine to me, so I would expect it to be another bug as usual with that killer? Not sure what trigger would be

  • MechWarrior3
    MechWarrior3 Member Posts: 5,884

    I agree. He wasn’t showcasing it well at all so I wanted to show people what it actually looks like on a daily basis with Houndmaster.

    I just don’t know how anyone can look at that and be like “yep! Looks good to me!”

    The pull strength is so weak it’s useless.