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A plausible rework for the Knight for those who don't like it

Rickprado
Rickprado Member Posts: 1,046
edited April 1 in General Discussions

Hi! Hope everyone is doing fine.

Considering the huge success of Myers rework, its time to rework other less played killer too!

Since there are some people who HATES the Knight, i think its time to please them: REWORK THE KNIGHT

Guardia Compania: The Knight can summon his guards to aid him in combat, making him a great menace to every survivor in trial.

Hold the power button to charge up and press the attack button to go forward, damaging any survivor in the path.

(Its going forward, not dash!)

The Knight can use three skills with separate cooldowns:

Carnifex Strike: You can go forward with strength, breaking any pallet or breakable wall you make contact (ends the power if breaks anything)

Assassin Strike: You can go forward with speed, vault over any dropped pallet or window (ends the power if vaults anything)

Jailer Strike: You can go forward with dexterity, giving killer instinct on any survivor up to 14m close while going forward (ends the power after going forward).

Secondary Power:

Compania Presence: 7 standarts will spawn through the map. Hold the secondary power button to teleport to the standard. 30s cooldown

Addons:
Dried Horsemeat: increase going forward distance by 2%

Battle Axe Head: decrease the cooldown after hitting a survivor with the Carnifex Strike by 2%

Cold Steel Manacles: decrease the cooldown after hitting a survivor with the Jailer Strike by 2%

Knight's Contract: Decrease the cooldown of every guard strike after kicking a generator. NO RECHARGE time

Did you like my unique idea for a Knight rework? Leave your comments!

(Its April 1st joke guys)

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