Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

My feedback on The New Map (this is my opinion and from my own experiences and findings)

Skeleton23
Skeleton23 Member Posts: 733
edited March 19 in General Discussions

I want to start with the positives here so people dont think im just hating just to hate

First: I want to say the map looks amazing. I like the start up sound which got me thinking, if every Realm should have there own start up sound like this map does.

Second: there is so much Detail on this map and ive been wanting to have a Street like map for a while now. I like the Easter Eggs and the amount of bodies everywhere. Definitely my favorite map when it comes to looks. I like every room has something different, every room had a thyme.

Now here is where im gonna share my Criticisms and concerns and I have problems with this map for both sides not just Killer or Survivor when playing on this map

Killer Feedback: this map Has so many God Windows its not funny. Some of the windows should have been Pallets or had a Breakable Wall to brake the Window and there is so many Unneeded pallets on this map that tie into Windows creating god tiles

Ill show what im talking about on Pallete tieing to Windows

1000017990.jpg 1000017989.jpg 1000017986.jpg 1000017987.jpg

Which what im showing is how close some pallets are to a window. And now let's see how many pallets are on this Map Defaultly

1000018000.jpg 1000017999.jpg 1000017991.jpg

There is so many pallets that shouldn't be where they are. And this is just another "The Game/Meat Plant* where there is just to many pallets. So ur gonna need to slug alot on this map (not as much as The Game though) and bring Bamboozle.

Survivor: i Sadly cant show anything that can help, and my claims can be Skill Issue and may need more time on the map but I wanted to bring it up anyways.

this map is like a Maze. Its very hard to navigate and most of the time its hard to know exactly where I am, unless im in the main area. I find myself running into what I think is a doorway because of the lay out. It reminds me of The Treatment Theater where it is kinda hard to find where you are or where ur going. Which with over time maybe that can fix itself.

Some of the Pallet placements are a joke. Like there not even 50/50. There more like 5/5 which the Killer is winning it 99% of the time. Ill show some more examples.

What im showing now is The Pallets/ 5/5 loops that i generally dont see Survivors winning.

(fun Fact I crashed 5 times taking these Images)

1000018017.jpg 1000018016.jpg 1000018015.jpg 1000018014.jpg 1000018013.jpg 1000018011.jpg 1000018010.jpg 1000018009.jpg 1000018008.jpg 1000018007.jpg 1000018006.jpg 1000018004.jpg

Like some of these dont look that bad but im sure you get my point.

Both: I wanted to add one more to say this map Has a massive performance issues that resulted me crashing multiple times, Rubber banning is parts if the map. And it could that theres just to much on the map. And this could explain the server issues.

Rapping it up: over all I dont think this is a failure of a map. If these issues can be fixed then I see this being a very fun map. If you guys have ur own Feedback or think I missed something dont be afraid to leave it in the comments.

I hope you all have a fantastic time in the fog

Tagged:

Comments

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,914

    if every Realm should have there own start up sound like this map does

    Every Realm does have its own starting sound. You can check them all out on the Wiki (scroll down to "Map Intro Themes")

  • Abbzy
    Abbzy Member Posts: 3,267

    Map looks nice but the windows that are god tier and lot of los breakers make it suffering to play on it as killer even some stealth killers are toaly screwed over by loops there and personaly I have better results on badham or erie than this map its so frustrating map unless you play survivor because if you do than its chill in city with night time.

  • CautionaryMary
    CautionaryMary Member Posts: 926
    edited March 19

    Insane how many 50/50s are in the images, lol.

    It's a great looking map, I think moving forward I would like the level of depth from the map itself reflected onto other maps. Fallen Refuge to me was a disaster, I still think it should have actually been a real prison map or something.

    I feel like Lithe users would work the best on this map due to how many unsafe pallets there are - thank you for showing them in the images even if that wasn't your intention.

    Edit: I'll even expand on this more. If a map, such as this requires you to have to be a Lithe user to get any reward out of it - it is by definition bad game design. A survivor should have not have to use an exhaustion perk (Lithe) just to create some mobility on this map.

    I know people like Dead Hard (I don't use it personally and I believe the 2 uses is a detriment to its usability compared to other exhaustion perks) but even in a situation where a survivor can pull off a Dead Hard - you will still go run into another 50/50 and die. I've only escaped once or twice on this map due to how badly the pallet geometry is. I say that as a person who does use Lithe, but even Lithe can't save you.

    You Lithe the unsafe pallet, go elsewhere - you're back at an unsafe pallet. Overcome? Same situation. Dramaturgy? Same situation. I honestly think this is the worst map for looping bar none.

    Post edited by CautionaryMary on
  • Dinadin
    Dinadin Member Posts: 315

    You found the only three windows on the map and really complain about pallets partly 10m away?

  • Dinadin
    Dinadin Member Posts: 315

    You cant use Lithe there at all. Most pallets are so bad, that killers can easily lunge after you vault.

  • CautionaryMary
    CautionaryMary Member Posts: 926

    Yeah, it's either get hit or you have the ability to Lithe just to end up at another bad pallet again.

    I feel bad for low-mid MMR survivors who play, think they're bad, and then come to the conclusion that they are bad. This map is destined for failure points and this map does not teach any survivor how to chain tiles together.

    You go from one unsafe pallet and then you have to go into a store to be met with another unsafe pallet. The only strong area to loop is market. Even the club for the most part is atrocious because there's not much to use there. Just horrible, horrible map design for looping (which is what survivors need to outlast the killer).

    I think Behavior really does not know how low-mid MMR survivors think. They do not chain tiles and they do not recognize what an unsafe/safe pallet is - so, someone inexperienced goes to play on this map, they die, they think they're horrible at the game, they ruminate, and this is why and how Behavior loses new players and only keeps veterans like myself around.

  • Nazzzak
    Nazzzak Member Posts: 7,701

    I don't mind it so far, though I haven't played too much on it yet. Gonna learn it a bit more first before I have a definitive opinion. I am curious as to whether this gen spread is normal? The 2 at the back are pretty much at a dead end, so the foremost one is really the only safe option but even then I could easily corral them back as it's corner map. They put themselves in quite the pickle, but it was a pretty nasty spawn.

    1000012785.jpg
  • indieeden7
    indieeden7 Member Posts: 3,663
    edited March 20

    Using the words "so many" when describing the amount of strong pallets on this map is a choice...

    Edit: saw the words "meat plant" when describing the amount of pallets and assumed you were also talking about their strength too, so I apologise in that regard

  • Wezqu
    Wezqu Member Posts: 1,515

    To me most of his pallet picks are not strong but each of their own.

  • Skeleton23
    Skeleton23 Member Posts: 733

    I was meaning The Game Map because its also called The Meat Plant for some players. And I should of clarified that I was just showing how many pallets there was and how some windows where surrounded by Pallets. Which this creates god tiles. Thats why I showed it

  • Skeleton23
    Skeleton23 Member Posts: 733

    I wasn't really showing the strong pallets i was showing the amount of pallets in one spot on the map which is what i called the Unneeded pallets. They where pallets that i seen as not really needed and that A window was basically surrounded by them pallets.

    1000018025.jpg 1000018026.jpg

    Like these Images show.

    I might remake these Images with different Colors showing the pallets and Windows. I picked yellow so you guys could see the pallets and windows easier

  • Abbzy
    Abbzy Member Posts: 3,267

    The game map,gideon is pinicle of map with most god pallets and many safe pallets, good windows that map is torture to play on not to mention like bigger half of these god pallets are chained togeather which is absurd but also relic of 2017 balancing of maps.

  • CautionaryMary
    CautionaryMary Member Posts: 926

    Hey, Dinadin - since we were talking about the new map earlier I wanted to drop somewhere here for survivors who are struggling (low-mid MMR especially, but honestly even high MMR can get tripped up on this layout).

    Behavior doesn’t let me upload MP4s directly, so I tossed the clips on my YouTube just to make it easier to share.

    This map basically forces you to play matador v. bull. You’re the matador, the killer is the bull. Traditional looping doesn’t work here, the geometry is too tight and the pallets are too unsafe, so the strongest option is often just holding W and taking the windows.

    In the clips you’ll see me:

    • greeding pallets instead of panic‑dropping
    • holding W to avoid feeding Myers’ dash
    • forcing him to re‑commit multiple times
    • wasting his time instead of wasting resources

    That alone bought enough time for gens to finish, and we ended up with a 4‑man out in SoloQ.

    If you’re struggling on this map, don’t feel bad: looping and tile‑chaining are some of the hardest skill expressions in the game for survivor. I'm always happy to help fellow survivors learn the macro (game pacing) and micro (chase) side of things.

    Clip in question + a bonus Wraith video on the same map:

    https://youtu.be/O2Y0Z05NW5U?si=edNNl08CuhFjsJGN

  • Dinadin
    Dinadin Member Posts: 315
    edited March 20

    First, it doesnt matter what MMR level anyone has. Second, you video showcases a really bad Wraith player thats even lagging. I dont know whyx you even Mayers, one of the killers that struggle the most on cluttered maps. And "windows"? There are three windows in total, not worth even mentioning. There is nothing to learn from this video.

  • CautionaryMary
    CautionaryMary Member Posts: 926
    edited March 21

    It's funny because I see survivors say Myers is overbuffed, but here you are saying, "Why Myers?"

    The point was to indicate that you can manipulate the killer into overextending and committing to tiles that they should not be doing due to a lack of patience.

    Regardless, there are way more than three windows on the map that you can chain but if your response is to minimize, invalidate, and deflect you saying that you cannot do anything on the map at all then I have nothing more to conclude with you.

    People think that killers are pitch perfect humans and unable to make mistakes and any time a survivor loops them, they have to be "bad". Strange mentality we have in the Dead By Daylight community.

    Edit: it's kinda like chess players playing in chess, but if one person blunders, and you capitalize - it doesn't matter that you "won", the other person was "bad". This is the only game that I've seen this type of rhetoric be applied to looping a killer. Methinks people have an ego and cannot admit when they're simply outplayed whether killer or survivor.

  • Dinadin
    Dinadin Member Posts: 315

    You dont have any proof besides a video showcasing a really bad player with laggs.

  • CautionaryMary
    CautionaryMary Member Posts: 926
    edited March 21

    I was the one lagging in the video, if a Wraith cannot catch me lagging - it doesn't change anything.

    You're the one focused on killer has to be "bad" at the game.

    No nuance whatsoever - reminds me of why I dropped the killer role. Killer gameplay is too linear.

    You play killer, something like Trapper - you put your traps around the tile or bushes - survivor steps in it, downed.

    Wraith - hit, cloak, uncloak, hit - rinse/repeat. You guys act like survivor so easy, yet you're the one watching a video of mine - telling me the killer must be bad. I played against Momo yesterday, looped him for a bit - I guess MomoSeventh must be bad, right? Community is a joke, lmfao.

    Edit: maybe the more I post about how killer is, my survivor peers will realize how linear your own gameplay is. You're not special nor are your content creators - check your ego at the door and learn to be humble. But this is a Dead By Daylight, survivor emotional/killer analytical yet you guys can't think without quoting Otz and Hens - literal walking parrots.

    I must have struck a nerve with the emotional players, too bad.

    You know what I'll edit even more just to show how logically bankrupt what you said was - if the Wraith was bad, what could the Wraith have done? If the Myers was bad, what could the Myers have done? I can look at my MomoSeventh game and come to the logical conclusion that Sable unhooking me allowed Momo to tunnel me out, but did I go to Momo's stream to complain? Nope.

    So, tell me - you can watch all of my videos on YouTube, please tell me in every chase what the killer could have done if the baseline is - survivor loops killer, killer must be bad. Explain, but you can't.

    New map comes out, the killers here who have thousands of hours cannot think of what killers are good on the map and explain why some killers struggle. Why is that? If killers are so analytical, why does it take someone who played your role to give you guys tips? Otz has more than likely double or triple my hours, yet can't even say his old main would dominate on the map. Hm............

    Post edited by CautionaryMary on
  • Dinadin
    Dinadin Member Posts: 315

    Its funny how hard you try to justify something thats evidentially untrue. It wasnt you lagging, it was the killer. Take a look at the HUD, its clearly the killer lag symbol. Stop pretending otherwise, it just makes you look even worse. Second, everbody that knows how the game is played would agree that the wraith is a bad player cause he missed several sure his. And he doesnt know how to play pallets at all.

  • CautionaryMary
    CautionaryMary Member Posts: 926
    edited March 22

    I literally was lagging, how can you tell me what is going on - on my own screen? Why did it lag me a little back when I went towards the building to go take the vault?

    It's always survivor loops well -> killer is bad.

    Survivor gets outplayed → killer is good.

    You're running on faulty hardware to tell me that a killer needs to run at optimal efficiency at all times.

    I love Fabiano Caruana in chess, Fabi makes mistakes, but he's still in the top best chess players with Magnus Carlsen. If Magnus Carlsen blunders against Fabiano, does the chess community look at the blunder and say that Carlsen is bad? No, unlike the Dead By Daylight community - the chess community actually requires analysis and data to determine what exactly happened in a game of Blitz, Rapid, and Classical.

    Yet when a survivor outplays a killer, killer bad. I just find it so hilarious. My killer main friend will send me his Wesker clips and Kaneki clips seeking validation from me - I send him clips of me looping The First, Myers, and Wraith. You know what he says to me the first time he viewed the clip? The same broken down logic you brought to the table. The killer is stupid, the killer is embarrassing, why did you drop the pallet and not greed the first one (he genuinely asked me why I didn't greed an unsafe pallet).

    But then I asked him what do you think of me in the clip? *crickets*. It's always about what did the killer do, what did the killer do wrong - absolutely zero praise given to the survivor for completely outsmarting the bull that rushes into the pallet and gets pallet stunned.

    Do you know why killers love when survivors greed? So, they can get easy hits through the pallet. You're not that smart to tell me that I played against a bot when the "bot" is one of your own. It's honestly mind-boggling to me the echochamber you guys have built on this forum. I hardly if ever see survivors posting anything and when they do they get dogpiled on by killers such as yourself who not only cannot do deep analysis but has the audacity to demean your own killer peers and not uplift them - look in the mirror, I at least hold my survivor peers accountable and want them to do better - maybe then killers will get a challenge that isn't simply greed the pallet and hit them as they drop it.

    Go through all my clips, please tell me when I looped a Blight with a meme build (Red Herring, Deception, Quick & Quiet, and Diversion) and tell me with a straight face that, that killer was bad and us survivors have no skill.

    Meanwhile, you guys offer no advice when a survivor struggles against a killer. You guys doompost on here daily, no wonder killer is so "hard" - you work on a script and once that script is broken = killer bad, survivor OP, please nerf.

    If killer is so hard and survivor is so easy, why does Otz play with Hens, JRM, and other people just to showcase survivor gameplay. Yeah, come back with a better debate, I'm bored.

    Edit: Yeah, expected from an echochamber.

    As I've shared this video before, this is how high MMR plays for the survivors who want to learn to deal with the whole greeding and learn how to pallet stun killers effectively.

    As I've shared this video before, high MMR players play safe to prevent the killer from getting the first hit to begin with. Waste the killer's time, that is how you get gens done and counter tunneling in higher ranks.

    In the video - you see Doc dropping a flashbang around a car, the Artist looks up, he predrops the pallet to force Artist to put up a bird extending his chase - same mechanic I do, drop the pallet, make Artist play around the pallet.
    In other ones, you see Doc stunning a Nurse with a pallet (obviously difficult) doesn't change my point.
    You see Doc looping a Nurse and breaking line of sight, which I have said multiple times in the forums.
    You see the Huntress getting punished by moving forward with a hatchet, missed, and pallet stunned (lack of patience and predictability).
    You see Wraith's and Spirit's hands coming up for a strike, immediately pallet stunned. You see Blight matadored by Doc by a sidestep. (which I've done multiple times.)
    People can argue and say there's only one legit pre-drop, but regardless - it's a road map to learn how to actually take chase and the Artist clip is literally the first piece of evidence you see.

    I won't get a response from Dinadin or any other killer main on this forum because it's all logical fallacies at the end of the day when the script has no logical framework.

    Post edited by CautionaryMary on
  • Nazzzak
    Nazzzak Member Posts: 7,701

    Is that video your gameplay? You're really good at reading the killers moves

  • CautionaryMary
    CautionaryMary Member Posts: 926
    edited March 22

    I want to say as a reminder:

    No one touched the Momo point.

    No one touched the chess analogy.

    No one touched on the killer-validation culture.

    No one touched the echochamber critique.

    No one touched the point about survivor skill erasure that killer mains commit when given chase clips.

    No one touched the DocDBD breakdown. ("Your movement is predictable.")

    No one touched the meta logic.

    No one touched the script analysis.

    -

    The only thing that killers can clutch their pearls to is "lag". A default coping mechanism leading to @Dinadin to weaponize that sounds objective while being completely unverifiable.

    Lag doesn't change the killer's predictability.

    Lag doesn't change the killer's decision-making.

    Lag doesn't change the killer's pathing.

    Lag doesn't change the killer's animation tells.

    It was about a few seconds of "lag" - however, lag or no lag....the killer's movement was predictable.

  • Nazzzak
    Nazzzak Member Posts: 7,701

    No, I was complimenting you. It's really hard to get pallet hits on Nurse, but you managed it like a pro. I plan to try that move myself.

  • CautionaryMary
    CautionaryMary Member Posts: 926
    edited March 22

    I can't tell if this is sarcasm, haha.

    The video I linked prior was DocDBD, I only broke it down for people to understand why he did what he did in the videos. (he is the one pallet stunning Nurse)

    I do not go out of my way to do it because most of the time I'm playing pubs or just playing with friends here and there when they ask me to play. Pallet stunning Nurse is a very high risk, low reward play as you would need pitch-perfect timing that I will acknowledge that I do not have like Doc does as I do not do 1v1s like a lot of the high MMR community does. So, my experience is primarily soloq brained - I've said for the longest that I probably have more hours in soloq than SWF, so I have a lot of ingrained rules in my head to do in both SWF and soloq. 😊 People really underestimate how much is involved with survivor gameplay, the same being killer gameplay - the difference, however, is that I do not belittle killer mains for their misplays like I see killer mains do to their peers.

    Maybe it's the mentality, killer is their own - so, in their minds - if you misplay with Kaneki, you're disowned and don't own you. Same for Blight, Nurse, The First, etc. If you struggle, I'll give you tips on both ends, I don't discriminate because I believe both roles should opt to want to learn rather than blaming the other role for their loss - this is what leads to stagnation and burnt out, which is a major issue in the game (which I have spoken about before but I digress).

    But thank you for the compliment regardless, I can never tell when someone is trying to attempt to put me in a "gotcha" scenario on here. I'll blame that on my Political Science degree, but I appreciate the love, @Nazzzak ❤️

  • Nazzzak
    Nazzzak Member Posts: 7,701

    No worries, I understand ❤️ definitely wasn't sarcasm. There's alot of great DBD players in this community (full disclosure, I'm not one of them lol) so wanted to give credit where it was due

  • solidhex
    solidhex Member Posts: 948

    This map is heavily killer sided, wouldn't wonder if it's getting reworked. It's a maze that is very hard to navigate, weak pallets/ tiles that are very hard to chain into each other. Of course it's early but this is my impression as someone with lots of experience and who has seen maps come and go/getting reworked over 6 years

    I don't know whats the point here as i'm too lazy to read the whole thread but posting hundred videos of you looping baby killers seems weird. I only watched the first 2 videos. I can tell that you're american so the general skill level is slightly lower overall on your servers especially at higher MMR (compared to european servers), but both the blight and spirit weren't good and in a lot of situations you were carried by perks (if your point was to show how good you are, again, i don't know why but i haven't read the whole thread)

  • ImWinston
    ImWinston Member Posts: 842
    edited March 22
    • The windows are "good" to compensate for the 90% of pallets that are simply terrible. In comparison, the laboratory pallets are excellent pallets.😂
  • CautionaryMary
    CautionaryMary Member Posts: 926
    edited March 22

    Nah, don't put yourself down like that.

    I'm sure you do play well and I have my moments where I'm not performing at my best - but that's just human nature in general. We all have our off days.

    @solidhex yeah, okay - is there just a bunch of Avoidants on here who like to invalidate, minimize, and make up excuses for other people? It's always baby killers, but when killers curbstomp survivors they're fantastic.

    Whatever floats your boat to keep your shared mentality going on in here.

    - also, I do not care that you said the map is killer sided - Avoidants are on the survivor side as well, so again I know you're defending out of ego and again, not surprised about the lack of not being humble.

    Also me? Carried by perks, lmfao.

    I can't with you, just mental gymnastics - you should train for the Olympics in the next four years with all the flipping you're doing with your Avoidance.

    I guess MomoSeventh is low-mid MMR, guys.

  • CautionaryMary
    CautionaryMary Member Posts: 926
    edited March 23

    Ah, yes - also I want to say this.

    Anyone who keeps using the argument that the killer is lagging is telling on themselves.

    When the killer is lagging, it shows a knife with the lagging bar - I should have pointed this out earlier, but I'm not surprised that people who play killer don't even pay attention to the lagging symbols in the game.

    The bar is shown for myself because I lagged for a bit, meanwhile where is the knife with the lag bar? crickets

    It's not my fault the Wraith doesn't know to cloak, uncloak, hit, cloak, kick pallet, etc.

    There are many, many multitude of guides out there to teach people to play Wraith, just because this Wraith in particular was lazy and playing on auto-pilot doesn't change anything. I more than likely have less hours than this Wraith guy (potentially his main), but even I know to use the cloak speed to catch up to the survivor.

    It's just Intellectual dishonesty to either imply this Wraith is a baby killer while also say I won because he was lagging. If I can help and desire to help my survivor side, do the same for your side otherwise I guess I'll be the survivor main who tells you how to play a character.

    Damn near a travesty that killers can play and operate like this but if he was downing people with the same way he's doing in this video reaching a 4k, he'd be praised.

    Edit: if I can play with Slate, TotalGranny, OhTofu, and potentially other famous people as my teammates.

    While going against Finesse (Kaneki), MomoSeventh (4 times now), Ralph (Huntress main), BleakBTW (he was playing Dracula), Remylea (Spirit winstreak holder), Numia (Hillbilly winstreak holder), and many other killers I can't think of at the moment along with a comp clown - no excuses.

    The true question is are you going to continue letting killers like this guy go around playing the way he is or are you actually going to want accountability and competence from your side? 🤔 I know my answer for my survivor peers. You won't gaslight me.

    Post edited by CautionaryMary on