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Momo winstreak lost at 1992

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Comments

  • Rickprado
    Rickprado Member Posts: 1,031

    Not just this. Everytime time comp survs team together against Momo he loses with 3 to 4 man out. When its comp killer vs comp surv on the same level, the Swf takes advantage. The issues is that there are very few survivors who can compete on the same level as Momo playing Blight.

    Too bad it needs almost 1900 matches to get one where the odds are more even for both sides.

  • Rickprado
    Rickprado Member Posts: 1,031

    Did you see Note match history? How his team was able to 4 man out 10 times in a row against every type of killer, even Nurse and others Blights? It more about comp vs casual than killer vs surv

  • Crowman
    Crowman Member Posts: 10,178

    We know BHVR hyperfocuses on making changes based on their own stats. Whether or not Blight needs changes doesn't matter if BHVR doesn't register it as a problem because their own stats says he is fine.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,318

    ok I'm being a little silly because of blight. I do genuinely believe though that not even momo could hit 1000 wins with ghoul though

  • BongoBoys
    BongoBoys Member Posts: 926
  • Crowman
    Crowman Member Posts: 10,178

    Frankly, BHVR should not be making changes based on DCs.

  • BorisDDAA
    BorisDDAA Member Posts: 562

    This is true. Making changes to Blight, Nurse, meta SWF would be like opening the pandora box for BHVR so it's never gonna happen atp.

  • Abbzy
    Abbzy Member Posts: 3,090

    Blight wont be nerfed down as you think because he has huge support compare to many other killers, look at wesker he got trashed into pile of duck waste and there sint that huge support, just imagine blight if he would get some nerfs people would go mad.

    Personaly I dont think blight needs massive nerfs just decreased his base speed to 110% and loose 2 tokes of his rush power when he breaks pallet with breaking animation (he loosees them when he breaks them with his m2 so no need to nerf his m2 more and 110% killers need strong powers), with these changes he would be still solid strong killer and more balanced so that person that plays him needs to know his power and cant just be very opressive with walking someone down with 115% speed.

  • Abbzy
    Abbzy Member Posts: 3,090

    Tbh he is especialy now like ghoul injures you faster compare to blight but he cant down you directly with his power and he lost his hit when vaulting with leap and survivors can vault into him so there is totaly clear counterplay that people can use so no more siruations where you camp pallet and you drop it and he vaulted and get you now you can just vault through him if you have some decent skill against him on timing (its deffinitely esier than know timing about bubbas tantrum end when you are in locker).

    Blight can use his power to outplay loops way more than ghoul and mostly ghoul can cut you off or get close but he has time window where he cant down you so you can like make it back to pallet/window but blight if he doesnt miss his dash you are dead and his speed is superior.

    Ghoul cant break palletr and instatly down you with his leaps or catch up there is some time because he looses part of his tokens but blight can absolutely do it and is probably best in it due to number of his dashes.

    Ghoul is still strong but he is actualy weaker and has counterplay in revaulting into him where killer cant do nothing about it plus his hitbox on enviroment is now smaller so he can miss survivors more because he can aim more close to them and not triger their hitbox which is good thing for better ghoul players and worse for average ones that have worse time getting hits.

    Blightis harder than ghoul but once you match him he in super strong, I know many will hate me for writing this and downvote it but its truth.

  • hermitkermit
    hermitkermit Member Posts: 1,028

    I have not seen the note match history, though I’m a little confused as to why it may discredit what happened? Are you saying that because his team was able to 4 man out 10 times, that therefore his couple thousand win streaks don’t actually matter? Wouldn’t it make more sense if SWF also had several thousand win steaks to be able to compare like this? If this sounds snarky it’s not meant to, tone can be hard to relay in text format. I am genuinely asking if I’m understanding your position correctly.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,313
    edited March 31

    A? sure. I think simple changes I said would be enough to bring how to A tier. He doesn't really need that much imo.

    B and bellow you are overnerfing killer on purpose. It would be basically creating Billy situation again. Blight is one of hardest killers in DBD, he should be strong enough to make it worth to put your time into him.

    Billy with overheat wasn't worth your time. He is now.
    Blight in B or less tier, also wouldn't be worth it.

  • Rickprado
    Rickprado Member Posts: 1,031

    I'm just saying that players on that level can stomp most of other players. And when they go against each other they have a hard time. Probably if we get their match history as survivors there will be dozen or maybe hundred of wins due to how imbalanced the MMR is.

    Invictus was running a winstreak with hundreds of wins as survivor, as Tofu SWF also did. We very good players get to get or master the top 2 killers in this game there is not much other players can do.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,313
    edited March 31

    I think making him 4,4 m/s and also lose tokens on pallet break would be overkill.

    I said losing tokens on pallet break would be good, but kinda for different reason. My issue is that's kinda Blight's easy way to play him. Break pallet (especially with Brutal strength) and rush after survivor, I don't like that. It's simply too effective for how easy it is (like Ghoul).
    Such change would be enough to force Blight players to use his power more. It's kinda like, you can as well use your tokens to mindgame, when you will lose them anyway on pallet break.

    Just make him lose 2-3 tokens on manual pallet break and rework one, or both of his speed addons. That's easy and safe change.
    4,4 m/s would result in another balancing nightmare.


    Just reworking his speed addons would be good start, because there is big difference between double speed Blight and base speed Blight.

  • Rickprado
    Rickprado Member Posts: 1,031

    A friend of mine, who plays blight, says he should be 4.4m/s and i agree. But i also think his speed addons should be partially basekit (maybe 2 or 3% per rush) and then reworked into another thing.

    With this in mind, blight could also lose some tokens after breaking a pallet to prevent the Break → Insta Rush situation

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,313
    edited March 31

    I can see one or the other. Both combined would feel really bad imo. I personally would rather see token loss.
    4,4 m/s in mind that his rush speed would be equal or higher to current version.

    Thing is making him lose tokens on pallet break while being 4,4 m/s would make him very frustrating to play as in my opinion. His power is not very good at short loops, where survivor can run around it quickly, which is also something where you can abuse 4,4 m/s killers a lot.
    So you will have to brute force those loops and even after survivor drops pallet and you break it, you still can't use your power to catch up, which will give survivor time to reach possibly exactly same loop.

  • OneShape
    OneShape Member Posts: 29

    Dead by Daylight is a skil based game with a huge playerbase and very broad MMR. We can talk about nerfing Blight, but winning 2000 games in a row is not fundamentally a balance problem, but rather a result of a great player with a lot of commitment, combined with a flawed pool where opponents are pulled.

    Imagine if Magnus Carlsen played chess as Black against random chess players. Not just titled player, not even just people who play local tournaments, anyone who knows the rules of chess, with the same odds regardless of skill level. Him playing anyone where it would remotely be considered a serious game would be like 1 in 100 000 games, and if he tried he would win 99,99999999% of these games. And if someone would draw the result that black needs a nerf in chess, they would be wrong too.

    Granted DBD has some MMR, and a smaller playerbase but the overall point still stands. In a skill-based game, the player/team with more skill should beat the player with less skill. And as much as I dislike the comp scene, I cannot deny that the top comp dbd players, like Momoseventh, are better than anyone who does not play comp.

  • BongoBoys
    BongoBoys Member Posts: 926

    LOL B-tier is over nerfing apparently meanwhile D tier killers would dream of reaching b tier all these convos with you cannot be Fr my guy

  • Raptorrotas
    Raptorrotas Member Posts: 3,369

    "Omg why cant the bad newly installed soloq players do the same? Buff survivor"

    Im pretty sure thatd be happening.

  • vol4r
    vol4r Member Posts: 1,020

    We never said that. We want him aligned with other killers, because he is just too strong.

  • vol4r
    vol4r Member Posts: 1,020

    This shows that balancing killers based on excel sheet doesn't work. Blight, nurse, kaneki are the proof.

    They are too strong and we all know it. They are much stronger than 80% of the roster.

  • vol4r
    vol4r Member Posts: 1,020

    Oh they should. Most DC happen against blight, nurse and kaneki for sure.

    This is good reason to look into those killers.

  • SoGo
    SoGo Member Posts: 4,513

    But the Lich is, for instance.

    What these numbers show is this: convoluted powers = higher kill rate

    Blight's counterplay boils down to: dodge him.

    Lich's counterplay is: crouch against the skeletons unless he has the iri, then just dodge between them, also there is an item to see them, also also don't vault because he can guarantee hits this way.…

    See the difference?

    Plus, Blight is quite difficult to pick up, not denying that one. Which means new players pick him up, expecting easy wins, and fail because they don't know how to use him.

    Using stats as a reason to nerf/buff/change things is the worst way of balancing the game. If we would go by stats, Nurse would be buffed and Freddy would get nerfs.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,313

    I think we need to take into account the difficulty of the killer and I believe Blight to be either one of, or the most difficult killer in DBD. Making him 4,4 m/s would give him that spot for sure…

    Simple killers to play just can't be high tier, often kinda by default with design of their power (lack of mobility), but it also creates situation, where effectivness don't match difficulty, which is an issue in my opinion.
    We have seen it with many killers in past, latest was probably buffed Clown. It was annoying to play against him, yet he was still worse than Nurse/Blight.

    Same is when you have highly difficult killer with low effectiveness. We had this with overheat Billy. He was simply not worth put time into learning him.
    I believe difficult killers should be strong, so player gets rewarded in putting effort into them.

    Why would I put hundreds of hours into a killer just to get mediocre results, that doesn't make sense.

  • MarbleThrone
    MarbleThrone Member Posts: 1,006
    edited April 1

    That whole "win"streak is nothing but crickets chirping. Unimpressive.

    Let's put him against 10 different teams of four players each, who have no perk restrictions and can be on comms, and see if he can get 10 consecutive wins. In a custom game setting, of course.

    Then I"ll be decently impressed.

This discussion has been closed.