Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Generator perks on survivors and killers that should/shouldn't be 4.4 m/s

So the new changes with Fast Track and Specialist are interesting to say the least. I just don't understand why you have to make these perks that would make the games so miserable as a killer. Isn't the killer supposed to be the most dominant? You keep making these gen speed perks, which, btw, the generators are already fast enough without them, and killers can't stop them anymore without getting punished for it, are just making the games last for 5 minutes and forcing killers to tunnel, camp, and slug. I love playing killer, but to most killer mains, we could all agree that these gen speed perks need to be changed and turn into something different. We don't need any of those perks, and the game would be better off without them. Fast Track and Specialist needs to be change, it's so stupid and overpowered that the killer is doing there objectives, but they are getting punished by 1 perk, giving a free brand new part. Even doing it by just getting chests to get free brand new parts is also very overpowered. I can't say how many times I only got one kill, close to none, when someone is running Fast track, and I only have 3 hooks, and it's 3 minutes in the match. What were you guys thinking, allowing these changes for the 2 perks, it's so stupid op and more are popping up. It's making me not want to play Killer at all, and I don't find Survivor all that fun. Also, blast mine needs to be a once-per-trial use; it's actually game-breaking if I'm trying to deny their objective.

So Trickster got a change, not a really good change if you make him slow….again. Trickster was fine being 4.6, and it's miserable to try to use the knives, and it slows you down even more. I don't think range killers, Huntress, Deathslinger, Trickster, Springtrap, and Henry (The First) should be 4.4. The 4.4 m/s should be going on killers that have consistent high mobility. Spirit and Chucky are good examples to have 4.4 because their power make sense. Hillbilly and Blight should be in that department because they have high mobility all the time. The range killers should be 4.6 m/s, yes, make them a little slower when they are holding their power, wind-ups, and aiming. These range killers get punished so harshly when you miss your shot, even tho you are slow already, all of that distance survivors make is game losing. High mobility would have no problem with that because their power can them catch up. Range abilities, no, because their is a huge chance of missing another shot from long distance and starting to lose more distance. Also, reloading is such a time waste if your 4.4. Please consider these changes. It's all fair, even talking with some 10 plus hour players, and they even agreed to it. Please take a look at this and have the game in a better spot.

Comments