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Fast Track Rework Idea

I think the current setup of the Fast Track perk is very unskillful; furthermore, it punishes the killer for not slugging or tunneling. That can't be right. I came up with a cool rework idea:

,,Each time another Survivor is hooked, gain Tokens based on their Hook State:
1 Token for the first Hook, 2 Tokens for the second, and 4 Tokens for the third, up to a maximum of 10 Tokens.
Tokens are only gained if you are within 16/24/32 meters of the Hook.

While repairing a Generator:
Hitting a Good Skill Check consumes all Tokens. For each Token consumed, the Generator gains 2% permanent progress"

→ This way, killers who tunnel out a player early in the round are punished.
Furthermore, you only get the tokens if you were actually near the hook, not just for doing nothing. So there's a small skill aspect to the perk that can also create further synergies.
And the levels 1, 2, and 3 of perks are also incorporated via the required range, so that unlocking Lee at level 3 is worthwhile. What do you think of my idea?

Comments

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 290
    edited March 23

    And why i have to repeat myself again?

    This perk's problem is Design, not its effect.
    From passive for hooks to active for unhooks and only to one person with this perk and make its effect stronger would be good.

    Sounds terrible.

    Tokens are only gained if you are within 16/24/32 meters of the Hook.
    

    This will force you to be around the hook and watch how your teammate get hooked, while you are doing in that moment literally nothing, just to gain tokens///

  • HolzkreuzTo
    HolzkreuzTo Member Posts: 3

    No, this is actually the point of my idea:

    You arent doing nothing, but you are doing gen progress without being on a gen. Remember the perk "Specialist" from Lara Croft or "Stake Out" from Tapp. You get passive gen progression to compensate for doing something else, like opening chests or being near the killer. This way you would be compensated for trying a flashlight/palett saves or you are trying sabotage or using breakout. Yes, being near the killer is an increased risk, but that's why you are compensated for it with gen progress.

    If it's too weak for your taste, you can always increase the values.