http://dbd.game/killswitch
Leavers are too common now - and the game seems to actively encourage leaver behavior.
I have noticed a significant increase in leavers nowadays compared to the last time I was actively playing, which was a year or two ago. Today alone while solo queueing, I would estimate that at least one survivor team mate left in about 40-50% of my matches. And when I played killer, this went up to 80% of my matches (and as a survivor main I even play honorably when I'm the killer, yet they still left).
The biggest issue is survivors leaving (and I say this as a survivor main).
If a killer leaves, game's over. But if a survivor leaves, everyone else get left in a match with a bot.
Also, survivors nowadays seem to leave for the pettiest reasons. Here's some examples from today alone:
- Survivor got hooked first and left (happened several times)
- Survivor got chased instead of the person next to them, so they left.
- One survivor left immediately because they got injured in the first 30 seconds (not even downed).
- Generally just leaving when getting downed at any time during the match.
I think the abandon system is one of the things that's encouraging people to disconnect more often.
I do understand why the system was needed - there were times when time waste was occurring instead of finishing the match (from both sides), so it's a way for people to escape early.
However - The current implementation is flawed.
First of all, showing people a prompt to "abandon" will encourage the behavior to leave a match when things don't go well. This button should not appear as often as it does.
Secondly, the "Abandon" prompt appears in situations where the game is not yet over. As a survivor, I have had matches where team mates use the prompt to leave, then I'm stuck with bots because someone got off the ground and rescued the others. They need to re-work to make sure this button appears only when it's truly "over".
And as a killer, I'm getting the abandon prompt while I have the last survivor on the floor and about to mori them… What?
Suggestions:
Abandon button changes:
I'd suggest to change the trigger for the Abandon button to something like:
For survivors: Show Abandon button if there are 2 or less survivors alive, and both of them are either in dying or hooked state. Also, one minute must pass in this situation, to give the killer a chance to finish the match naturally.
For killers: Show Abandon button when end game collapse has started and no survivor is in the hooked or dying state, and they have still not left after one minute. This protects killers from being stuck in games where survivors stick around after they've "won".
All in all, the above changes make sure the abandon button only appears when the game is truly lost for either side, to prevent people from getting the habit to casually abandon matches.
Match leaving changes:
When a player opens the menu and clicks "leave" or "quit" while in a match (or presses alt+F4), gray out the confirmation button for 5 to 10 seconds (with a countdown) and show a message informing the player about the consequences of leaving a match.
A simple timer like this could prevent some players from rage quitting by giving them a moment to think it through.
This does not prevent people from opening task manager and ending the process, or unplugging their internet. But it definitely makes it more difficult to immediately rage quit.
Penalties:
People could still have legit disconnects, so a mild penalty is good for first time offenders. But for repeat offenders… Honestly, force them to play a match with bots before they can queue with other players again. Because that's exactly what they did to other players when they left the match.
- First DC: 10 minute penalty. (people could have legit disconnects, so start off mild)
- Second DC recently: Force the player to complete a bot game with 1 generator left to do. Or if they play killer, 2 survivors left on their final hook state.
- Third DC recently: Now you have to do 3 gens with bots. Or, kill 4 bots who are on their final hook state.
Reasoning: It's easy to wait out a timer. Just go do something else. But I bet if these leavers were forced to play with bots, they wouldn't leave so often.
Comments
-
I play a variety of PvP games, but nowhere else do you find a player base that quits as frequently as DbD survivors. Of course, there are players on the Killer side who quit when their totems get destroyed in 30 seconds or when they’re constantly being targeted by the group, but that number is probably less than a tenth of the survivors who quit.
Despite matches lasting only 5–10 minutes, BhVR is solely to blame for fostering a player base that can’t stick it out until the end and quits immediately whenever they get frustrated. They should bear some of the responsibility for this.
6 -
BHVR is pretty bad at designing good game mechanics. Hence why the most effective way to win in DBD is to play in a way that annoys your opponents (regardless of side).
But that's how the game is, and always has been. And if someone gets so frustrated that they tend to rage quit, then an option is to uninstall and play something else. We're not forced to play this.
So while I agree BHVR has some responsibility in this (they literally encourage leaving now, which is why I'm suggesting changes), I still can't say they are solely to blame. They play a part in it, but at the same time, people can't blame their personal behaviors on… Behavior.-1 -
Hence why the most effective way to win in DBD is to play in a way that annoys your opponents (regardless of side).
I believe this is at the heart of most of the DC's. Either that, or the Survivors lose well before the game is over. Killer tunnels out the first person at five gens? Yeah, there's no comeback from that. Meanwhile, Survivors can finish all five gens, and the Killer can still get their 4k in endgame. Survivors have no such comeback mechanics, so I believe this is why giving up is more common on the Survivor side. Any other excuses given (don't like the killer, map, perks, got found/downed first etc.) are just the cherries on top.
8 -
Haven't seen real DC's much at all lately. It was way worse before the changes to make people get timeouts matchmaking of DC'ng and that is about the two years he says he was around before. The reasons he lists were literally the reasons why people DC'd back then and noway its worse currently as it was back then.
0 -
For survivors:Show Abandon button if there are 2 or less survivors alive, and both of them are either in dying or hooked state. Also, one minute must pass in this situation, to give the killer a chance to finish the match naturally.The killer can finish the match naturally if the survivors abandon. If they are hooked or slugged there is very little difference between whether its a human or a bot.
If its pointless to stay around after a minute, it was probably pointless up to that point as well. When the match is done let people get on with whatever they want to do next.
For killers:Show Abandon button when end game collapse has started and no survivor is in the hooked or dying state, and they have still not left after one minute. This protects killers from being stuck in games where survivors stick around after they've "won".I'd be fine with this, but I'm pro letting the killer abandon in EGC without any timer, so long as BHVR gets bots in to replace them.
When a player opens the menu and clicks "leave" or "quit" while in a match (or presses alt+F4), gray out the confirmation button for 5 to 10 seconds (with a countdown) and show a message informing the player about the consequences of leaving a match.I'm fine with the message, but with how buggy DbD is I don't want to get into the territory of overriding the shutdown commands.
1 -
This is a symptom of a severely unbalanced game. Survivors have no comeback mechanics like killers do. It's very to snowball as killer and the game is very punishing for survivors
8 -
as a literal pvper for years this is a horrible idea. Instead maybe instead of punishing the leavers perhaps find out why BOTH sides are leaving the game? I don't mean the broad reasons either I mean the EXACT reasons. Punishing people is just going to encourage uninstalls without fixing any issues on it. If its happening every now and then there isn't a major problem, but almost all the time or more common there is definitely an issue.
0 -
but almost all the time or more common there is definitely an issue.
The issue is player mentality, and its not a problem any dev can solve, only punish. But people would rather gaslight and project onto others than admit that. 90% of the DCs you'll see are just petty rage quitting for no real reason. Getting found first and downed fast, hate the map, dont want to play against that killer, screwed by rng or ping, etc etc.
It's a problem because the leniency allows it to be and there is little enforcement. It's not like there is any real detriment to leaving. You lose nothing, atleast in something like say Overwatch you get suspended or banned for the season or deranked or something meaningful if done repeatedly.
-5 -
Well considering the recent kill rates being around 65 percent might have something to do with it lol
Not saying every killer is that kill rate though, but considering some of them who are commonly picked are… well yeah3 -
The developers can solve it.
Because they've caused it.
It has gotten so much worse since the abandon system was introduced, because it induces that "leaver mentality" into the player base.
There are steps that the developers can take to reduce that kind of mentality.
1. Rework the abandon system. The abandon button currently shows up far too soon. This encourages leaver menality.
2. Add a countdown after trying to leave before you can confirm. This may reduce rage quitting because it gives people time to consider their decision and whether the penalty is worth it.
3. Penalties need to make people think twice before leaving a match. If the penalty is a timer, you can just close the game and do something else. That's why I suggested to force repeat offenders into a shortened match with bots that they need to complete before queueing with real people again. This would technically even be shorter than a timed penalty, but you have to actively complete it.
So the combined change I'm suggesting would go something like this:
If a player tries to rage quit, the game forces them to wait for 5-10 seconds while showing a warning about potentially having to play a bot match if they keep leaving matches. I bet that leaver mentality would fade pretty fast in a lot of players.-1 -
We know the reasons.
The game has always been unbalanced. Both survivors and killers have the ability to make the game unfun for their opponent if they play in certain ways. I know you're asking for exact reasons, but this is possible to do in so many ways that it's just part of how the game is designed. Since the game has always had this issue, devs won't fix it, so the "fix" ends up being that players have to play with honor and integrity, which some people are great at, while others see no problem in tunneling, hook camping, or bringing builds to purely annoy the killer, or taunt them.
Since balancing the entire game is too large of a scope to aim for, the next best thing to do is to at the very least discourage players from leaving. But currently, the abandon system encourage leaver mentality, and the penalty timers are not doing enough.0 -
Pretty True a Killer can sometimes turn things around at the end game but for Survivors you can't really make a comeback which is why people just give up and go next.
2 -
At least we have bots now. Used to be if a player left they just winked out of existence. Bots still contribute and provide a distraction for the killer. And if I'm honest I find the bots play better than a lot of randoms.
1 -
Being completely honest, can we stop footing Survivor with the bill for every negative consequence of the game? Is it really that difficult to see why more and more are giving up?
7 -
I don't know if this is a response to my original post or the thread discussion in general.
But personally I am pinning this on the developers who has designed the game in a way that encourages leaving. I didn't mean to pin the blame on survivors. I've just noticed they are the ones DCing the most now, and when they DC it affects everyone else negatively. Something just needs to change so that survivors won't feel like DCing so much.1 -
Pretty True a Killer can sometimes turn things around at the end game but for Survivors you can't really make a comeback which is why people just give up and go next.
That used to be the purpose of the hatch.
It used to appear earlier based on the amount of survivors that had died, but you needed a key to open it.
But killers complained when survivors used it to escape so now it just functions as a pity win for the last survivor.
I'm not saying "bring back old hatch mechanics", but would be nice with some way for survivors to turn it around after getting initially steamrolled.0