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M1 killer New map Experience

BongoBoys
BongoBoys Member Posts: 1,093
edited March 21 in General Discussions

Otz demonstrates how frustrating it is on Trickster Delusion for a m1 killer with no movement abilities.

https://x.com/i/status/2035095341687538149

Comments

  • BongoBoys
    BongoBoys Member Posts: 1,093

    The fact there's 3 god pallets to begin with is atrocious not to mention the god windows

  • Reinami
    Reinami Member Posts: 6,838

    So you spend 50 seconds breaking 3 god pallets, and then another 30-40 chasing and downing that survivor, then another 15 or so to pick them up and hook them. How many seconds is that? Oh yeah, 3 gens popped.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    Breaking 3 god pallets puts you in a decent position for late game especially if the remaining gens are the ones in the area that pallets were broken in. Most m1 killers should be used to this kind of situation.

    But if this was an actual match and you noticed survivors on the gens that you are chasing past you could interrupt them instead.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 114

    If you're an M1 killer you can't just drop chase and go for another, specially if the survivor you were chasing was already injured. Just hitting someone again, going around the map another time and then finally getting the down would be an even bigger time waste, and another survivor could be doing another gen someplace else if you chose to defend that particular gen you threw away a chase for.

  • Reinami
    Reinami Member Posts: 6,838
  • ThanksForDaily
    ThanksForDaily Member Posts: 1,367

    Yes, the copycats.

  • BongoBoys
    BongoBoys Member Posts: 1,093

    Oh wow 3 god pallets gone for 3 gens gone and no hooks yet major doubt

  • Abbzy
    Abbzy Member Posts: 3,262

    Pretty much people forget its not only one gen 90 seconds but 3 survivors each on different gen have 3 gens done around these 90 seconds depending who touched his gen first or had toolbox etc.

    Thats what people forgot is one guy does something in 90 seconds than if other 2 have same abilities and endurance which in DBD all survivors have gameplay wise than they do 3 times more in the same time thats common sence. Same as it is to not thinking killer gets hook second after ending chase because many chases doesnt end with survivor being downed next to the hook.

  • Abbzy
    Abbzy Member Posts: 3,262

    They dont but its like around 60% each on 3 gens meaning killer can only stop one or max two if he has good mobility.

    Sometimes you cant look only on your left corner of your screen on number that shows how many gens are remaining but also take in count the progress on all gens if 2 gens reamining but 3 gens have like 50% progress than you have these 50 seconds if there are 3-4 survivors alive and you dont get down and some regression from pop or pain res in that time.

    But I dont think I need to explain it to someone who plays killer against survivors around his skill level so the games arent easy for him.

  • CautionaryMary
    CautionaryMary Member Posts: 926
    edited March 21

    I get surprised that people take content creators as gospel.

    Honestly, I think trap killers would excel on the map.

    Kaneki and Wesker struggle on the map due to the clutter. I know if I go against these two in particular, I will go into the buildings themselves to prevent Kaneki (they're not good in indoor maps) from leaping around and hitting me easily.

    Trickster suffers on the map unless you're out in the open. To me, a Wraith would be good on the map simply for the fact that he goes through pallets relatively easily and can deal with windows (a lot of Wraiths I see use Bamboozle). I think for the map, you have the little shops that counter specific killers - same for long stretches of the alley and streets that other killers can punish survivors in.

    But that's just looking at how the map is structured. Anyone who thinks any and all M1 killers will struggle on the map is a heavy generalization when the map just came out days ago. A big thing I've noticed is people talk about the vaults but do not bring anything to counter the vaults (Bamboozle) and feel as if the map is just setting them up to failure. I still think the map is relatively one of the worst maps I would want to loop on - I'm not a fan of hold W, I actually do like to mind game with the killer, which you cannot do with the pallets in the streets - so hold W I go with those pallets as greeding them is useless, they aren't long enough to wrap around so I'll just use them for spacing or stuns.

    Edit: wasn't Otz a Trapper main? Yeah, you can literally trap these strongholds down. Run 4 gen regression/3 gen regression with end game perk, trap the problematic loops. - that is what my ex killer self sees when I see the tiles in this map - but to each their own.

    Post edited by CautionaryMary on
  • Reinami
    Reinami Member Posts: 6,838

    It was 50 seconds without even landing a hit. Do you honestly think that in that scenario you are going to:

    • Chase the survivor
    • Hit the survivor
    • Chase the survivor some more
    • Down the survivor
    • Wipe the blade of blood
    • Pick them up
    • Walk to a hook
    • Place them on a hook
    • Walk to one of the generators (only a 3 out of 7 chance you pick one of them) that the other survivors are working
    • Interrupt them from finishing the gen

    All in 40 seconds?

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 285

    If you're chasing in a straight line right simply following scratch marks, this is true of virtually every map, but especially the indoor ones because they're far more static. RPD, Gideon, Badham, and Midwich it's practically trivial to set this up, or even worse.

    The issue it's actually showing is the problem with static pallet/map generation.

    And even then, it doesn't matter when every other pallet on the map is unsafe as #########.

  • BongoBoys
    BongoBoys Member Posts: 1,093
    edited March 22

    I'm just gonna copy and paste Reinami response since your being oblivious

    So you spend 50 seconds breaking 3 god pallets, and then another 30-40 chasing and downing that survivor, then another 15 or so to pick them up and hook them. How many seconds is that? Oh yeah, 3 gens popped.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,064
    edited March 22

    Nah, I just ignore Reinami.

    But just a question - why do you people always act as if God Pallets are permanent? 3 God Pallets are gone and those cannot be used anymore, meaning that while you spent 50 seconds on that chase to remove 3 God Pallets, it does not mean that the next chases in that area will take as long, since the ressources are gone (which is completely normal DBD-gameplay… but I am the one being obvlious).

    Let alone that it has never been the goal of the Killer to prevent Gens from being done, the goal of the Killer is to kill Survivors. and especially the first Gens will go fast while the last Gen can take as long as the previous Gens combined.

    So focussing on that one chase which took 50 seconds is just dumb and someone like Otz should know how the game is played. But I also know that he caters to his audience which consists of players who are almost exclusively worse than him (which is no offense, since this also includes me and Otz is just very, very good at the game) and stuff like this gets a discussion going since people sometimes see it is pure gospel when he says something.

  • BongoBoys
    BongoBoys Member Posts: 1,093

    Personally I don't like when there are god pallets on a map I don't see that as skillful it's just guaranteed waste of alot of time unless your like nurse which just ignores everything with normal loops and depending on the killer you as a killer or survivor can try to outplay each other but with God pallets there is no such interaction it's just boring you have to break and sure maybe the experience gets a lil better when broken but still ain't fun in my opinion that they exist in the first place.

    You say it isn't the killer job to prevent gens it's to kill then wouldn't camping and tunneling be arguably be the best way to do that? Yet I've seen you're posts to fight against those. Why? Is it because it isn't fun or just bad interaction?

    Finally the Stigma of Otz. Otz is loved and appreciated by many sure maybe he's seen as gospel by some but his experience and skill has earned him some credit yet I have my own opinions I agree and disagree with Otz on some things yet whenever I agree with some takes with Otz and try to discuss the topic on the take I'm just written off as a mindless Otz fan and it really shows in these forums.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,064

    Ideally the maps would have only very, very few god Pallets and the rest should be unsafe Pallets which are 50/50. And to be hoenst, this is not the case for the new map, the weak Pallets are not fair either, since they are very easy for the Killer to outplay. So basically the opposite of God Pallets.

    And yes, tunneling is the best way to play Killer. I have never said anything else. But I know, I am only the Survivor-Main who has no idea how Killer is played. Because it has to be like this, since I dont complain constantly how bad it is for Killer. (Since it isnt)

    And nah, sorry. Your thread consists of a one-liner and a Link to an Otz-video. That people say that you are a mindless Otz-Fan with that is deserved.

  • BongoBoys
    BongoBoys Member Posts: 1,093

    Then I would gladly trade the weak pallets for decent pallets and the god pallets be removed and you however are greatly a one sided survivor main bias who doesn't see both sides enough and that is deserved.