http://dbd.game/killswitch
Feedback on Trickster Balance and the "Fast Track" Meta
1. Feedback on the Trickster ReworkSince the rework, the Trickster feels significantly more stressful and less effective to play for the following reasons:
Knife Hitboxes:The hitbox for knives feels much narrower compared to pre-rework, making it unnecessarily difficult to land hits.Ammo & Main Event:With the reduction in knife capacity, he frequently runs out of ammo mid-chase. Furthermore, the opportunities to trigger Main Event have decreased significantly.Request:Since his movement speed was nerfed to 4.4m/s, he needs stronger ranged pressure to compensate. I request a revert of the knife hitboxes, an increase in maximum ammo capacity, and more frequent access to Main Event.
2. Feedback on the Perk "Fast Track""Fast Track" has become an overpowered perk because it offers massive progression bonuses with zero risk to the Survivor.
Current Issue:It accelerates generator speeds to an unhealthy degree. In the current meta, the only effective counterplay for Killers is "slugging" (leaving survivors on the ground), which creates a miserable experience for both sides.Suggested Adjustment:There needs to be a risk-reward element. For example, Survivors should lose all accumulated tokens when they are injured or put into the dying state.
Conclusion
The current balance is pushing the game toward a "slugging meta" that isn't fun for anyone. Please consider these adjustments to improve the gameplay health for both Killers and Survivors.
Comments
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Allowing players to stack effects that apply permanent generator progress is one of the most thoughtless design decisions ever made. As a primary pillar of DbD's game health, the killer must be encouraged to play for hooks, never the opposite. After almost a decade of development, it ought to be obvious at this point that you cannot turn hooking into a dire consequence for the killer.
Furthermore,
This ongoing awkward fixation with boosting the "underdog" is out of sync with the reality of a PvP environment, especially when such elements are perk-based. Hence the current situation of all four survivors loading multiple "underdog" boosts into their perk slots and breaking the contest of the game.
What is going on with the upper management in Montreal right now?
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