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High MMR has objectively gotten easier

I recently came back a few months ago after taking a long break starting in late 2024, and I was wondering why the games were so easy. The latest DBD stat post answered my question. "High MMR" has increased from the top 10% of players in 2024 to the top 18%. This is a massive downgrade. If I were to use the ranking system of League of Legends, high MMR is now Platinum and above rather than Emerald and above. Anyone who has ever reached Emerald+ in LoL knows that there's a massive skill gap between Emerald and Plat. The matchmaking system in DBD is highly lenient and will largely just match anyone who is above the MMR soft cap (1800), which is why the games have gotten much easier. I actually made a post before DBD posted the stats and asked why DBD has gotten so much easier (though it got removed by salty mods).

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Comments

  • Dinadin
    Dinadin Member Posts: 284

    Just because there is a higher percentage doesnt mean its gotten easier at all. There is pretty much no way in telling why this has changed as bhvr has meddled several times with the MMR in that timespan. Youre just jumping to conclusions without having any evidence.

  • whirlwind931123
    whirlwind931123 Member Posts: 59
    1. In 2024, you were facing the top 10%. Now, you're facing the top 18%. It's objectively easier. Dota and LoL have significantly changed their matchmaking and MMR system over the years, and it's the same thing. Higher ranked players are always better.
    2. I've been a max MMR killer since 2020. Like I said, I stopped playing DBD completely since 2024 and returned a few months ago. The games are drastically easier and it's impossible for me to have gotten better since I didn't play or watch DBD at all during my break.
  • Dinadin
    Dinadin Member Posts: 284

    MMR didnt even existed in 2020. But I get, you do not understand it.

  • cogsturning
    cogsturning Member Posts: 2,983

    18% means 18% of players passed the threshold. There's no percentage cap. It's only different if they lowered the threshold number.

    You also don't know anyone's MMR so you're just assuming about yourself and your opponents. Four years means yours may have decayed anyway.

  • whirlwind931123
    whirlwind931123 Member Posts: 59
    edited March 28

    DBD had Grades back then:
    Ash

    Bronze

    Silver

    Gold

    Iridescent

    By max MMR, I meant that I was Iri 1 (the highest rank). After MMR was released, I got max MMR.

  • whirlwind931123
    whirlwind931123 Member Posts: 59
    edited March 28

    18% means 18% of players passed the threshold. There's no percentage cap. It's only different if they lowered the threshold number.

    I have no idea what your point is. In 2024, you were playing against the top 10%. Now, you're playing against the top 18%.

    You also don't know anyone's MMR so you're just assuming about yourself and your opponents. Four years means yours may have decayed anyway.

    Actually, I do. It was possible to check your MMR in the past and I checked it. I was max MMR. I won't go into details here, but I can discuss in private messages if you want.

    I've been playing for a few months now. My MMR should be back to max if decay even exists. Regardless, it doesn't take much to reach high MMR. A 30-50 win streak depending on your starting MMR is all it takes.

    Also I think you misread my post. I stopped playing in 2024, so it's only been a year.

  • cogsturning
    cogsturning Member Posts: 2,983

    Oh, 2 years then. So you've been gone since the grade system went away? Well sure, it's different numbers. They changed the whole thing. I'm pretty sure almost everyone thinks it sucks, aside people who want easy wins. It's supposed to be getting reworked, but who knows how that'll go.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,734

    I dont even know what mmr im in these days, im either winning easily or losing horribly

  • whirlwind931123
    whirlwind931123 Member Posts: 59

    Gone a little over 1 year. I left on Nov 2024 and returned in Jan 2026.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,898

    The skill level of the average Survivor has absolutely stagnated or deteriorated.

    After 10 years, rookie mistakes like healing under hook, getting 3 genned, farming teammates, etc. should've been almost entirely eradicated through cultural osmosis. You don't need to be an atmospheric scientist to know that dark clouds mean oncoming rain — it's something intuitive that we all pick up from simply existing in the world. In the same way, you don't need to be a DbD comp player to know that unhooking your teammate 5 seconds after they got hooked is a bad move. It's common sense. Its something that players should pick up simply by existing in the game and/or community, even if only briefly.

    Despite that, the average match continues to be plagued by Survivors making basic errors, that there's really no excuse for anymore. Like healing under the hook against a tunneling Killer. If the Killer has come back to the hook every other time, why would this time be any different? It's something that should take only a handful of matches to figure out that it isn't working, and yet I still see Survivors with hundreds of hours doing it. The past few months, my teammate and opponent quality has felt worse than probably ever before.

    I don't know about MMR specifically being involved or correlated, but I do know that Killer has become increasingly unsatisfying to play for me. A lot of wins don't come from me playing well, but instead from Survivors simply not putting up any actual fight. There's lots of instant give ups and fatal errors that just shouldn't be happening in a near-7k hour Killer's lobby, and it just makes the game boring.

    In any other game I've played, the playerbase generally improves with time. I've watched this happen with Outlast Trials over the past 2 years. Crouching door traps is something that the game doesn't directly teach you, but almost every player knows to do simply from inuiting it, seeing another player do it, or hearing it discussed in a community space. Compare that to DbD, where almost 10 years after The Hag's release, a lot of Survivors still don't understand that you can crouch to avoid her traps. I was playing Hag the other day and the number of teams that just gave up or completely fell apart is baffling. I genuinely don't understand what is going so wrong with DbD's playerbase.

    I remember in the early years before Survivor had any anti-camp, that coordinated saves against a camping Killer could — and would — still happen. Before there was anti-3-gen, Survivors still usually knew to avoid a 3 gen. Before there was an activity HUD, getting left to go second stage was still relatively uncommon. The average player seemed to have some game sense and understanding of role responsibility. Now that we have features to help with all the above, you'd expect Survivors to basically never fumble these situations, but I see these things most play sessions, and I truly can't understand why.

  • azaxydbd
    azaxydbd Member Posts: 255

    it is far easier, just because u cannot beat top comp players doesnt mean the game is harder lol

  • azaxydbd
    azaxydbd Member Posts: 255

    Game stopped being Survivor sided at 6.1 update and forward, the only time of recently where the game was legit survivor sided is when pallet density incident happen, but after that the game is now back to killer sided on average. also there is massive rng factor, recently ive noticed that the rng could shift from really hardcore survivor sided to really hardcore killer sided.