Blood generators

Wasnt the whole point of introducing them, that generator progression/regression perks wouldnt apply to them?
Why the change of mind? Why can killers use Ruin on blood generators but survivors cant apply fast track to it?

I am fairly certain all I need is ruin/undying and win most games as long as I dont play Trapper

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,952

    Because Killers complained. And if Killers complain, there will be changes.

  • SkeletonDance
    SkeletonDance Member Posts: 599

    Because blood gens don't have skill checks. Honestly I wouldn't mind skill checks on them. It's quite dull to just hold M1 and do nothing

  • Defnotmeghead
    Defnotmeghead Member Posts: 369

    And ZERO survivor gen perks worked. More killers than Sadako worked, you just needed to rely more on weirder plays.

    Right now, this is kinda ridiculous. I've been running Ruin/Undying/Surveillance and the pressure on blood gens is insane. If they try to remove the hex, I get 4-5 hooks before they can do a single blood gen. If they do focus on blood gens, I know where they are at. The closest game I came to losing was RPD, as I was playing Doctor and survivors had 2x WoO

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,952
    edited March 26

    You forgot that you also needed to collect the Blood to fill up the Generators. Yet you make it seem like it happened instantly and it was not needed.

    It is a fact that Killers complained a lot last event and this event it gets changed. Not that I care too much, but you cannot deny that this is exactly what happened.

    (Killer Powers is a different thing tho and I am happy that they changed that. But I think Perks in general not working on both sides was fine)

  • Defnotmeghead
    Defnotmeghead Member Posts: 369

    And that was absolutely true, it was weird that Plague could infect bloodgens as plague can infect any interaction, but Pig was effectively gone (altho, survivors didnt always know that).

    Killer powers should never have been affected by it, but this year is quite extreme in the opposite. Like, imagine having to collect headtraps first before being able to put them on, and then survivors being able to use dead hard to remove them instantly. It's weird to use pain res on blood gens

  • ChurchofPig
    ChurchofPig Member Posts: 2,951

    I don't see how it's a massive issue though, yeah killer perks work, but guess what? So do survivor perks. Like the change still benefits survivors so I don't see the need to complain and paint it like it's all killers fault this happened. Like… I should be mad as a survivor that killers complained and now my perks work on all generators again? The issue I present is still true, I didn't forget you had to collect the blood and bring it to the gens, but if multiple survivors are doing that to the same gen (which they did, there's no denying that), it didn't really change much. Not to mention the tanks tended to spawn last year a lot closer to the blood gens than they do this year, and some of them are still pretty close.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,952

    I also never said it is a massive issue. I would have preferred if both sides would not work at all, but never said it is an issue.

    I only said that Killers complained and it was changed. You can now continue to put words in my mouth, but I said nothing more.

  • Defnotmeghead
    Defnotmeghead Member Posts: 369

    Also, as a quick comparison:
    Loading up 1 fuel can ~ 9 seconds
    Emptying a FULL fuel can ~ 11 seconds
    Charges a full fuel can covers ~ 44%
    Shortest distance running to a gen ~ 5 seconds (running is only worth it if its so close)

    Which means the quickest solo generator takes 25(running between gen and fuel tank)+25(2.5 refuels to combat spilling)+25(emptying the fuel can)=75 seconds.
    Which is fast, sure, but the average distance(so far) to the furthest generator from a fuel tank is 15 seconds running, which loses you 30% of a fuel tank, meaning you would have to go 4 times. Which is even while running:
    75 seconds spend running between the fuel tank, 30 seconds of emptying fuel cans, 40 seconds refueling and suddenly that 75 super speedy gen takes 145 seconds solo without any interference of the killer.

    Now, fuel tanks could be bugged, but right now, gen regression perks are overkill.

  • Kitsune_King
    Kitsune_King Member Posts: 16

    the problem is that there are also blood gens usually not too far from a fuel tank which speeds up gen progress significantly on top of progress likely also being made on a normal generator. regression perks are not overkill imo

  • MechWarrior3
    MechWarrior3 Member Posts: 5,700

    The blood station pumps were and are never that far. Filling up gens with them is fast, and pretty easy honestly.

    The Killer experience last year during this Blood Moon Event was very miserable. Yes, you are right though. The killer complaints did cause for the change but to be fair..as I said, the event was just miserable for killers.

  • Abbzy
    Abbzy Member Posts: 3,067

    Blood gens are fast, faster than normal ones and regression of them? Only few perks work and not the best ones in numbers when it comes to regression like CoB, overcharge, oppression or blocking perk is from sadako merciless storm basicaly perks that arent that strong or have easy counter like just hit skillcheck or few like oppression or merciless storm.

    Blood pumps can be realy close to blood gens and blood gens are easy to do not to mention many of strongest killer perks dont function and you cry here that you cant use stake out or hyperfocus on blood gens.

    Idk where you took that idea that ruin is in perks that work on blood gens but it doesnt all kilelrs have is huntresser hex laluby which is strange because that perk is total mess or undone works on those gens one of worst killer perks probably.

    This is again less than before (because now like ten weaker gen regression perks work on blood gens) but still most survivor friendly event so enjoy.

  • Abbzy
    Abbzy Member Posts: 3,067

    Nice part of history you mentioned here I almost forget, yeah sadako was good in that event year ago but even other killers were only those strong ones and tunneling one guy out with full or mostly endgame build stacked was only viable strategy there if Iremember correctly so yeah very survivor friendly event and again someone makes post because few gen regression or gen blocking perks work on blood gens like bird up, oppresion or merciless strom all they had to do is hit skillckects or overcharge not to mention many of these perks arent even good they are long time dead since skullmerchant nerf where genkick era ended and someone still fears some perks will destroy blood gens that take 20-25% less time than normal gens and all they had to do is just 1 normal gen and 4 blood gens that are hard for killer to stop, funny.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,188

    I get where you are coming from, but last year was miserable for both sides. It was Launch Ghoul with blood favor hex builds on my servers, matches were utterly boring.

    This year has been better spawns aside, more killer variety even if most of my games feel like they are against Blight (zzzz). I think gen regression is fine, just not on the hyper mobile ones (that's not exclusive to this mode though).

    But I feel like a parrot on this forum, I'll always be the hyper mobility killer hater LOL

  • Nazzzak
    Nazzzak Member Posts: 7,645

    It just goes to show - the devs can slow gens down yet most players will still stack gen regression perks. Lots of people telling on themselves in this mode

  • killer_hugs
    killer_hugs Member Posts: 264
    edited March 27

    survivor perks don't increase gen speed but killer regression perks work. can someone from BHVR explain this? makes no sense. event feels absolutely horrid on the survivor side.

  • cogsturning
    cogsturning Member Posts: 2,876

    It's been God awful bad. Like they really want me to wait in a queue to get 4ked at 5gens against a p100 Ghoul with a full slowdown build when I can just play killer and have fun? I'm hoping I can complete everything without touching survivor again.

  • Nazzzak
    Nazzzak Member Posts: 7,645

    I didnt actually, because the pumps are so far away that not only is it a decent trek to carry blood, you wind up getting interrupted constantly, the gen can get blocked and regressed in the time you're away, and all of that combines to draw the game out. My matches have been far longer in the event mode than they are in normal mode.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,952

    Because Blood Gens are not really faster. If people bring this up they only take into account the time it takes to fill up the Gen, but filling up the can (especially with a limit of only one person at a pump) and the travel time gets ignored.

    Plus it is the same as in the regular mode - early Gens get fast, late Gens are slower. Simply because the Travel time usually increases between Blood Pump and Blood Gen. And at some point you also cannot run anymore, because otherwise you lose so much Blood that you barely fill it.

  • drag27
    drag27 Member Posts: 243

    sure cause survivors never do that either, especially not on here?

  • Dem34888
    Dem34888 Member Posts: 176

    We've wasted around 30 seconds to complete gen to 80% in duo, are you sure we're playing the same game?

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  • indieeden7
    indieeden7 Member Posts: 3,658

    I'd say the bigger issue is how far away blood pumps spawn from blood gens, I will always be for perks synergizing well with game modes, but I'd say that in most cases, blood gens already take longer to complete than normal gens do. I cannot count how many matches I've seen all the blood pumps spawn within LOS of each other meanwhile most of the blood gens are on the opposite side of the map.

  • niteowl
    niteowl Member Posts: 36

    Yeah but survivors dont rely on gen perks nearly as much as killer. There plenty of other very strong efficiency perks to run unrelated to gens, along with exhausting perks that buy plenty of time on their own. Survivor with no gen perks > killer with no gen perks.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,292

    My guess is they simply didn't like the results in kill rates from last event and I would say fact that killers couldn't really stop blood gens was part of it.

  • Abbzy
    Abbzy Member Posts: 3,067

    They are on top the game is build around gen deffence since hag chapter where ruin came to fog same as survivors running exhastion perks to stay longer alive plus some antitunnel killers run gen deffence to have more time to get hooks and kills.

    Im just surprised some people still dont get it.

  • Abbzy
    Abbzy Member Posts: 3,067

    I dobt know how much of speed increase is in doing blood gen in duo but I think last bloodmoon it took 3 full cans to do one blood gen so two people can do it fast especialy when blood pump is close.

  • Reinami
    Reinami Member Posts: 6,796

    Its still about 75-80 seconds to do a blood gen, slightly faster. The other thing that YOU aren't taking into account is that if the killer comes by a blood gen and its almost done, they kick it, but then they aren't starting a chase, because it is likely that survivor will be off somewhere else getting blood for example. Whereas a normal gen if you get near it and its nearing completion, there's probably a survivor on it and you can immediately start a chase.

  • Defnotmeghead
    Defnotmeghead Member Posts: 369

    You must not have read the "Which is fast, sure, but the average distance(so far) to the furthest generator from a fuel tank is 15 seconds running, which loses you 30% of a fuel tank".

    Ive seen 3 of the 4 fuel tanks spawn between 2 normal gens, and the 4th one pretty close by. There was a blood gen on the opposite side of the map. If you took a direct path, it would take you 25 seconds while RUNNING.

    If blood gens were guaranteed to spawn within 20 meters of a fuel tank, I would totally get behind you and then I would absolutely want gen regression to apply to blood gens.

    Gen regression is absolutely overkill, as of yesterday, I have not lost a single match running ruin/undying/surveillance and a 4th perk of my choosing. The closest I got to losing was when they got lucky, destroyed 2 totems within the 1st minute and then my biggest worry was pressuring the right generators. WHICH ISNT AN ISSUE, BECAUSE YOU CAN SEE THE NEAREST FUELSTATION AS KILLER so you can see which blood gens are easy to pop and which arent. Survivors dont see the nearest fuel station.

  • terumisan
    terumisan Member Posts: 2,356

    the game was unplayable for the killer role when killer powers didn't work with blood gens and made certian killers like pig unusable since blood gens wouldn't trigger the power

  • terumisan
    terumisan Member Posts: 2,356

    actually prove thyself worked on blood gens i don't remember if leader did tho

  • Defnotmeghead
    Defnotmeghead Member Posts: 369

    The measured average is still 110 seconds per blood generator with no way to speed up that process. Just patrolling the gens once in a while and giving it a kick gives you 2-3x more pressure than a normal gen.

    Regression perks arent overkill on normal gens because progression perks and toolboxes exist. They are absolutely overkill and should at the very least half the damage on blood gens

  • Defnotmeghead
    Defnotmeghead Member Posts: 369

    You mean the year that despite the devs saying not a single generator perk applies to blood gens, still got people bringing Pain Res in 60% of the games? The year that despite the devs saying you might want to bring information perks to interrupt survivors and not a single person did? The year where hitting a survivor caused them to drop their blood can, leaving it to empty out overtime meaning leaving chase after a hit was beneficial because beyond healing you've effectively removed generator progress?

    The year where the intention was changing up your gameplay, but most killers refused to adapt to the gamemode?

    No, last year wasnt horrendous, there were some changes they needed to make, like Nowhere to Hide being usable, but not gen regression to this extend.

    If you're okay with genregression, then I demand the ability to apply toolboxes and BNP.

  • Defnotmeghead
    Defnotmeghead Member Posts: 369

    But they could, if they adjusted their gameplan. Pain Res was still top 5 perks used despite it very obviously having no effect, despite Darkness Revealed giving you much more value as survivors have to move around a lot.

    Meanwhile, survivors brought Fixated and Urban Evasion instead.

  • Defnotmeghead
    Defnotmeghead Member Posts: 369

    The shortest time is 75 seconds, I have not been able to do a gen faster than 75 seconds.

    The longest time I've done 1 gen solo uninterrupted (no gen regression) was 135 seconds.

    As for "You arent taking into account a blood gen and its almost done, they dont start a chase" YOU CAN SEE THE AURA OF THE NEAREST PUMPS, so guess where they likely are? Also kicking a blood gen increases the odds they need a 4th can, which exponentially increases the time survivors spend on gens. Just 1 charge too short means 15-25 seconds added as they need to run back, fill up enough just in case you damaged it again, walk back (as filling it up to compensate for charges lost while running takes roughly the same amount of time and increases miscalculation risks) and finish it.

    With a normal gen, they could hide in a locker, they could be behind a rock, they could be just outside the range for Nowhere To Hide.

    What needed to happen this year was equal treatment, the only time I find survivors actively winning is when killers decide to chase someone they shouldnt, and survivors managed to secure 1 normal gen and the main building blood gen before the first hit. The killrate based on my matches as killer is 3.3(because I dont care about hatch), they have NEVER been able to finish all 5 gens. Last year, my killrate was 2.3, because I spend 2-3 days figuring out what perks could work with blood gens and effectively had a 1.2k average, if I ignore those 2-3 days, the killrate would be 2.6, which translates to a 3k or more 80% of the games, without gen regression, without tunnelling and slugging, just switching up perks to benefit me. Undying as a solo hex was really powerful.

  • Defnotmeghead
    Defnotmeghead Member Posts: 369

    Survivors rely quite a lot on toolboxes, which dont work either. Survivors with toolboxes=killers with gen perks.

  • Rickprado
    Rickprado Member Posts: 1,017

    People are forgetting that aside from Ruin, regression perks does almost nothing to blood gens. Even pain ress isn't enough to stop a 70% gen from being completed. Its like an "easy mode" gen that only gen block perks is effective.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,920

    No, that was never the "whole point of introducing them" it was just something they didn't do.